Native Animated - Support decay on iOS

Summary:
This is one of the last feature that is missing from native animated, it was already supported on Android and this implementation is based on it.

**Test plan**
Test that the existing decay animation example now works on iOS
Run unit tests
Closes https://github.com/facebook/react-native/pull/13368

Differential Revision: D4938061

Pulled By: javache

fbshipit-source-id: 36b57b1029a542e9daf21e048a06d3b3347e9659
This commit is contained in:
Janic Duplessis
2017-04-24 04:27:37 -07:00
committed by Facebook Github Bot
parent f1d5fdd468
commit 6c434f9404
7 changed files with 258 additions and 5 deletions

View File

@@ -288,6 +288,99 @@ static id RCTPropChecker(NSString *prop, NSNumber *value)
[_uiManager verify];
}
- (void)testDecayAnimation
{
[self createSimpleAnimatedView:@1000 withOpacity:0];
[_nodesManager startAnimatingNode:@1
nodeTag:@1
config:@{@"type": @"decay",
@"velocity": @0.5,
@"deceleration": @0.998}
endCallback:nil];
__block CGFloat previousValue;
__block CGFloat currentValue;
CGFloat previousDiff = CGFLOAT_MAX;
[_nodesManager stepAnimations:_displayLink];
[[[_uiManager stub] andDo:^(NSInvocation *invocation) {
__unsafe_unretained NSDictionary<NSString *, NSNumber *> *props;
[invocation getArgument:&props atIndex:4];
currentValue = props[@"opacity"].doubleValue;
}] synchronouslyUpdateViewOnUIThread:OCMOCK_ANY viewName:OCMOCK_ANY props:OCMOCK_ANY];
// Run 3 secs of animation.
for (NSUInteger i = 0; i < 3 * 60; i++) {
[_nodesManager stepAnimations:_displayLink];
CGFloat currentDiff = currentValue - previousValue;
// Verify monotonicity.
// Greater *or equal* because the animation stops during these 3 seconds.
XCTAssertGreaterThanOrEqual(currentValue, previousValue);
// Verify decay.
XCTAssertLessThanOrEqual(currentDiff, previousDiff);
previousValue = currentValue;
previousDiff = currentDiff;
}
// Should be done in 3 secs.
[[_uiManager reject] synchronouslyUpdateViewOnUIThread:OCMOCK_ANY viewName:OCMOCK_ANY props:OCMOCK_ANY];
[_nodesManager stepAnimations:_displayLink];
[_uiManager verify];
}
- (void)testDecayAnimationLoop
{
[self createSimpleAnimatedView:@1000 withOpacity:0];
[_nodesManager startAnimatingNode:@1
nodeTag:@1
config:@{@"type": @"decay",
@"velocity": @0.5,
@"deceleration": @0.998,
@"iterations": @5}
endCallback:nil];
__block CGFloat previousValue;
__block CGFloat currentValue;
BOOL didComeToRest = NO;
NSUInteger numberOfResets = 0;
[[[_uiManager stub] andDo:^(NSInvocation *invocation) {
__unsafe_unretained NSDictionary<NSString *, NSNumber *> *props;
[invocation getArgument:&props atIndex:4];
currentValue = props[@"opacity"].doubleValue;
}] synchronouslyUpdateViewOnUIThread:OCMOCK_ANY viewName:OCMOCK_ANY props:OCMOCK_ANY];
// Run 3 secs of animation five times.
for (NSUInteger i = 0; i < 3 * 60 * 5; i++) {
[_nodesManager stepAnimations:_displayLink];
// Verify monotonicity when not resetting the animation.
// Greater *or equal* because the animation stops during these 3 seconds.
if (!didComeToRest) {
XCTAssertGreaterThanOrEqual(currentValue, previousValue);
}
if (didComeToRest && currentValue != previousValue) {
numberOfResets++;
didComeToRest = NO;
}
// Test if animation has come to rest using the 0.1 threshold from DecayAnimation.m.
didComeToRest = fabs(currentValue - previousValue) < 0.1;
previousValue = currentValue;
}
// The animation should have reset 4 times.
XCTAssertEqual(numberOfResets, 4u);
[[_uiManager reject] synchronouslyUpdateViewOnUIThread:OCMOCK_ANY viewName:OCMOCK_ANY props:OCMOCK_ANY];
[_nodesManager stepAnimations:_displayLink];
[_uiManager verify];
}
- (void)testAnimationCallbackFinish
{
[self createSimpleAnimatedView:@1000 withOpacity:0];