Execute Animated.js declarative animation on UIThread on Android.

Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).

This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.

Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.

The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466

Differential Revision: D3092739

Pulled By: astreet

fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
This commit is contained in:
Krzysztof Magiera
2016-03-24 06:18:39 -07:00
committed by Facebook Github Bot 5
parent bd8007300f
commit 65ccdffc8d
14 changed files with 1290 additions and 9 deletions

View File

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.animated;
import android.util.SparseArray;
import com.facebook.react.bridge.Arguments;
import com.facebook.react.bridge.Callback;
import com.facebook.react.bridge.JSApplicationIllegalArgumentException;
import com.facebook.react.bridge.ReadableMap;
import com.facebook.react.bridge.UiThreadUtil;
import com.facebook.react.bridge.WritableMap;
import com.facebook.react.uimanager.NativeViewHierarchyManager;
import com.facebook.react.uimanager.UIImplementation;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Queue;
/**
* This is the main class that coordinates how native animated JS implementation drives UI changes.
*
* It implements a management interface for animated nodes graph as well as implements a graph
* traversal algorithm that is run for each animation frame.
*
* For each animation frame we visit animated nodes that might've been updated as well as their
* children that may use parent's values to update themselves. At the end of the traversal algorithm
* we expect to reach a special type of the node: PropsAnimatedNode that is then responsible for
* calculating property map which can be sent to native view hierarchy to update the view.
*
* IMPORTANT: This class should be accessed only from the UI Thread
*/
/*package*/ class NativeAnimatedNodesManager {
private final SparseArray<AnimatedNode> mAnimatedNodes = new SparseArray<>();
private final ArrayList<AnimationDriver> mActiveAnimations = new ArrayList<>();
private final ArrayList<AnimatedNode> mUpdatedNodes = new ArrayList<>();
private final UIImplementation mUIImplementation;
private int mAnimatedGraphBFSColor = 0;
public NativeAnimatedNodesManager(UIImplementation uiImplementation) {
mUIImplementation = uiImplementation;
}
/*package*/ AnimatedNode getNodeById(int id) {
return mAnimatedNodes.get(id);
}
public boolean hasActiveAnimations() {
return !mActiveAnimations.isEmpty();
}
public void createAnimatedNode(int tag, ReadableMap config) {
if (mAnimatedNodes.get(tag) != null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
" already exists");
}
String type = config.getString("type");
final AnimatedNode node;
if ("style".equals(type)) {
node = new StyleAnimatedNode(config, this);
} else if ("value".equals(type)) {
node = new ValueAnimatedNode(config);
mUpdatedNodes.add(node);
} else if ("props".equals(type)) {
node = new PropsAnimatedNode(config, this);
} else {
throw new JSApplicationIllegalArgumentException("Unsupported node type: " + type);
}
node.mTag = tag;
mAnimatedNodes.put(tag, node);
}
public void dropAnimatedNode(int tag) {
mAnimatedNodes.remove(tag);
}
public void setAnimatedNodeValue(int tag, double value) {
AnimatedNode node = mAnimatedNodes.get(tag);
if (node == null || !(node instanceof ValueAnimatedNode)) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
" does not exists or is not a 'value' node");
}
((ValueAnimatedNode) node).mValue = value;
mUpdatedNodes.add(node);
}
public void startAnimatingNode(
int animatedNodeTag,
ReadableMap animationConfig,
Callback endCallback) {
AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
if (node == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
" does not exists");
}
if (!(node instanceof ValueAnimatedNode)) {
throw new JSApplicationIllegalArgumentException("Animated node should be of type " +
ValueAnimatedNode.class.getName());
}
String type = animationConfig.getString("type");
final AnimationDriver animation;
if ("frames".equals(type)) {
animation = new FrameBasedAnimationDriver(animationConfig);
} else {
