Use nanoTime instead of currentTimeMillis for events

Reviewed By: foghina

Differential Revision: D2953917

fb-gh-sync-id: effd09849a5504c9eb7c684a510e616fdcfcdf6e
shipit-source-id: effd09849a5504c9eb7c684a510e616fdcfcdf6e
This commit is contained in:
Andrei Coman
2016-02-22 03:25:58 -08:00
committed by facebook-github-bot-7
parent cf3bd9f9a1
commit b5d26679c4
15 changed files with 64 additions and 71 deletions

View File

@@ -9,11 +9,11 @@
package com.facebook.react.uimanager;
import android.os.SystemClock;
import android.support.v4.util.Pools;
import com.facebook.react.bridge.Arguments;
import com.facebook.react.bridge.WritableMap;
import com.facebook.react.common.SystemClock;
import com.facebook.react.uimanager.events.Event;
import com.facebook.react.uimanager.events.RCTEventEmitter;
@@ -45,7 +45,7 @@ public class OnLayoutEvent extends Event<OnLayoutEvent> {
}
protected void init(int viewTag, int x, int y, int width, int height) {
super.init(viewTag, SystemClock.uptimeMillis());
super.init(viewTag, SystemClock.nanoTime());
mX = x;
mY = y;
mWidth = width;