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[react-packager][streamline oss] Move open sourced JS source to react-native-github
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ReactKit/Base/RCTTouchHandler.m
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220
ReactKit/Base/RCTTouchHandler.m
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// Copyright 2004-present Facebook. All Rights Reserved.
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#import "RCTTouchHandler.h"
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#import <UIKit/UIGestureRecognizerSubclass.h>
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#import "RCTAssert.h"
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#import "RCTBridge.h"
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#import "RCTLog.h"
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#import "RCTUIManager.h"
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#import "RCTUtils.h"
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#import "UIView+ReactKit.h"
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// TODO: this class behaves a lot like a module, and could be implemented as a
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// module if we were to assume that modules and RootViews had a 1:1 relationship
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@implementation RCTTouchHandler
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{
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__weak RCTBridge *_bridge;
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/**
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* Arrays managed in parallel tracking native touch object along with the
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* native view that was touched, and the react touch data dictionary.
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* This must be kept track of because `UIKit` destroys the touch targets
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* if touches are canceled and we have no other way to recover this information.
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*/
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NSMutableOrderedSet *_nativeTouches;
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NSMutableArray *_reactTouches;
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NSMutableArray *_touchViews;
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}
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- (instancetype)initWithTarget:(id)target action:(SEL)action
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{
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RCT_NOT_DESIGNATED_INITIALIZER();
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}
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- (instancetype)initWithBridge:(RCTBridge *)bridge
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{
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if ((self = [super initWithTarget:nil action:NULL])) {
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RCTAssert(bridge != nil, @"Expect an event dispatcher");
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_bridge = bridge;
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_nativeTouches = [[NSMutableOrderedSet alloc] init];
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_reactTouches = [[NSMutableArray alloc] init];
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_touchViews = [[NSMutableArray alloc] init];
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// `cancelsTouchesInView` is needed in order to be used as a top level event delegated recognizer. Otherwise, lower
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// level components not build using RCT, will fail to recognize gestures.
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self.cancelsTouchesInView = NO;
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}
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return self;
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}
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typedef NS_ENUM(NSInteger, RCTTouchEventType) {
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RCTTouchEventTypeStart,
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RCTTouchEventTypeMove,
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RCTTouchEventTypeEnd,
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RCTTouchEventTypeCancel
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};
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#pragma mark - Bookkeeping for touch indices
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- (void)_recordNewTouches:(NSSet *)touches
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{
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for (UITouch *touch in touches) {
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RCTAssert(![_nativeTouches containsObject:touch],
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@"Touch is already recorded. This is a critical bug.");
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// Find closest React-managed touchable view
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UIView *targetView = touch.view;
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while (targetView) {
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if (targetView.reactTag && targetView.userInteractionEnabled) { // TODO: implement respondsToTouch: mechanism
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break;
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}
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targetView = targetView.superview;
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}
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RCTAssert(targetView.reactTag && targetView.userInteractionEnabled,
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@"No react view found for touch - something went wrong.");
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// Get new, unique touch id
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const NSUInteger RCTMaxTouches = 11; // This is the maximum supported by iDevices
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NSInteger touchID = ([_reactTouches.lastObject[@"target"] integerValue] + 1) % RCTMaxTouches;
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for (NSDictionary *reactTouch in _reactTouches) {
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NSInteger usedID = [reactTouch[@"target"] integerValue];
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if (usedID == touchID) {
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// ID has already been used, try next value
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touchID ++;
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} else if (usedID > touchID) {
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// If usedID > touchID, touchID must be unique, so we can stop looking
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break;
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}
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}
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// Create touch
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NSMutableDictionary *reactTouch = [[NSMutableDictionary alloc] initWithCapacity:9];
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reactTouch[@"target"] = [targetView reactTagAtPoint:[touch locationInView:targetView]];
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reactTouch[@"identifier"] = @(touchID);
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reactTouch[@"touches"] = [NSNull null]; // We hijack this touchObj to serve both as an event
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reactTouch[@"changedTouches"] = [NSNull null]; // and as a Touch object, so making this JIT friendly.
