mirror of
https://github.com/zhigang1992/react-native.git
synced 2026-04-05 09:29:07 +08:00
Fix IllegalStateException in looped timing native animation
Summary: This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver. After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative. Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224 ``` Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0 at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60) at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444) at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100) at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29) ``` Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly [ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping Closes https://github.com/facebook/react-native/pull/18061 Differential Revision: D7059335 Pulled By: hramos fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
This commit is contained in:
committed by
Facebook Github Bot
parent
cf0193f9e0
commit
ef9d1fba23
@@ -52,7 +52,10 @@ class FrameBasedAnimationDriver extends AnimationDriver {
|
||||
public void runAnimationStep(long frameTimeNanos) {
|
||||
if (mStartFrameTimeNanos < 0) {
|
||||
mStartFrameTimeNanos = frameTimeNanos;
|
||||
mFromValue = mAnimatedValue.mValue;
|
||||
if (mCurrentLoop == 1) {
|
||||
// initiate start value when animation runs for the first time
|
||||
mFromValue = mAnimatedValue.mValue;
|
||||
}
|
||||
}
|
||||
long timeFromStartMillis = (frameTimeNanos - mStartFrameTimeNanos) / 1000000;
|
||||
int frameIndex = (int) Math.round(timeFromStartMillis / FRAME_TIME_MILLIS);
|
||||
@@ -66,7 +69,7 @@ class FrameBasedAnimationDriver extends AnimationDriver {
|
||||
if (frameIndex >= mFrames.length - 1) {
|
||||
nextValue = mToValue;
|
||||
if (mIterations == -1 || mCurrentLoop < mIterations) { // looping animation, return to start
|
||||
mStartFrameTimeNanos = frameTimeNanos + ((long) FRAME_TIME_MILLIS) * 1000000L;
|
||||
mStartFrameTimeNanos = -1;
|
||||
mCurrentLoop++;
|
||||
} else { // animation has completed, no more frames left
|
||||
mHasFinished = true;
|
||||
|
||||
Reference in New Issue
Block a user