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Implement transform styles, redux
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131
Libraries/Utilities/MatrixMath.js
Executable file
131
Libraries/Utilities/MatrixMath.js
Executable file
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/**
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* Copyright 2004-present Facebook. All Rights Reserved.
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*
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* @providesModule MatrixMath
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*/
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'use strict';
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/**
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* Memory conservative (mutative) matrix math utilities. Uses "command"
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* matrices, which are reusable.
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*/
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var MatrixMath = {
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createIdentityMatrix: function() {
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return [
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1
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];
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},
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createCopy: function(m) {
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return [
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m[0], m[1], m[2], m[3],
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m[4], m[5], m[6], m[7],
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m[8], m[9], m[10], m[11],
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m[12], m[13], m[14], m[15],
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];
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},
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createTranslate2d: function(x, y) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseTranslate2dCommand(mat, x, y);
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return mat;
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},
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reuseTranslate2dCommand: function(matrixCommand, x, y) {
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matrixCommand[12] = x;
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matrixCommand[13] = y;
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},
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reuseTranslate3dCommand: function(matrixCommand, x, y, z) {
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matrixCommand[12] = x;
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matrixCommand[13] = y;
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matrixCommand[14] = z;
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},
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createScale: function(factor) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseScaleCommand(mat, factor);
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return mat;
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},
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reuseScaleCommand: function(matrixCommand, factor) {
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matrixCommand[0] = factor;
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matrixCommand[5] = factor;
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},
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reuseScale3dCommand: function(matrixCommand, x, y, z) {
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matrixCommand[0] = x;
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matrixCommand[5] = y;
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matrixCommand[10] = z;
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},
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reuseScaleXCommand(matrixCommand, factor) {
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matrixCommand[0] = factor;
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},
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reuseScaleYCommand(matrixCommand, factor) {
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matrixCommand[5] = factor;
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},
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reuseScaleZCommand(matrixCommand, factor) {
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matrixCommand[10] = factor;
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},
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reuseRotateYCommand: function(matrixCommand, amount) {
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matrixCommand[0] = Math.cos(amount);
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matrixCommand[2] = Math.sin(amount);
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matrixCommand[8] = Math.sin(-amount);
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matrixCommand[10] = Math.cos(amount);
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},
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createRotateZ: function(radians) {
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var mat = MatrixMath.createIdentityMatrix();
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MatrixMath.reuseRotateZCommand(mat, radians);
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return mat;
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},
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// http://www.w3.org/TR/css3-transforms/#recomposing-to-a-2d-matrix
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reuseRotateZCommand: function(matrixCommand, radians) {
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matrixCommand[0] = Math.cos(radians);
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matrixCommand[1] = Math.sin(radians);
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matrixCommand[4] = -Math.sin(radians);
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matrixCommand[5] = Math.cos(radians);
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},
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multiplyInto: function(out, a, b) {
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var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
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a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
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a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
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a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
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var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
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out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7];
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out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11];
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out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15];
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out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
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out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
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out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32;
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out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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}
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};
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module.exports = MatrixMath;
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