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Move away from rnplay to snack, with embedded examples!
Summary: React Native Playground has been sunset, so I've replaced the examples that previously used it with examples using [Snack](http://snack.expo.io/). The examples are directly embedded and can be edited live to see updates. The code itself is also in the docs, so we can easily update the docs in one place and we don't have to actually go to a saved app on Snack and update it there. Run it locally, go to the `Animations` section and the `Direct Manipulation` section.  Open it on your phone, notice that it falls back to just showing plain code. <img src="https://cloud.githubusercontent.com/assets/90494/24638547/203ec8fc-189e-11e7-99c8-dfabff949f8d.PNG" width="250"> - Get rid of the Expo new user experience dialog that you see when you open a Snack -- is this a dealbreaker Closes https://github.com/facebook/react-native/pull/13285 Differential Revision: D4828011 Pulled By: hramos fbshipit-source-id: 684ad24a14deb72abb8587ffbb726d316f126d75
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@@ -26,34 +26,33 @@ The [`Animated`](docs/animated.html) API is designed to make it very easy to con
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For example, a container view that fades in when it is mounted may look like this:
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```javascript
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// FadeInView.js
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import React, { Component } from 'react';
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import {
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Animated,
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} from 'react-native';
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```SnackPlayer
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import React from 'react';
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import { Animated, Text, View } from 'react-native';
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class FadeInView extends Component {
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constructor(props) {
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super(props);
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this.state = {
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fadeAnim: new Animated.Value(0), // Initial value for opacity: 0
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};
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class FadeInView extends React.Component {
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state = {
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fadeAnim: new Animated.Value(0), // Initial value for opacity: 0
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}
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componentDidMount() {
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Animated.timing( // Animate over time
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this.state.fadeAnim, // The animated value to drive
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Animated.timing( // Animate over time
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this.state.fadeAnim, // The animated value to drive
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{
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toValue: 1, // Animate to opacity: 1, or fully opaque
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toValue: 1, // Animate to opacity: 1 (opaque)
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duration: 10000, // Make it take a while
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}
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).start(); // Starts the animation
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).start(); // Starts the animation
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}
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render() {
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let { fadeAnim } = this.state;
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return (
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<Animated.View // Special animatable View
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<Animated.View // Special animatable View
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style={{
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...this.props.style,
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opacity: this.state.fadeAnim, // Bind opacity to animated value
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opacity: fadeAnim, // Bind opacity to animated value
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}}
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>
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{this.props.children}
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@@ -62,23 +61,20 @@ class FadeInView extends Component {
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}
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}
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module.exports = FadeInView;
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```
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You can then use your `FadeInView` in place of a `View` in your components, like so:
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```javascript
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render() {
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return (
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<FadeInView style={{width: 250, height: 50, backgroundColor: 'powderblue'}}>
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<Text style={{fontSize: 28, textAlign: 'center', margin: 10}}>Fading in</Text>
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</FadeInView>
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)
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// You can then use your `FadeInView` in place of a `View` in your components:
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export default class App extends React.Component {
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render() {
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return (
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<View style={{flex: 1, alignItems: 'center', justifyContent: 'center'}}>
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<FadeInView style={{width: 250, height: 50, backgroundColor: 'powderblue'}}>
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<Text style={{fontSize: 28, textAlign: 'center', margin: 10}}>Fading in</Text>
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</FadeInView>
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</View>
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)
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}
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}
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```
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Let's break down what's happening here.
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In the `FadeInView` constructor, a new `Animated.Value` called `fadeAnim` is initialized as part of `state`.
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The opacity property on the `View` is mapped to this animated value.
