diff --git a/Libraries/Utilities/PixelRatio.js b/Libraries/Utilities/PixelRatio.js
index 0eeb074c6..f9b1ac13a 100644
--- a/Libraries/Utilities/PixelRatio.js
+++ b/Libraries/Utilities/PixelRatio.js
@@ -10,45 +10,49 @@ var Dimensions = require('Dimensions');
/**
* PixelRatio class gives access to the device pixel density.
*
- * Some examples:
- * - PixelRatio.get() === 2
- * - iPhone 4, 4S
- * - iPhone 5, 5c, 5s
- * - iPhone 6
- *
- * - PixelRatio.get() === 3
- * - iPhone 6 plus
- *
* There are a few use cases for using PixelRatio:
*
- * == Displaying a line that's as thin as the device permits
+ * ### Displaying a line that's as thin as the device permits
*
* A width of 1 is actually pretty thick on an iPhone 4+, we can do one that's
- * thinner using a width of 1 / PixelRatio.get(). It's a technique that works
+ * thinner using a width of `1 / PixelRatio.get()`. It's a technique that works
* on all the devices independent of their pixel density.
*
- * style={{ borderWidth: 1 / PixelRatio.get() }}
+ * ```
+ * style={{ borderWidth: 1 / PixelRatio.get() }}
+ * ```
*
- * == Fetching a correctly sized image
+ * ### Fetching a correctly sized image
*
* You should get a higher resolution image if you are on a high pixel density
* device. A good rule of thumb is to multiply the size of the image you display
* by the pixel ratio.
*
- * var image = getImage({
- * width: 200 * PixelRatio.get(),
- * height: 100 * PixelRatio.get()
- * });
- *
+ * ```
+ * var image = getImage({
+ * width: 200 * PixelRatio.get(),
+ * height: 100 * PixelRatio.get()
+ * });
+ *
+ * ```
*/
class PixelRatio {
+ /**
+ * Returns the device pixel density. Some examples:
+ *
+ * - PixelRatio.get() === 2
+ * - iPhone 4, 4S
+ * - iPhone 5, 5c, 5s
+ * - iPhone 6
+ * - PixelRatio.get() === 3
+ * - iPhone 6 plus
+ */
static get() {
return Dimensions.get('window').scale;
}
+}
- static startDetecting() {
- // no-op for iOS, but this is useful for other platforms
- }
-};
+// No-op for iOS, but used on the web. Should not be documented.
+PixelRatio.startDetecting = function() {};
module.exports = PixelRatio;