Prior to this fix when an Angular application is bootstrapped it would only
place an animation guard to prevent animations from running when the application
starts for the first two digest cycles. However, if any controllers or directives,
that are executed upon boostrap, trigger any remote code to be downloaded (via $http)
then the guard does not put that into consideration. This fix now properly addresses
that circumstance and removes the guard once all outbound HTTP requests are complete
when an Angular application is bootstrapped.
Closes#8275Closes#5262
When transition-delay and animation-delay were used to drive the staggering
animation the result was unpredictable at times due to the browser not being
able to register the generated delay styles in time. This caused a hard to
track down bug that didn't have a solid solution when styles were being used.
This fix ensures that stagger delays are handled by the $timeout service.
Closes#7228Closes#7547Closes#8297Closes#8547
BREAKING CHANGE
If any stagger code consisted of having BOTH transition staggers and delay staggers
together then that will not work the same way. Angular will now instead choose
the highest stagger delay value and set the timeout to wait for that before
applying the active CSS class.
The $animate service (both the service inside of ng and ngAnimate) now
makes use of promises instead of callback functions.
BREAKING CHANGE
Both the API for the cancallation method and the done callback for
$animate animations is different. Instead of using a callback function
for each of the $animate animation methods, a promise is used instead.
```js
//before
$animate.enter(element, container, null, callbackFn);
//after
$animate.enter(element, container).then(callbackFn);
```
The animation can now be cancelled via `$animate.cancel(promise)`.
```js
//before
var cancelFn = $animate.enter(element, container);
cancelFn(); //cancels the animation
//after
var promise = $animate.enter(element, container);
$animate.cancel(promise); //cancels the animation
```
All class-based animation methods (addClass, removeClass and setClass) on $animate
are now processed after the next digest occurs. This fix prevents any sequencing
errors from occuring from excessive calls to $animate.addClass, $animate.remoteClass
or $animate.setClass.
BREAKING CHANGE
$animate.addClass, $animate.removeClass and $animate.setClass will no longer start the animation
right after being called in the directive code. The animation will only commence once a digest
has passed. This means that all animation-related testing code requires an extra digest to kick
off the animation.
```js
//before this fix
$animate.addClass(element, 'super');
expect(element).toHaveClass('super');
//now
$animate.addClass(element, 'super');
$rootScope.$digest();
expect(element).toHaveClass('super');
```
$animate will also tally the amount of times classes are added and removed and only animate
the left over classes once the digest kicks in. This means that for any directive code that
adds and removes the same CSS class on the same element then this may result in no animation
being triggered at all.
```js
$animate.addClass(element, 'klass');
$animate.removeClass(element, 'klass');
$rootScope.$digest();
//nothing happens...
```
When multiple classes are added/removed in parallel then $animate only closes off the
last animation when the fallback timer has expired. Now all animations are closed off.
Fixes#7766
By default ngAnimate prevents child animations from running when a parent is performing an animation.
However there are a cases when an application should allow all child animations to run without blocking
each other. By placing the `ng-animate-children` flag in the template, this effect can now be put to
use within the template.
Closes#7946
Fix property name that introduced a bug that occurs when there are 2 animations per page
with similar signature. Due to mistype they were assigned same cache key so second
animation was processed incorrectly
Closes#7566
Transitions that are run through ngAnimate which contain a specific property
cause any inline styles to be erased after the animation is done. This has
something to do with how the browsers handle transitions that do not use
"all" as a transition property.
Closes#7503
The default CSS driver in ngAnimate directly uses node.className when reading
the CSS class string on the given element. While this works fine with standard
HTML DOM elements, SVG elements have their own DOM property. By switching to use
node.getAttribute, ngAnimate can extract the element's className value without
throwing an exception.
When using jQuery over jqLite, ngAnimate will not properly handle SVG elements
for an animation. This is because jQuery doesn't process SVG elements within it's
DOM operation code by default. To get this to work, simply include the jquery.svg.js
JavaScript file into your application.
