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Second Update from Tue 24 Mar
This commit is contained in:
275
Libraries/vendor/react/browser/eventPlugins/PanResponder.js
vendored
Normal file
275
Libraries/vendor/react/browser/eventPlugins/PanResponder.js
vendored
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@@ -0,0 +1,275 @@
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/**
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* @providesModule PanResponder
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*/
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"use strict";
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var TouchHistoryMath = require('TouchHistoryMath');
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var currentCentroidXOfTouchesChangedAfter =
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TouchHistoryMath.currentCentroidXOfTouchesChangedAfter;
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var currentCentroidYOfTouchesChangedAfter =
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TouchHistoryMath.currentCentroidYOfTouchesChangedAfter;
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var previousCentroidXOfTouchesChangedAfter =
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TouchHistoryMath.previousCentroidXOfTouchesChangedAfter;
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var previousCentroidYOfTouchesChangedAfter =
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TouchHistoryMath.previousCentroidYOfTouchesChangedAfter;
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var currentCentroidX = TouchHistoryMath.currentCentroidX;
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var currentCentroidY = TouchHistoryMath.currentCentroidY;
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/**
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*
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* +----------------------------+ +--------------------------------+
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* | ResponderTouchHistoryStore | |TouchHistoryMath |
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* +----------------------------+ +----------+---------------------+
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* |Global store of touchHistory| |Allocation-less math util |
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* |including activeness, start | |on touch history (centroids |
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* |position, prev/cur position.| |and multitouch movement etc) |
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* | | | |
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* +----^-----------------------+ +----^---------------------------+
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* | |
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* | (records relevant history |
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* | of touches relevant for |
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* | implementing higher level |
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* | gestures) |
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* | |
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* +----+-----------------------+ +----|---------------------------+
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* | ResponderEventPlugin | | | Your App/Component |
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* +----------------------------+ +----|---------------------------+
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* |Negotiates which view gets | Low level | | High level |
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* |onResponderMove events. | events w/ | +-+-------+ events w/ |
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* |Also records history into | touchHistory| | Pan | multitouch + |
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* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative|
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* +----------------------------+ attached to | | | distance and |
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* each event | +---------+ velocity. |
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* | |
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* | |
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* +--------------------------------+
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*
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*
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*
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* Gesture that calculates cumulative movement over time in a way that just
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* "does the right thing" for multiple touches. The "right thing" is very
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* nuanced. When moving two touches in opposite directions, the cumulative
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* distance is zero in each dimension. When two touches move in parallel five
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* pixels in the same direction, the cumulative distance is five, not ten. If
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* two touches start, one moves five in a direction, then stops and the other
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* touch moves fives in the same direction, the cumulative distance is ten.
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*
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* This logic requires a kind of processing of time "clusters" of touch events
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* so that two touch moves that essentially occur in parallel but move every
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* other frame respectively, are considered part of the same movement.
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*
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* Explanation of some of the non-obvious fields:
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*
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* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is
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* invalid. If a move event has been observed, `(moveX, moveY)` is the
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* centroid of the most recently moved "cluster" of active touches.
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* (Currently all move have the same timeStamp, but later we should add some
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* threshold for what is considered to be "moving"). If a palm is
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* accidentally counted as a touch, but a finger is moving greatly, the palm
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* will move slightly, but we only want to count the single moving touch.
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* - x0/y0: Centroid location (non-cumulative) at the time of becoming
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* responder.
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* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch
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* distance. Accounts for touch moves that are clustered together in time,
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* moving the same direction. Only valid when currently responder (otherwise,
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* it only represents the drag distance below the threshold).
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* - vx/vy: Velocity.
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*/
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var PanResponder = {
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_initializeGestureState: function(gestureState) {
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gestureState.moveX = 0;
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gestureState.moveY = 0;
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gestureState.x0 = 0;
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gestureState.y0 = 0;
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gestureState.dx = 0;
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gestureState.dy = 0;
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gestureState.vx = 0;
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gestureState.vy = 0;
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gestureState.numberActiveTouches = 0;
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// All `gestureState` accounts for timeStamps up until:
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gestureState._accountsForMovesUpTo = 0;
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},
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/**
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* This is nuanced and is necessary. It is incorrect to continuously take all
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* active *and* recently moved touches, find the centroid, and track how that
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* result changes over time. Instead, we must take all recently moved
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* touches, and calculate how the centroid has changed just for those
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* recently moved touches, and append that change to an accumulator. This is
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* to (at least) handle the case where the user is moving three fingers, and
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* then one of the fingers stops but the other two continue.
