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Support for stopping animations that run on UI thread.
Summary:This change extends animated native module API with `stopAnimation` method that is responsible for interrupting actively running animation as a reslut of a JS call. In order for the `stopAnimation` to understand `animationId` argument I also had to add `animationId` to `startAnimation` method. As JS thread runs in parallel to the thread which executes the animation there is a chance that JS may call `stopAnimation` after the animation has finished. Because of that we are not doing any checks on the `animationId` parameter passed to `stopAnimation` in native and if the animation does not exists in the registry we ignore that call. **Test Plan** Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js` Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated` Closes https://github.com/facebook/react-native/pull/7058 Differential Revision: D3211906 fb-gh-sync-id: 3761509651de36a550b00d33e2a631c379d3900f fbshipit-source-id: 3761509651de36a550b00d33e2a631c379d3900f
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Facebook Github Bot 8
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@@ -17,9 +17,10 @@ import com.facebook.react.bridge.Callback;
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*/
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/*package*/ abstract class AnimationDriver {
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boolean mHasFinished = false;
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ValueAnimatedNode mAnimatedValue;
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Callback mEndCallback;
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/*package*/ boolean mHasFinished = false;
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/*package*/ ValueAnimatedNode mAnimatedValue;
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/*package*/ Callback mEndCallback;
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/*package*/ int mId;
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/**
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* This method gets called in the main animation loop with a frame time passed down from the
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