Typos in comments and log messages

Summary:
No code changes, no testing required.

alligned -> aligned
allignment -> alignment
completly -> completely
conseptually -> conceptually
decendents -> descendants
indefinetly -> indefinitely
dimention -> dimension
doesnt -> doesn't
safegaurd -> safeguard
intialization -> initialization
hierachy -> hierarchy
happend -> happened
gaurd -> guard
programatically -> programmatically
initalized -> initialized
immidiately -> immediately
occured -> occurred
unkown -> unknown
neccessary -> necessary
neccesarily -> necessarily
occuring -> occurring
comoponent -> component
propogate -> propagate
recieved -> received
referece -> reference
perfomance -> performance
recieving -> receiving
subsquently -> subsequently
scoll -> scroll
suprisingly -> surprisingly
targetting -> targeting
tranform -> transform
symetrical -> symmetrical
wtih -> with
Closes https://github.com/facebook/react-native/pull/17578

Differential Revision: D6718791

Pulled By: shergin

fbshipit-source-id: 4ab79c1131ec5971d35a0c7199eba7ec0a0918ad
This commit is contained in:
Semen Zhydenko
2018-01-12 22:03:51 -08:00
committed by Facebook Github Bot
parent cae7179c94
commit d2c569795c
40 changed files with 45 additions and 45 deletions

View File

@@ -777,7 +777,7 @@ RCT_EXPORT_METHOD(removeSubviewsFromContainerWithID:(nonnull NSNumber *)containe
NSUInteger originalIndex = [originalSuperview.subviews indexOfObjectIdenticalTo:removedChild];
[container removeReactSubview:removedChild];
// Disable user interaction while the view is animating
// since the view is (conseptually) deleted and not supposed to be interactive.
// since the view is (conceptually) deleted and not supposed to be interactive.
removedChild.userInteractionEnabled = NO;
[originalSuperview insertSubview:removedChild atIndex:originalIndex];
@@ -1150,7 +1150,7 @@ RCT_EXPORT_METHOD(dispatchViewManagerCommand:(nonnull NSNumber *)reactTag
- (void)setNeedsLayout
{
// If there is an active batch layout will happen when batch finished, so we will wait for that.
// Otherwise we immidiately trigger layout.
// Otherwise we immediately trigger layout.
if (![_bridge isBatchActive] && ![_bridge isLoading]) {
[self _layoutAndMount];
}