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*
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* This is very different than taking all of the recently moved touches and
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* storing their centroid as `dx/dy`. For correctness, we must *accumulate
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* changes* in the centroid of recently moved touches.
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*
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* There is also some nuance with how we handle multiple moved touches in a
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* single event. With the way `ReactIOSEventEmitter` dispatches touches as
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* individual events, multiple touches generate two 'move' events, each of
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* them triggering `onResponderMove`. But with the way `PanResponder` works,
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* all of the gesture inference is performed on the first dispatch, since it
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* looks at all of the touches (even the ones for which there hasn't been a
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* native dispatch yet). Therefore, `PanResponder` does not call
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* `onResponderMove` passed the first dispatch. This diverges from the
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* typical responder callback pattern (without using `PanResponder`), but
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* avoids more dispatches than necessary.
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*/
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_updateGestureStateOnMove: function(gestureState, touchHistory) {
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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gestureState.moveX = currentCentroidXOfTouchesChangedAfter(
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touchHistory,
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gestureState._accountsForMovesUpTo
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);
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gestureState.moveY = currentCentroidYOfTouchesChangedAfter(
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touchHistory,
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gestureState._accountsForMovesUpTo
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);
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var movedAfter = gestureState._accountsForMovesUpTo;
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var prevX = previousCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
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var x = currentCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
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var prevY = previousCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
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var y = currentCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
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var nextDX = gestureState.dx + (x - prevX);
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var nextDY = gestureState.dy + (y - prevY);
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// TODO: This must be filtered intelligently.
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var dt =
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(touchHistory.mostRecentTimeStamp - gestureState._accountsForMovesUpTo);
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gestureState.vx = (nextDX - gestureState.dx) / dt;
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gestureState.vy = (nextDY - gestureState.dy) / dt;
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gestureState.dx = nextDX;
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gestureState.dy = nextDY;
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gestureState._accountsForMovesUpTo = touchHistory.mostRecentTimeStamp;
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},
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/**
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* @param {object} config Enhanced versions of all of the responder callbacks
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* that accept not only the typical `ResponderSyntheticEvent`, but also the
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* `PanResponder` gesture state. Simply replace the word `Responder` with
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* `PanResponder` in each of the typical `onResponder*` callbacks. For
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* example, the `config` object would look like:
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*
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* - onMoveShouldSetPanResponder: (e, gestureState) => {...}
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* - onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}
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* - onStartShouldSetPanResponder: (e, gestureState) => {...}
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* - onStartShouldSetPanResponderCapture: (e, gestureState) => {...}
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* - onPanResponderReject: (e, gestureState) => {...}
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* - onPanResponderGrant: (e, gestureState) => {...}
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* - onPanResponderStart: (e, gestureState) => {...}
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* - onPanResponderEnd: (e, gestureState) => {...}
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* - onPanResponderRelease: (e, gestureState) => {...}
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* - onPanResponderMove: (e, gestureState) => {...}
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* - onPanResponderTerminate: (e, gestureState) => {...}
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* - onPanResponderTerminationRequest: (e, gestureState) => {...}
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*
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* - In general, for events that have capture equivalents, we update the
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* gestureState once in the capture phase and can use it in the bubble phase
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* as well.
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*
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* - Be careful with onStartShould* callbacks. They only reflect updated
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* `gestureState` for start/end events that bubble/capture to the Node.
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* Once the node is the responder, you can rely on every start/end event
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* being processed by the gesture and `gestureState` being updated
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* accordingly. (numberActiveTouches) may not be totally accurate unless you
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* are the responder.
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*/
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create: function(config) {
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var gestureState = {
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// Useful for debugging
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stateID: Math.random(),
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};
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PanResponder._initializeGestureState(gestureState);
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var panHandlers = {
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onStartShouldSetResponder: function(e) {
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return config.onStartShouldSetPanResponder === undefined ? false :
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config.onStartShouldSetPanResponder(e, gestureState);
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},
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onMoveShouldSetResponder: function(e) {
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return config.onMoveShouldSetPanResponder === undefined ? false :
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config.onMoveShouldSetPanResponder(e, gestureState);
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},
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onStartShouldSetResponderCapture: function(e) {
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// TODO: Actually, we should reinitialize the state any time
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// touches.length increases from 0 active to > 0 active.
