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* Allow test app to install external if it wants It is quite large and managing emulator internal space is important * Bump gradle in test app to 6.6, kotlin to current, compile/target SDKs to 29 Includes output of `./gradlew wrapper` to regenerate everything * E2E action no longer needs special cache handling Upstream bug resolved * Increase emulator RAM and disable JNI checking in E2E test This should speed things up a bit, increasing success rate vs timeouts * Add iOS Detox tracing to E2E config Should help diagnose iOS flakiness there * Remove JDK8 config in Android E2E config It is the default on macOS 10.15 runner, so special setup unnecessary * Use Xcode 11.6 (current) for iOS E2E run This is the default, so special configuration not needed, but still need to extract the Xcode version for Detox build cache * Decompose Android E2E tasks, retry all flaky steps