throw new JSApplicationIllegalArgumentException("Unsupported animation type: " + type);
}
animation.mEndCallback = endCallback;
animation.mAnimatedValue = (ValueAnimatedNode) node;
mActiveAnimations.add(animation);
}
public void connectAnimatedNodes(int parentNodeTag, int childNodeTag) {
AnimatedNode parentNode = mAnimatedNodes.get(parentNodeTag);
if (parentNode == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + parentNodeTag +
" does not exists");
}
AnimatedNode childNode = mAnimatedNodes.get(childNodeTag);
if (childNode == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + childNodeTag +
" does not exists");
}
parentNode.addChild(childNode);
}
public void disconnectAnimatedNodes(int parentNodeTag, int childNodeTag) {
AnimatedNode parentNode = mAnimatedNodes.get(parentNodeTag);
if (parentNode == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + parentNodeTag +
" does not exists");
}
AnimatedNode childNode = mAnimatedNodes.get(childNodeTag);
if (childNode == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + childNodeTag +
" does not exists");
}
parentNode.removeChild(childNode);
}
public void connectAnimatedNodeToView(int animatedNodeTag, int viewTag) {
AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
if (node == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
" does not exists");
}
if (!(node instanceof PropsAnimatedNode)) {
throw new JSApplicationIllegalArgumentException("Animated node connected to view should be" +
"of type " + PropsAnimatedNode.class.getName());
}
PropsAnimatedNode propsAnimatedNode = (PropsAnimatedNode) node;
if (propsAnimatedNode.mConnectedViewTag != -1) {
throw new JSApplicationIllegalArgumentException("Animated node " + animatedNodeTag + " is " +
"already attached to a view");
}
propsAnimatedNode.mConnectedViewTag = viewTag;
}
public void disconnectAnimatedNodeFromView(int animatedNodeTag, int viewTag) {
AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
if (node == null) {
throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
" does not exists");
}
if (!(node instanceof PropsAnimatedNode)) {
throw new JSApplicationIllegalArgumentException("Animated node connected to view should be" +
"of type " + PropsAnimatedNode.class.getName());
}
PropsAnimatedNode propsAnimatedNode = (PropsAnimatedNode) node;
if (propsAnimatedNode.mConnectedViewTag != viewTag) {
throw new JSApplicationIllegalArgumentException("Attempting to disconnect view that has " +
"not been connected with the given animated node");
}
propsAnimatedNode.mConnectedViewTag = -1;
}
/**
* Animation loop performs two BFSes over the graph of animated nodes. We use incremented
* {@code mAnimatedGraphBFSColor} to mark nodes as visited in each of the BFSes which saves
* additional loops for clearing "visited" states.
*
* First BFS starts with nodes that are in {@code mUpdatedNodes} (that is, their value have been
* modified from JS in the last batch of JS operations) or directly attached to an active
* animation (hence linked to objects from {@code mActiveAnimations}). In that step we calculate
* an attribute {@code mActiveIncomingNodes}. The second BFS runs in topological order over the
* sub-graph of *active* nodes. This is done by adding node to the BFS queue only if all its
* "predecessors" have already been visited.
*/
public void runUpdates(long frameTimeNanos) {
UiThreadUtil.assertOnUiThread();
int activeNodesCount = 0;
int updatedNodesCount = 0;
boolean hasFinishedAnimations = false;
// STEP 1.
// BFS over graph of nodes starting from ones from `mUpdatedNodes` and ones that are attached to
// active animations (from `mActiveAnimations)`. Update `mIncomingNodes` attribute for each node
// during that BFS. Store number of visited nodes in `activeNodesCount`. We "execute" active
// animations as a part of this step.
mAnimatedGraphBFSColor++; /* use new color */
if (mAnimatedGraphBFSColor == AnimatedNode.INITIAL_BFS_COLOR) {
// value "0" is used as an initial color for a new node, using it in BFS may cause some nodes
// to be skipped.
mAnimatedGraphBFSColor++;
}
Queue<AnimatedNode> nodesQueue = new ArrayDeque<>();
for (int i = 0; i < mUpdatedNodes.size(); i++) {
AnimatedNode node = mUpdatedNodes.get(i);
