## Motivation
Issue has been described here https://github.com/kmagiera/react-native-reanimated/issues/182
Using imperative snapTo in `Interactable.View` sometimes didn't lead to any effect.
## Changes
It was caused by a fact that clock was not running and therefore changes haven't been evaluated properly. If GH responsible for dragging hadn't beed activated, clock was not running and then snapping without dragging was expected to run with clock stopped.
Added extra condition for it.
This PR adds an implementation of Interactable.View to examples folder. The implementation is pretty feature full with the exception of alertAreas that I haven't had time yet to work on.