Move the doc tree out into its own repo.

This commit is contained in:
Aldo Cortesi
2014-01-22 13:33:02 +13:00
parent 7ddc941116
commit 8f88fcedd6
92 changed files with 1 additions and 5707 deletions

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My local cafe is serviced by a rickety and unreliable wireless network,
generously sponsored with ratepayers' money by our city council. After
connecting, you are redirected to an SSL-protected page that prompts you for a
username and password. Once you've entered your details, you are free to enjoy
the intermittent dropouts, treacle-like speeds and incorrectly configured
transparent proxy.
I tend to automate this kind of thing at the first opportunity, on the theory
that time spent now will be more than made up in the long run. In this case, I
might use [Firebug](http://getfirebug.com/) to ferret out the form post
parameters and target URL, then fire up an editor to write a little script
using Python's [urllib](http://docs.python.org/library/urllib.html) to simulate
a submission. That's a lot of futzing about. With mitmproxy we can do the job
in literally 30 seconds, without having to worry about any of the details.
Here's how.
## 1. Run mitmdump to record our HTTP conversation to a file.
<pre class="terminal">
> mitmdump -w wireless-login
</pre>
## 2. Point your browser at the mitmdump instance.
I use a tiny Firefox addon called [Toggle
Proxy](https://addons.mozilla.org/en-us/firefox/addon/toggle-proxy-51740/) to
switch quickly to and from mitmproxy. I'm assuming you've already [configured
your browser with mitmproxy's SSL certificate
authority](http://mitmproxy.org/doc/ssl.html).
## 3. Log in as usual.
And that's it! You now have a serialized version of the login process in the
file wireless-login, and you can replay it at any time like this:
<pre class="terminal">
> mitmdump -c wireless-login
</pre>
## Embellishments
We're really done at this point, but there are a couple of embellishments we
could make if we wanted. I use [wicd](http://wicd.sourceforge.net/) to
automatically join wireless networks I frequent, and it lets me specify a
command to run after connecting. I used the client replay command above and
voila! - totally hands-free wireless network startup.
We might also want to prune requests that download CSS, JS, images and so
forth. These add only a few moments to the time it takes to replay, but they're
not really needed and I somehow feel compelled to trim them anyway. So, we fire up
the mitmproxy console tool on our serialized conversation, like so:
<pre class="terminal">
> mitmproxy -r wireless-login
</pre>
We can now go through and manually delete (using the __d__ keyboard shortcut)
everything we want to trim. When we're done, we use __w__ to save the
conversation back to the file.

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## The setup
In this tutorial, I'm going to show you how simple it is to creatively
interfere with Apple Game Center traffic using mitmproxy. To set things up, I
registered my mitmproxy CA certificate with my iPhone - there's a [step by step
set of instructions](@!urlTo("certinstall/ios.html")!@) elsewhere in this manual. I then
started mitmproxy on my desktop, and configured the iPhone to use it as a
proxy.
## Taking a look at the Game Center traffic
Lets take a first look at the Game Center traffic. The game I'll use in this
tutorial is [Super Mega
Worm](http://itunes.apple.com/us/app/super-mega-worm/id388541990?mt=8) - a
great little retro-apocalyptic sidescroller for the iPhone:
<center>
<img src="@!urlTo('tutorials/supermega.png')!@"/>
</center>
After finishing a game (take your time), watch the traffic flowing through
mitmproxy:
<center>
<img src="@!urlTo('tutorials/one.png')!@"/>
</center>
We see a bunch of things we might expect - initialisation, the retrieval of
leaderboards and so forth. Then, right at the end, there's a POST to this
tantalising URL:
<pre>
https://service.gc.apple.com/WebObjects/GKGameStatsService.woa/wa/submitScore
</pre>
The contents of the submission are particularly interesting:
<!--(block|syntax("xml"))-->
<plist version="1.0">
<dict>
<key>scores</key>
<array>
<dict>
<key>category</key>
<string>SMW_Adv_USA1</string>
<key>context</key>
<integer>0</integer>
<key>score-value</key>
<integer>0</integer>
<key>timestamp</key>
<integer>1363515361321</integer>
</dict>
</array>
</dict>
</plist>
<!--(end)-->
This is a [property list](http://en.wikipedia.org/wiki/Property_list),
containing an identifier for the game, a score (55, in this case), and a
timestamp. Looks pretty simple to mess with.
## Modifying and replaying the score submission
Lets edit the score submission. First, select it in mitmproxy, then press
__enter__ to view it. Make sure you're viewing the request, not the response -
you can use __tab__ to flick between the two. Now press __e__ for edit. You'll
be prompted for the part of the request you want to change - press __b__ for
body. Your preferred editor (taken from the EDITOR environment variable) will
now fire up. Lets bump the score up to something a bit more ambitious:
<!--(block|syntax("xml"))-->
<plist version="1.0">
<dict>
<key>scores</key>
<array>
<dict>
<key>category</key>
<string>SMW_Adv_USA1</string>
<key>context</key>
<integer>0</integer>
<key>score-value</key>
<integer>2200272667</integer>
<key>timestamp</key>
<integer>1363515361321</integer>
</dict>
</array>
</dict>
</plist>
<!--(end)-->
Save the file and exit your editor.
The final step is to replay this modified request. Simply press __r__ for
replay.
## The glorious result and some intrigue
<center>
<img src="@!urlTo('tutorials/leaderboard.png')!@"/>
</center>
And that's it - according to the records, I am the greatest Super Mega Worm
player of all time.
There's a curious addendum to this tale. When I first wrote this tutorial, all
the top competitors' scores were the same: 2,147,483,647 (this is no longer the
case, beacause there are now so many fellow cheaters using this tutorial). If
you think that number seems familiar, you're right: it's 2^31-1, the maximum
value you can fit into a signed 32-bit int. Now let me tell you another
peculiar thing about Super Mega Worm - at the end of every game, it submits
your highest previous score to the Game Center, not your current score. This
means that it stores your highscore somewhere, and I'm guessing that it reads
that stored score back into a signed integer. So, if you _were_ to cheat by the
relatively pedestrian means of modifying the saved score on your jailbroken
phone, then 2^31-1 might well be the maximum score you could get. Then again,
if the game itself stores its score in a signed 32-bit int, you could get the
same score through perfect play, effectively beating the game. So, which is it
in this case? I'll leave that for you to decide.