if (node.mBFSColor != mAnimatedGraphBFSColor) {
node.mBFSColor = mAnimatedGraphBFSColor;
activeNodesCount++;
nodesQueue.add(node);
}
}
for (int i = 0; i < mActiveAnimations.size(); i++) {
AnimationDriver animation = mActiveAnimations.get(i);
animation.runAnimationStep(frameTimeNanos);
AnimatedNode valueNode = animation.mAnimatedValue;
if (valueNode.mBFSColor != mAnimatedGraphBFSColor) {
valueNode.mBFSColor = mAnimatedGraphBFSColor;
activeNodesCount++;
nodesQueue.add(valueNode);
}
if (animation.mHasFinished) {
hasFinishedAnimations = true;
}
}
while (!nodesQueue.isEmpty()) {
AnimatedNode nextNode = nodesQueue.poll();
if (nextNode.mChildren != null) {
for (int i = 0; i < nextNode.mChildren.size(); i++) {
AnimatedNode child = nextNode.mChildren.get(i);
child.mActiveIncomingNodes++;
if (child.mBFSColor != mAnimatedGraphBFSColor) {
child.mBFSColor = mAnimatedGraphBFSColor;
activeNodesCount++;
nodesQueue.add(child);
}
}
}
}
// STEP 2
// BFS over the graph of active nodes in topological order -> visit node only when all its
// "predecessors" in the graph have already been visited. It is important to visit nodes in that
// order as they may often use values of their predecessors in order to calculate "next state"
// of their own. We start by determining the starting set of nodes by looking for nodes with
// `mActiveIncomingNodes = 0` (those can only be the ones that we start BFS in the previous
// step). We store number of visited nodes in this step in `updatedNodesCount`
mAnimatedGraphBFSColor++;
if (mAnimatedGraphBFSColor == AnimatedNode.INITIAL_BFS_COLOR) {
// see reasoning for this check a few lines above
mAnimatedGraphBFSColor++;
}
// find nodes with zero "incoming nodes", those can be either nodes from `mUpdatedNodes` or
// ones connected to active animations
for (int i = 0; i < mUpdatedNodes.size(); i++) {
AnimatedNode node = mUpdatedNodes.get(i);
if (node.mActiveIncomingNodes == 0 && node.mBFSColor != mAnimatedGraphBFSColor) {
node.mBFSColor = mAnimatedGraphBFSColor;
updatedNodesCount++;
nodesQueue.add(node);
}
}
for (int i = 0; i < mActiveAnimations.size(); i++) {
AnimationDriver animation = mActiveAnimations.get(i);
AnimatedNode valueNode = animation.mAnimatedValue;
if (valueNode.mActiveIncomingNodes == 0 && valueNode.mBFSColor != mAnimatedGraphBFSColor) {
valueNode.mBFSColor = mAnimatedGraphBFSColor;
updatedNodesCount++;
nodesQueue.add(valueNode);
}
}
// Run main "update" loop
while (!nodesQueue.isEmpty()) {
AnimatedNode nextNode = nodesQueue.poll();
nextNode.update();
if (nextNode instanceof PropsAnimatedNode) {
// Send property updates to native view manager
((PropsAnimatedNode) nextNode).updateView(mUIImplementation);
}
if (nextNode.mChildren != null) {
for (int i = 0; i < nextNode.mChildren.size(); i++) {
AnimatedNode child = nextNode.mChildren.get(i);
child.mActiveIncomingNodes--;
if (child.mBFSColor != mAnimatedGraphBFSColor && child.mActiveIncomingNodes == 0) {
child.mBFSColor = mAnimatedGraphBFSColor;
updatedNodesCount++;
nodesQueue.add(child);
}
}
}
}
// Verify that we've visited *all* active nodes. Throw otherwise as this would mean there is a
// cycle in animated node graph. We also take advantage of the fact that all active nodes are
// visited in the step above so that all the nodes properties `mActiveIncomingNodes` are set to
// zero
if (activeNodesCount != updatedNodesCount) {
throw new IllegalStateException("Looks like animated nodes graph has cycles, there are "
+ activeNodesCount + " but toposort visited only " + updatedNodesCount);
}
// Cleanup finished animations. Iterate over the array of animations and override ones that has
// finished, then resize `mActiveAnimations`.
if (hasFinishedAnimations) {
int dest = 0;
for (int i = 0; i < mActiveAnimations.size(); i++) {
AnimationDriver animation = mActiveAnimations.get(i);
if (!animation.mHasFinished) {
mActiveAnimations.set(dest++, animation);
} else {
WritableMap endCallbackResponse = Arguments.createMap();
endCallbackResponse.putBoolean("finished", true);
animation.mEndCallback.invoke(endCallbackResponse);
}
}
for (int i = mActiveAnimations.size() - 1; i >= dest; i--) {
mActiveAnimations.remove(i);
}
}
}
}