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if (e.nativeEvent.touches.length === 1) {
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PanResponder._initializeGestureState(gestureState);
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}
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gestureState.numberActiveTouches = e.touchHistory.numberActiveTouches;
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return config.onStartShouldSetPanResponderCapture !== undefined ?
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config.onStartShouldSetPanResponderCapture(e, gestureState) : false;
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},
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onMoveShouldSetResponderCapture: function(e) {
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var touchHistory = e.touchHistory;
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// Responder system incorrectly dispatches should* to current responder
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// Filter out any touch moves past the first one - we would have
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// already processed multi-touch geometry during the first event.
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if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
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return false;
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}
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PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
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return config.onMoveShouldSetResponderCapture ?
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config.onMoveShouldSetPanResponderCapture(e, gestureState) : false;
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},
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onResponderGrant: function(e) {
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gestureState.x0 = currentCentroidX(e.touchHistory);
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gestureState.y0 = currentCentroidY(e.touchHistory);
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gestureState.dx = 0;
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gestureState.dy = 0;
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config.onPanResponderGrant && config.onPanResponderGrant(e, gestureState);
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},
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onResponderReject: function(e) {
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config.onPanResponderReject && config.onPanResponderReject(e, gestureState);
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},
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onResponderRelease: function(e) {
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config.onPanResponderRelease && config.onPanResponderRelease(e, gestureState);
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PanResponder._initializeGestureState(gestureState);
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},
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onResponderStart: function(e) {
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var touchHistory = e.touchHistory;
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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config.onPanResponderStart && config.onPanResponderStart(e, gestureState);
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},
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onResponderMove: function(e) {
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var touchHistory = e.touchHistory;
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// Guard against the dispatch of two touch moves when there are two
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// simultaneously changed touches.
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if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
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return;
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}
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// Filter out any touch moves past the first one - we would have
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// already processed multi-touch geometry during the first event.
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PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
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config.onPanResponderMove && config.onPanResponderMove(e, gestureState);
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},
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onResponderEnd: function(e) {
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var touchHistory = e.touchHistory;
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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config.onPanResponderEnd && config.onPanResponderEnd(e, gestureState);
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},
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onResponderTerminate: function(e) {
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config.onPanResponderTerminate &&
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config.onPanResponderTerminate(e, gestureState);
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PanResponder._initializeGestureState(gestureState);
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},
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onResponderTerminationRequest: function(e) {
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return config.onPanResponderTerminationRequest === undefined ? true :
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config.onPanResponderTerminationRequest(e, gestureState);
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},
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};
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return {panHandlers: panHandlers};
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},
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};
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module.exports = PanResponder;
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@@ -39,6 +39,13 @@ var touchHistory = {
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mostRecentTimeStamp: 0,
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};
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var timestampForTouch = function(touch) {
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// The legacy internal implementation provides "timeStamp", which has been
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// renamed to "timestamp". Let both work for now while we iron it out
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// TODO (evv): rename timeStamp to timestamp in internal code
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return touch.timeStamp || touch.timestamp;
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};
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/**
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* TODO: Instead of making gestures recompute filtered velocity, we could
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* include a built in velocity computation that can be reused globally.
