Don't dismiss keyboard when tapping another text input

Summary:
When using text inputs inside a ScrollView with `keyboardShouldPersistTaps=false` (default behavior) tapping another text input dismisses the keyboard instead of keeping it open and focusing the new text input which I think is the better and expected behavior.

See #10628 for more discussion about that. Note that this affects nothing but the behavior with text inputs unlike #10628.

cc satya164 MaxLap ericvicenti
Closes https://github.com/facebook/react-native/pull/10887

Differential Revision: D4178474

Pulled By: ericvicenti

fbshipit-source-id: 0c62ea2fac0017d559d1f8674b0a686a5e1b3d2d
This commit is contained in:
Janic Duplessis
2016-11-25 05:30:05 -08:00
committed by Facebook Github Bot
parent 0e55f5b26d
commit 552c601921
3 changed files with 27 additions and 5 deletions

View File

@@ -200,6 +200,18 @@ public class TouchTargetHelper {
float eventCoords[], View view) {
PointerEvents pointerEvents = view instanceof ReactPointerEventsView ?
((ReactPointerEventsView) view).getPointerEvents() : PointerEvents.AUTO;
// Views that are disabled should never be the target of pointer events. However, their children
// can be because some views (SwipeRefreshLayout) use enabled but still have children that can
// be valid targets.
if (!view.isEnabled()) {
if (pointerEvents == PointerEvents.AUTO) {
pointerEvents = PointerEvents.BOX_NONE;
} else if (pointerEvents == PointerEvents.BOX_ONLY) {
pointerEvents = PointerEvents.NONE;
}
}
if (pointerEvents == PointerEvents.NONE) {
// This view and its children can't be the target
return null;
@@ -209,7 +221,7 @@ public class TouchTargetHelper {
return view;
} else if (pointerEvents == PointerEvents.BOX_NONE) {
// This view can't be the target, but its children might
// This view can't be the target, but its children might.
if (view instanceof ViewGroup) {
View targetView = findTouchTargetView(eventCoords, (ViewGroup) view);
if (targetView != view) {