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Execute Animated.js declarative animation on UIThread on Android.
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only). This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view. Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation. The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th Closes https://github.com/facebook/react-native/pull/6466 Differential Revision: D3092739 Pulled By: astreet fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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package com.facebook.react.animated;
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import com.facebook.react.bridge.Callback;
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/**
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* Base class for different types of animation drivers. Can be used to implement simple time-based
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* animations as well as spring based animations.
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*/
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/*package*/ abstract class AnimationDriver {
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boolean mHasFinished = false;
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ValueAnimatedNode mAnimatedValue;
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Callback mEndCallback;
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/**
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* This method gets called in the main animation loop with a frame time passed down from the
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* android choreographer callback.
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*/
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public abstract void runAnimationStep(long frameTimeNanos);
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}
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