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@@ -393,22 +389,29 @@ Note that in order to get this to work on **Android** you need to set the follow
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UIManager.setLayoutAnimationEnabledExperimental && UIManager.setLayoutAnimationEnabledExperimental(true);
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```
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```SnackPlayer
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import React from 'react';
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import {
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NativeModules,
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LayoutAnimation,
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Text,
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TouchableOpacity,
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StyleSheet,
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View,
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} from 'react-native';
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```javascript
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class App extends React.Component {
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constructor(props) {
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super(props);
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this.state = { w: 100, h: 100 };
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this._onPress = this._onPress.bind(this);
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}
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const { UIManager } = NativeModules;
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componentWillMount() {
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// Animate creation
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LayoutAnimation.spring();
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}
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UIManager.setLayoutAnimationEnabledExperimental &&
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UIManager.setLayoutAnimationEnabledExperimental(true);
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_onPress() {
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export default class App extends React.Component {
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state = {
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w: 100,
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h: 100,
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};
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_onPress = () => {
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// Animate the update
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LayoutAnimation.spring();
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this.setState({w: this.state.w + 15, h: this.state.h + 15})
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@@ -427,8 +430,30 @@ class App extends React.Component {
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);
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}
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}
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const styles = StyleSheet.create({
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container: {
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flex: 1,
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alignItems: 'center',
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justifyContent: 'center',
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},
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box: {
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width: 200,
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height: 200,
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backgroundColor: 'red',
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},
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button: {
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backgroundColor: 'black',
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paddingHorizontal: 20,
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paddingVertical: 15,
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marginTop: 15,
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},
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buttonText: {
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color: '#fff',
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fontWeight: 'bold',
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},
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});
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```
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[Run this example](https://rnplay.org/apps/uaQrGQ)
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This example uses a preset value, you can customize the animations as
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you need, see [LayoutAnimation.js](https://github.com/facebook/react-native/blob/master/Libraries/LayoutAnimation/LayoutAnimation.js)
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@@ -457,45 +482,12 @@ We could use this in the Rebound example to update the scale - this
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might be helpful if the component that we are updating is deeply nested
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and hasn't been optimized with `shouldComponentUpdate`.
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```javascript
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// Back inside of the App component, replace the scrollSpring listener
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// in componentWillMount with this:
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this._scrollSpring.addListener({
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onSpringUpdate: () => {
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if (!this._photo) { return }
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var v = this._scrollSpring.getCurrentValue();
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var newProps = {style: {transform: [{scaleX: v}, {scaleY: v}]}};
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this._photo.setNativeProps(newProps);
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},
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});
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// Lastly, we update the render function to no longer pass in the
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// transform via style (avoid clashes when re-rendering) and to set the
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// photo ref
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render() {
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return (
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<View style={styles.container}>
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<TouchableWithoutFeedback onPressIn={this._onPressIn} onPressOut={this._onPressOut}>
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<Image ref={component => this._photo = component}
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source={{uri: "img/ReboundExample.png"}}
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style={{width: 250, height: 200}} />
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</TouchableWithoutFeedback>
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</View>
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);
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}
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```
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[Run this example](https://rnplay.org/apps/fUqjAg)
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It would not make sense to use `setNativeProps` with react-tween-state
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because the updated tween values are set on the state automatically by
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the library - Rebound on the other hand gives us an updated value for
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each frame with the `onSpringUpdate` function.
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If you find your animations with dropping frames (performing below 60
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frames per second), look into using `setNativeProps` or
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`shouldComponentUpdate` to optimize them. You may also want to defer any
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computationally intensive work until after animations are complete,
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using the
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[InteractionManager](docs/interactionmanager.html). You
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can monitor the frame rate by using the In-App Developer Menu "FPS
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Monitor" tool.
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If you find your animations with dropping frames (performing below 60 frames
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per second), look into using `setNativeProps` or `shouldComponentUpdate` to
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optimize them. Or you could run the animations on the UI thread rather than
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the JavaScript thread [with the useNativeDriver
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option](http://facebook.github.io/react-native/blog/2017/02/14/using-native-driver-for-animated.html).
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You may also want to defer any computationally intensive work until after
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animations are complete, using the
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[InteractionManager](docs/interactionmanager.html). You can monitor the
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frame rate by using the In-App Developer Menu "FPS Monitor" tool.
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