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Add support for native animations on iOS
Summary: Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes. Also there is a demo of the native animations added to the UIExplorer app. Closes https://github.com/facebook/react-native/pull/7884 Differential Revision: D3401811 Pulled By: nicklockwood fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2
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Facebook Github Bot 4
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5ecdb252c3
135
Libraries/NativeAnimation/Nodes/RCTAnimatedNode.m
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135
Libraries/NativeAnimation/Nodes/RCTAnimatedNode.m
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTAnimatedNode.h"
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#import "RCTDefines.h"
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@implementation RCTAnimatedNode
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{
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NSMutableDictionary<NSNumber *, RCTAnimatedNode *> *_childNodes;
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NSMutableDictionary<NSNumber *, RCTAnimatedNode *> *_parentNodes;
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}
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- (instancetype)initWithTag:(NSNumber *)tag
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config:(NSDictionary<NSString *, id> *)config
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{
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if ((self = [super init])) {
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_nodeTag = tag;
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_config = [config copy];
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}
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return self;
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}
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RCT_NOT_IMPLEMENTED(- (instancetype)init)
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- (NSDictionary<NSNumber *, RCTAnimatedNode *> *)childNodes
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{
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return _childNodes;
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}
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- (NSDictionary<NSNumber *, RCTAnimatedNode *> *)parentNodes
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{
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return _parentNodes;
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}
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- (void)addChild:(RCTAnimatedNode *)child
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{
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if (!_childNodes) {
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_childNodes = [NSMutableDictionary new];
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}
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if (child) {
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_childNodes[child.nodeTag] = child;
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[child onAttachedToNode:self];
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}
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}
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- (void)removeChild:(RCTAnimatedNode *)child
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{
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if (!_childNodes) {
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return;
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}
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if (child) {
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[_childNodes removeObjectForKey:child.nodeTag];
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[child onDetachedFromNode:self];
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}
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}
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- (void)onAttachedToNode:(RCTAnimatedNode *)parent
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{
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if (!_parentNodes) {
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_parentNodes = [NSMutableDictionary new];
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}
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if (parent) {
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_parentNodes[parent.nodeTag] = parent;
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}
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}
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- (void)onDetachedFromNode:(RCTAnimatedNode *)parent
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{
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if (!_parentNodes) {
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return;
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}
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if (parent) {
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[_parentNodes removeObjectForKey:parent.nodeTag];
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}
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}
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- (void)detachNode
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{
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for (RCTAnimatedNode *parent in _parentNodes.allValues) {
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[parent removeChild:self];
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}
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[self removeChild:child];
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}
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}
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- (void)setNeedsUpdate
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{
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if (_needsUpdate) {
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// Has already been marked. Stop branch.
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return;
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}
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_needsUpdate = YES;
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[child setNeedsUpdate];
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}
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}
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- (void)cleanupAnimationUpdate
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{
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if (_hasUpdated) {
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_needsUpdate = NO;
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_hasUpdated = NO;
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for (RCTAnimatedNode *child in _childNodes.allValues) {
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[child cleanupAnimationUpdate];
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}
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}
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}
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- (void)updateNodeIfNecessary
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{
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if (_needsUpdate && !_hasUpdated) {
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for (RCTAnimatedNode *parent in _parentNodes.allValues) {
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[parent updateNodeIfNecessary];
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}
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[self performUpdate];
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}
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}
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- (void)performUpdate
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{
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_hasUpdated = YES;
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// To be overidden by subclasses
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// This method is called on a node only if it has been marked for update
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// during the current update loop
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}
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@end
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