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Click to view source from error overlay (#2141)
* Click to view source * Update package.json * Update package.json * Fix lint
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162
packages/react-dev-utils/launchEditor.js
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162
packages/react-dev-utils/launchEditor.js
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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var fs = require('fs');
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var path = require('path');
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var child_process = require('child_process');
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const shellQuote = require('shell-quote');
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function isTerminalEditor(editor) {
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switch (editor) {
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case 'vim':
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case 'emacs':
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case 'nano':
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return true;
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}
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return false;
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}
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// Map from full process name to binary that starts the process
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// We can't just re-use full process name, because it will spawn a new instance
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// of the app every time
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var COMMON_EDITORS = {
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'/Applications/Atom.app/Contents/MacOS/Atom': 'atom',
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'/Applications/Atom Beta.app/Contents/MacOS/Atom Beta': '/Applications/Atom Beta.app/Contents/MacOS/Atom Beta',
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'/Applications/Sublime Text.app/Contents/MacOS/Sublime Text': '/Applications/Sublime Text.app/Contents/SharedSupport/bin/subl',
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'/Applications/Sublime Text 2.app/Contents/MacOS/Sublime Text 2': '/Applications/Sublime Text 2.app/Contents/SharedSupport/bin/subl',
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'/Applications/Visual Studio Code.app/Contents/MacOS/Electron': 'code',
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};
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function addWorkspaceToArgumentsIfExists(args, workspace) {
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if (workspace) {
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args.unshift(workspace);
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}
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return args;
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}
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function getArgumentsForLineNumber(editor, fileName, lineNumber, workspace) {
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switch (path.basename(editor)) {
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case 'vim':
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case 'mvim':
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return [fileName, '+' + lineNumber];
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case 'atom':
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case 'Atom':
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case 'Atom Beta':
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case 'subl':
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case 'sublime':
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case 'wstorm':
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case 'appcode':
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case 'charm':
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case 'idea':
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return [fileName + ':' + lineNumber];
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case 'joe':
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case 'emacs':
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case 'emacsclient':
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return ['+' + lineNumber, fileName];
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case 'rmate':
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case 'mate':
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case 'mine':
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return ['--line', lineNumber, fileName];
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case 'code':
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return addWorkspaceToArgumentsIfExists(
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['-g', fileName + ':' + lineNumber],
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workspace
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);
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}
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// For all others, drop the lineNumber until we have
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// a mapping above, since providing the lineNumber incorrectly
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// can result in errors or confusing behavior.
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return [fileName];
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}
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function guessEditor() {
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// Explicit config always wins
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if (process.env.REACT_EDITOR) {
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return shellQuote.parse(process.env.REACT_EDITOR);
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}
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// Using `ps x` on OSX we can find out which editor is currently running.
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// Potentially we could use similar technique for Windows and Linux
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if (process.platform === 'darwin') {
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try {
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var output = child_process.execSync('ps x').toString();
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var processNames = Object.keys(COMMON_EDITORS);
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for (var i = 0; i < processNames.length; i++) {
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var processName = processNames[i];
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if (output.indexOf(processName) !== -1) {
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return [COMMON_EDITORS[processName]];
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}
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}
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} catch (error) {
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// Ignore...
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}
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}
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// Last resort, use old skool env vars
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if (process.env.VISUAL) {
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return [process.env.VISUAL];
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} else if (process.env.EDITOR) {
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return [process.env.EDITOR];
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}
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return [null];
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}
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var _childProcess = null;
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function launchEditor(fileName, lineNumber) {
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if (!fs.existsSync(fileName)) {
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return;
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}
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// Sanitize lineNumber to prevent malicious use on win32
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// via: https://github.com/nodejs/node/blob/c3bb4b1aa5e907d489619fb43d233c3336bfc03d/lib/child_process.js#L333
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if (lineNumber && isNaN(lineNumber)) {
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return;
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}
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let [editor, ...args] = guessEditor();
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if (!editor) {
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return;
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}
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var workspace = null;
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if (lineNumber) {
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args = args.concat(
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getArgumentsForLineNumber(editor, fileName, lineNumber, workspace)
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);
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} else {
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args.push(fileName);
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}
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if (_childProcess && isTerminalEditor(editor)) {
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// There's an existing editor process already and it's attached
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// to the terminal, so go kill it. Otherwise two separate editor
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// instances attach to the stdin/stdout which gets confusing.
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_childProcess.kill('SIGKILL');
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}
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if (process.platform === 'win32') {
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// On Windows, launch the editor in a shell because spawn can only
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// launch .exe files.
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_childProcess = child_process.spawn(
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'cmd.exe',
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['/C', editor].concat(args),
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{ stdio: 'inherit' }
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);
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} else {
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_childProcess = child_process.spawn(editor, args, { stdio: 'inherit' });
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}
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_childProcess.on('exit', function() {
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_childProcess = null;
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});
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}
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module.exports = launchEditor;
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