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Reverted commit D3401811
Summary: Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes. Also there is a demo of the native animations added to the UIExplorer app. Closes https://github.com/facebook/react-native/pull/7884 Differential Revision: D3401811 Pulled By: nicklockwood fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import <CoreGraphics/CoreGraphics.h>
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#import "RCTBridgeModule.h"
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@class RCTValueAnimatedNode;
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NS_ASSUME_NONNULL_BEGIN
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@interface RCTAnimationDriverNode : NSObject
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@property (nonatomic, readonly) NSNumber *animationId;
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@property (nonatomic, readonly) NSNumber *outputValue;
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@property (nonatomic, readonly) BOOL animationHasBegun;
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@property (nonatomic, readonly) BOOL animationHasFinished;
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- (instancetype)initWithId:(NSNumber *)animationId
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delay:(NSTimeInterval)delay
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toValue:(CGFloat)toValue
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frames:(NSArray<NSNumber *> *)frames
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forNode:(RCTValueAnimatedNode *)valueNode
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callBack:(nullable RCTResponseSenderBlock)callback NS_DESIGNATED_INITIALIZER;
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- (void)startAnimation;
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- (void)stopAnimation;
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- (void)stepAnimation;
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- (void)removeAnimation;
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- (void)cleanupAnimationUpdate;
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@end
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NS_ASSUME_NONNULL_END
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