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// Add to arrays
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[_touchViews addObject:targetView];
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[_nativeTouches addObject:touch];
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[_reactTouches addObject:reactTouch];
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}
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}
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- (void)_recordRemovedTouches:(NSSet *)touches
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{
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for (UITouch *touch in touches) {
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NSUInteger index = [_nativeTouches indexOfObject:touch];
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RCTAssert(index != NSNotFound, @"Touch is already removed. This is a critical bug.");
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[_touchViews removeObjectAtIndex:index];
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[_nativeTouches removeObjectAtIndex:index];
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[_reactTouches removeObjectAtIndex:index];
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}
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}
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- (void)_updateReactTouchAtIndex:(NSInteger)touchIndex
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{
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UITouch *nativeTouch = _nativeTouches[touchIndex];
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CGPoint windowLocation = [nativeTouch locationInView:nativeTouch.window];
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CGPoint rootViewLocation = [nativeTouch.window convertPoint:windowLocation toView:self.view];
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UIView *touchView = _touchViews[touchIndex];
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CGPoint touchViewLocation = [nativeTouch.window convertPoint:windowLocation toView:touchView];
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NSMutableDictionary *reactTouch = _reactTouches[touchIndex];
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reactTouch[@"pageX"] = @(rootViewLocation.x);
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reactTouch[@"pageY"] = @(rootViewLocation.y);
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reactTouch[@"locationX"] = @(touchViewLocation.x);
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reactTouch[@"locationY"] = @(touchViewLocation.y);
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reactTouch[@"timestamp"] = @(nativeTouch.timestamp * 1000); // in ms, for JS
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}
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/**
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* Constructs information about touch events to send across the serialized
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* boundary. This data should be compliant with W3C `Touch` objects. This data
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* alone isn't sufficient to construct W3C `Event` objects. To construct that,
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* there must be a simple receiver on the other side of the bridge that
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* organizes the touch objects into `Event`s.
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*
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* We send the data as an array of `Touch`es, the type of action
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* (start/end/move/cancel) and the indices that represent "changed" `Touch`es
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* from that array.
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*/
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- (void)_updateAndDispatchTouches:(NSSet *)touches eventName:(NSString *)eventName
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{
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// Update touches
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NSMutableArray *changedIndexes = [[NSMutableArray alloc] init];
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for (UITouch *touch in touches) {
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NSInteger index = [_nativeTouches indexOfObject:touch];
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RCTAssert(index != NSNotFound, @"Touch not found. This is a critical bug.");
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[self _updateReactTouchAtIndex:index];
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[changedIndexes addObject:@(index)];
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}
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// Deep copy the touches because they will be accessed from another thread
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// TODO: would it be safer to do this in the bridge or executor, rather than trusting caller?
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NSMutableArray *reactTouches = [[NSMutableArray alloc] initWithCapacity:_reactTouches.count];
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for (NSDictionary *touch in _reactTouches) {
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[reactTouches addObject:[touch copy]];
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}
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// Dispatch touch event
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[_bridge enqueueJSCall:@"RCTEventEmitter.receiveTouches"
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args:@[eventName, reactTouches, changedIndexes]];
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}
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#pragma mark - Gesture Recognizer Delegate Callbacks
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesBegan:touches withEvent:event];
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self.state = UIGestureRecognizerStateBegan;
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// "start" has to record new touches before extracting the event.
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// "end"/"cancel" needs to remove the touch *after* extracting the event.
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[self _recordNewTouches:touches];
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[self _updateAndDispatchTouches:touches eventName:@"topTouchStart"];
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesMoved:touches withEvent:event];
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if (self.state == UIGestureRecognizerStateFailed) {
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return;
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}
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[self _updateAndDispatchTouches:touches eventName:@"topTouchMove"];
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesEnded:touches withEvent:event];
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[self _updateAndDispatchTouches:touches eventName:@"topTouchEnd"];
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[self _recordRemovedTouches:touches];
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesCancelled:touches withEvent:event];
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[self _updateAndDispatchTouches:touches eventName:@"topTouchCancel"];
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[self _recordRemovedTouches:touches];
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}
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- (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer
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{
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return NO;
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}
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- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer
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{
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return NO;
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}
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@end
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