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@@ -47,29 +54,29 @@ var touchHistory = {
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var initializeTouchData = function(touch) {
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return {
|
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touchActive: true,
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||||
startTimeStamp: touch.timeStamp,
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startTimeStamp: timestampForTouch(touch),
|
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startPageX: touch.pageX,
|
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startPageY: touch.pageY,
|
||||
currentPageX: touch.pageX,
|
||||
currentPageY: touch.pageY,
|
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currentTimeStamp: touch.timeStamp,
|
||||
currentTimeStamp: timestampForTouch(touch),
|
||||
previousPageX: touch.pageX,
|
||||
previousPageY: touch.pageY,
|
||||
previousTimeStamp: touch.timeStamp,
|
||||
previousTimeStamp: timestampForTouch(touch),
|
||||
};
|
||||
};
|
||||
|
||||
var reinitializeTouchTrack = function(touchTrack, touch) {
|
||||
touchTrack.touchActive = true;
|
||||
touchTrack.startTimeStamp = touch.timeStamp;
|
||||
touchTrack.startTimeStamp = timestampForTouch(touch);
|
||||
touchTrack.startPageX = touch.pageX;
|
||||
touchTrack.startPageY = touch.pageY;
|
||||
touchTrack.currentPageX = touch.pageX;
|
||||
touchTrack.currentPageY = touch.pageY;
|
||||
touchTrack.currentTimeStamp = touch.timeStamp;
|
||||
touchTrack.currentTimeStamp = timestampForTouch(touch);
|
||||
touchTrack.previousPageX = touch.pageX;
|
||||
touchTrack.previousPageY = touch.pageY;
|
||||
touchTrack.previousTimeStamp = touch.timeStamp;
|
||||
touchTrack.previousTimeStamp = timestampForTouch(touch);
|
||||
};
|
||||
|
||||
var validateTouch = function(touch) {
|
||||
@@ -96,7 +103,7 @@ var recordStartTouchData = function(touch) {
|
||||
} else {
|
||||
reinitializeTouchTrack(touchTrack, touch);
|
||||
}
|
||||
touchHistory.mostRecentTimeStamp = touch.timeStamp;
|
||||
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
|
||||
};
|
||||
|
||||
var recordMoveTouchData = function(touch) {
|
||||
@@ -112,8 +119,8 @@ var recordMoveTouchData = function(touch) {
|
||||
touchTrack.previousTimeStamp = touchTrack.currentTimeStamp;
|
||||
touchTrack.currentPageX = touch.pageX;
|
||||
touchTrack.currentPageY = touch.pageY;
|
||||
touchTrack.currentTimeStamp = touch.timeStamp;
|
||||
touchHistory.mostRecentTimeStamp = touch.timeStamp;
|
||||
touchTrack.currentTimeStamp = timestampForTouch(touch);
|
||||
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
|
||||
};
|
||||
|
||||
var recordEndTouchData = function(touch) {
|
||||
@@ -128,9 +135,9 @@ var recordEndTouchData = function(touch) {
|
||||
touchTrack.previousTimeStamp = touchTrack.currentTimeStamp;
|
||||
touchTrack.currentPageX = touch.pageX;
|
||||
touchTrack.currentPageY = touch.pageY;
|
||||
touchTrack.currentTimeStamp = touch.timeStamp;
|
||||
touchTrack.currentTimeStamp = timestampForTouch(touch);
|
||||
touchTrack.touchActive = false;
|
||||
touchHistory.mostRecentTimeStamp = touch.timeStamp;
|
||||
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
|
||||
};
|
||||
|
||||
var ResponderTouchHistoryStore = {
|
||||
|
||||
122
Libraries/vendor/react/browser/eventPlugins/TouchHistoryMath.js
vendored
Normal file
122
Libraries/vendor/react/browser/eventPlugins/TouchHistoryMath.js
vendored
Normal file
@@ -0,0 +1,122 @@
|
||||
/**
|
||||
* @providesModule TouchHistoryMath
|
||||
*/
|
||||
|
||||
"use strict";
|
||||
|
||||
var TouchHistoryMath = {
|
||||
/**
|
||||
* This code is optimized and not intended to look beautiful. This allows
|
||||
* computing of touch centroids that have moved after `touchesChangedAfter`
|
||||
* timeStamp. You can compute the current centroid involving all touches
|
||||
* moves after `touchesChangedAfter`, or you can compute the previous
|
||||
* centroid of all touches that were moved after `touchesChangedAfter`.
|
||||
*
|
||||
* @param {TouchHistoryMath} touchHistory Standard Responder touch track
|
||||
* data.
|
||||
* @param {number} touchesChangedAfter timeStamp after which moved touches
|
||||
* are considered "actively moving" - not just "active".
|
||||
* @param {boolean} isXAxis Consider `x` dimension vs. `y` dimension.
|
||||
* @param {boolean} ofCurrent Compute current centroid for actively moving
|
||||
* touches vs. previous centroid of now actively moving touches.
|
||||
* @return {number} value of centroid in specified dimension.
|
||||
*/
|
||||
centroidDimension: function(touchHistory, touchesChangedAfter, isXAxis, ofCurrent) {
|
||||
var touchBank = touchHistory.touchBank;
|
||||
var total = 0;
|
||||
var count = 0;
|
||||
|
||||
var oneTouchData = touchHistory.numberActiveTouches === 1 ?