Closes#6030
$animate attempts places a `transition: none 0s` block on the element when
the first CSS class is applied if a transition animation is underway. This
works fine for structural animations (enter, leave and move), however, for
class-based animations, this poses a big problem. As of this patch, instead
of $animate placing the block, it is now the responsibility of the user to
place `transition: 0s none` into their class-based transition setup CSS class.
This way the animation will avoid all snapping and any will allow $animate to
play nicely with class-based transitions that are defined outside of ngAnimate.
Closes#6674Closes#6739
BREAKING CHANGE: Any class-based animation code that makes use of transitions
and uses the setup CSS classes (such as class-add and class-remove) must now
provide a empty transition value to ensure that its styling is applied right
away. In other words if your animation code is expecting any styling to be
applied that is defined in the setup class then it will not be applied
"instantly" default unless a `transition:0s none` value is present in the styling
for that CSS class. This situation is only the case if a transition is already
present on the base CSS class once the animation kicks off.
If a JS animation is run before a CSS animation then the JS animation may end up writing style
data to the element. If any transition or animation style data is written then it may end up
being accidentally inherited into the CSS animation hanlder that ngAnimate uses. This may result
in an unexpected outcome due to the tweaks and hacks that the CSS handler places on the element.
If the CSS animation is run before the JS animation then, if there are no transitions on the style
attribute nor within the global CSS on the page then nothing will happen and the JS animation can
work as expected.
Closes#6675
Transitions must be blocked so that the initial CSS class can be applied
without triggering an animation. Keyframes do not need to be blocked since
animations are always triggered on the starting CSS class, however, if a
stagger animation is set to occur then all elements for index > 0 should
be blocked. This is to prevent the animation from occuring early on before
the stagger delay for the given element has passed.
With ngAnimate and keyframe animations, IE10 and Safari will render a slight
flicker effect caused by the blocking. This fix resolves this issue.
Closes#4225
When an element containing both ng-repeat and ng-if directives attempts to remove any items from
the repeat collection, the following error is thrown: "TypeError Cannot call method 'querySelectorAll'
of undefined". This happens because the cancelChildAnimations code naively belives that the jqLite
object always has an element node within it. The fix in this commit addresses to securely check to see
if a node was properly extracted before any child elements are inspected.
Closes#6205
If enter -> leave -> enter -> leave occurs then the first leave animation will
animate alongside the second. This causes the very first DOM node (the view in ngView
for example) to animate at the same time as the most recent DOM node which ends
up being an undesired effect. This fix takes care of this issue.
Closes#5886
BREAKING CHANGE: ngClass and {{ class }} will now call the `setClass`
animation callback instead of addClass / removeClass when both a
addClass/removeClass operation is being executed on the element during the animation.
Please include the setClass animation callback as well as addClass and removeClass within
your JS animations to work with ngClass and {{ class }} directives.
Closes#6019
BREAKING CHANGE: Both the `$animate:before` and `$animate:after` DOM events must be now
registered prior to the $animate operation taking place. The `$animate:close` event
can be registered anytime afterwards.
DOM callbacks used to fired for each and every animation operation that occurs within the
$animate service provided in the ngAnimate module. This may end up slowing down an
application if 100s of elements are being inserted into the page. Therefore after this
change callbacks are only fired if registered on the element being animated.
When a CSS class containing transition code is added to an element then an animation should kick off.
ngAnimate doesn't do this. It only respects transition styles that are already present on the element
or on the setup class (but not the addClass animation).
With ngAnimate, CSS transitions, that are not properlty triggered, are forceably closed off
by appling a fallback property. The fallback property approach works, however, its styling
itself may effect CSS inheritance or cause the element to render improperly. Therefore, its
best to stick to using a scheduled timeout to run sometime after the highest animation time
has passed.
Closes#5255Closes#5241Closes#5405
jQuery's elem.html('') is way slower than elem.empty(). As clearing
element contents happens quite often in certain scenarios, switching
to using .empty() provides a significant performance boost when using
Angular with jQuery.
Closes#4457