Remove callFunctionSync experimental APIs

Reviewed By: michalgr

Differential Revision: D6124038

fbshipit-source-id: 219afe30783da92cf10f800dc35e64823b61cf4b
This commit is contained in:
Dan Zimmerman
2018-03-05 14:30:17 -08:00
committed by Facebook Github Bot
parent 860fcd458a
commit 19a4a7d3cb
7 changed files with 0 additions and 144 deletions

View File

@@ -55,35 +55,6 @@ public:
*/
void invokeCallback(double callbackId, folly::dynamic&& args);
/**
* Executes a JS method on the given executor synchronously, returning its
* return value. JSException will be thrown if JS throws an exception;
* another standard exception may be thrown for C++ bridge failures, or if
* the executor is not capable of synchronous calls.
*
* This method is experimental, and may be modified or removed.
*
* loadApplicationScriptSync() must be called and finished executing
* before callFunctionSync().
*/
template <typename T>
Value callFunctionSync(const std::string& module, const std::string& method, T&& args) {
if (*m_destroyed) {
throw std::logic_error(
folly::to<std::string>("Synchronous call to ", module, ".", method,
" after bridge is destroyed"));
}
JSCExecutor *jscExecutor = dynamic_cast<JSCExecutor*>(m_executor.get());
if (!jscExecutor) {
throw std::invalid_argument(
folly::to<std::string>("Executor type ", typeid(m_executor.get()).name(),
" does not support synchronous calls"));
}
return jscExecutor->callFunctionSync(module, method, std::forward<T>(args));
}
/**
* Starts the JS application. If bundleRegistry is non-null, then it is
* used to fetch JavaScript modules as individual scripts.