|
||||
touchHistory.touchBank[touchHistory.indexOfSingleActiveTouch] : null;
|
||||
|
||||
if (oneTouchData !== null) {
|
||||
if (oneTouchData.touchActive && oneTouchData.currentTimeStamp > touchesChangedAfter) {
|
||||
total += ofCurrent && isXAxis ? oneTouchData.currentPageX :
|
||||
ofCurrent && !isXAxis ? oneTouchData.currentPageY :
|
||||
!ofCurrent && isXAxis ? oneTouchData.previousPageX :
|
||||
oneTouchData.previousPageY;
|
||||
count = 1;
|
||||
}
|
||||
} else {
|
||||
for (var i = 0; i < touchBank.length; i++) {
|
||||
var touchTrack = touchBank[i];
|
||||
if (touchTrack !== null &&
|
||||
touchTrack !== undefined &&
|
||||
touchTrack.touchActive &&
|
||||
touchTrack.currentTimeStamp >= touchesChangedAfter) {
|
||||
var toAdd; // Yuck, program temporarily in invalid state.
|
||||
if (ofCurrent && isXAxis) {
|
||||
toAdd = touchTrack.currentPageX;
|
||||
} else if (ofCurrent && !isXAxis) {
|
||||
toAdd = touchTrack.currentPageY;
|
||||
} else if (!ofCurrent && isXAxis) {
|
||||
toAdd = touchTrack.previousPageX;
|
||||
} else {
|
||||
toAdd = touchTrack.previousPageY;
|
||||
}
|
||||
total += toAdd;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count > 0 ? total / count : TouchHistoryMath.noCentroid;
|
||||
},
|
||||
|
||||
currentCentroidXOfTouchesChangedAfter: function(touchHistory, touchesChangedAfter) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
touchesChangedAfter,
|
||||
true, // isXAxis
|
||||
true // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
currentCentroidYOfTouchesChangedAfter: function(touchHistory, touchesChangedAfter) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
touchesChangedAfter,
|
||||
false, // isXAxis
|
||||
true // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
previousCentroidXOfTouchesChangedAfter: function(touchHistory, touchesChangedAfter) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
touchesChangedAfter,
|
||||
true, // isXAxis
|
||||
false // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
previousCentroidYOfTouchesChangedAfter: function(touchHistory, touchesChangedAfter) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
touchesChangedAfter,
|
||||
false, // isXAxis
|
||||
false // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
currentCentroidX: function(touchHistory) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
0, // touchesChangedAfter
|
||||
true, // isXAxis
|
||||
true // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
currentCentroidY: function(touchHistory) {
|
||||
return TouchHistoryMath.centroidDimension(
|
||||
touchHistory,
|
||||
0, // touchesChangedAfter
|
||||
false, // isXAxis
|
||||
true // ofCurrent
|
||||
);
|
||||
},
|
||||
|
||||
noCentroid: -1,
|
||||
};
|
||||
|
||||
module.exports = TouchHistoryMath;
|
||||
35
Libraries/vendor/react/core/clamp.js
vendored
Normal file
35
Libraries/vendor/react/core/clamp.js
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* @generated SignedSource<<ec51291ea6059cf23faa74f8644d17b1>>
|
||||
*
|
||||
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
* !! This file is a check-in of a static_upstream project! !!
|
||||
* !! !!
|
||||
* !! You should not modify this file directly. Instead: !!
|
||||
* !! 1) Use `fjs use-upstream` to temporarily replace this with !!
|
||||
* !! the latest version from upstream. !!
|
||||
* !! 2) Make your changes, test them, etc. !!
|
||||
* !! 3) Use `fjs push-upstream` to copy your changes back to !!
|
||||
* !! static_upstream. !!
|
||||
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
*
|
||||
* @providesModule clamp
|
||||
* @typechecks
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {number} value
|
||||
* @param {number} min
|
||||
* @param {number} max
|
||||
* @return {number}
|
||||
*/
|
||||
function clamp(min, value, max) {
|
||||
if (value < min) {
|
||||
return min;
|
||||
}
|
||||
if (value > max) {
|
||||
return max;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
module.exports = clamp;
|
||||
Reference in New Issue
Block a user