Files
facebook-ios-sdk/FBSDKGamingServicesKit.podspec
Jawwad Ahmad df34d27609 Complete restructuring/renaming of FacebookGamingServices to FBSDKGamingServicesKit
Summary:
Context:
We currently have 2 gaming modules FacebookGamingServices and FBSDKGamingServicesKit

FacebookGamingServices is currently the main module and FBSDKGamingServicesKit is a wrapper around it. The FBSDKGamingServicesKit wrapper previously included 2 Objective-C wrappers to expose functionality in Swift-only code in FacebookGamingServices. However, the maintenance cost of maintaining 2 separate modules was very high so these are being combined into one module.

For this, all of the Objective-C wrappers have been moved to FacebookGamingServices so FBSDKGamingServicesKit is now just an empty wrapper around FacebookGamingServices.

In this diff, I've made the FBSDKGamingServicesKit module the main module and made FacebookGamingServices be a wrapper around it, as we are doing for other kits for Swift Package Manager.

Reviewed By: samodom

Differential Revision: D33935669

fbshipit-source-id: bec45c4534d30800f7150a94a7556d75f78e67a8
2022-02-02 15:15:40 -08:00

61 lines
2.4 KiB
Ruby

# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
# Use the --use-libraries switch when pushing or linting this podspec
Pod::Spec.new do |s|
s.name = 'FBSDKGamingServicesKit'
s.version = '12.3.1'
s.summary = 'Official Facebook SDK for iOS to access Facebook Gaming Services'
s.description = <<-DESC
The official Facebook SDK for iOS Gaming Services.
See full documentation at:
https://developers.facebook.com/docs/games/gaming-services/sdk-ios
DESC
s.homepage = 'https://developers.facebook.com/docs/ios/'
s.license = {
type: 'Facebook Platform License',
text: <<-LICENSE
Copyright (c) Meta Platforms, Inc. and affiliates. All rights reserved.
You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
copy, modify, and distribute this software in source code or binary form for use
in connection with the web services and APIs provided by Facebook.
As with any software that integrates with the Facebook platform, your use of
this software is subject to the Facebook Platform Policy
[http://developers.facebook.com/policy/]. This copyright notice shall be
included in all copies or substantial portions of the software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
LICENSE
}
s.author = 'Facebook'
s.platform = :ios
s.ios.deployment_target = '11.0'
s.swift_version = '5.0'
s.source = {
http: "https://github.com/facebook/facebook-ios-sdk/releases/download/v#{s.version}/FacebookSDK_Dynamic.xcframework.zip",
sha1: 'fcad6213f252eff6a31adc4117fc1af6f6726426'
}
s.vendored_frameworks = "XCFrameworks/FBSDKGamingServicesKit.xcframework"
s.dependency "FBSDKCoreKit_Basics", "#{s.version}"
s.dependency "FBSDKCoreKit", "#{s.version}"
s.dependency "FBSDKShareKit", "#{s.version}"
end