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from countershape import Page
pages = [
Page("30second.html", "Client playback: a 30 second example"),
Page("gamecenter.html", "Setting highscores on Apple's GameCenter"),
Page("transparent-dhcp.html", "Transparently proxify virtual machines")
]

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This walkthrough illustrates how to set up transparent proxying with mitmproxy. We use VirtualBox VMs with an Ubuntu proxy machine in this example, but the general principle can be applied to other setups.
1. **Configure VirtualBox Network Adapters for the proxy machine**
The network setup is simple: `internet <--> proxy vm <--> (virtual) internal network`.
For the proxy machine, *eth0* represents the outgoing network. *eth1* is connected to the internal network that will be proxified, using a static ip (192.168.3.1).
<hr>VirtualBox configuration:
<img src="@!urlTo('tutorials/transparent-dhcp/step1_vbox_eth0.png')!@"/><br><br>
<img src="@!urlTo('tutorials/transparent-dhcp/step1_vbox_eth1.png')!@"/>
<br>Proxy VM:
<img src="@!urlTo('tutorials/transparent-dhcp/step1_proxy.png')!@"/>
<hr>
2. **Configure DHCP and DNS**
We use dnsmasq to provide DHCP and DNS in our internal network.
Dnsmasq is a lightweight server designed to provide DNS (and optionally DHCP and TFTP) services to a small-scale
network.
- Before we get to that, we need to fix some Ubuntu quirks:
**Ubuntu >12.04** runs an internal dnsmasq instance (listening on loopback only) by default
<a href="https://www.stgraber.org/2012/02/24/dns-in-ubuntu-12-04/">[1]</a>. For our use case, this needs to be
disabled by changing <br>`dns=dnsmasq` to `#dns=dnsmasq` in */etc/NetworkManager/NetworkManager.conf*
and running `sudo restart network-manager` afterwards.
- Now, dnsmasq can be be installed and configured:
`sudo apt-get install dnsmasq`
Replace */etc/dnsmasq.conf* with the following configuration:
<pre>\# Listen for DNS requests on the internal network
interface=eth1
\# Act as a DHCP server, assign IP addresses to clients
dhcp-range=192.168.3.10,192.168.3.100,96h
\# Broadcast gateway and dns server information
dhcp-option=option:router,192.168.3.1
dhcp-option=option:dns-server,192.168.3.1
</pre>
Apply changes:
`sudo service dnsmasq restart`
<hr>
Your proxied machine's network settings should now look similar to this:
<img src="@!urlTo('tutorials/transparent-dhcp/step2_proxied_vm.png')!@"/>
<hr>
3. **Set up traffic redirection to mitmproxy**
To redirect traffic to mitmproxy, we need to add two iptables rules:
<pre class="terminal">
iptables -t nat -A PREROUTING -i eth1 -p tcp --dport 80 \
-j REDIRECT --to-port 8080
iptables -t nat -A PREROUTING -i eth1 -p tcp --dport 443 \
-j REDIRECT --to-port 8080
</pre>
4. If required, <a href="@!urlTo('ssl.html')!@">install the mitmproxy
certificates on the test device</a>.
5. Finally, we can run <code>mitmproxy -T</code>.
The proxied machine cannot to leak any data outside of HTTP or DNS requests.

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