Files
RubyMotion/lib/motion/project/template/ios-extension-builder.rb
2014-08-28 15:22:08 +02:00

488 lines
21 KiB
Ruby

# encoding: utf-8
# Copyright (c) 2012, HipByte SPRL and contributors
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
require 'motion/project/builder'
module Motion; module Project
class Builder
def codesign(config, platform)
entitlements = File.join(config.app_bundle(platform), "Entitlements.plist")
File.open(entitlements, 'w') { |io| io.write(config.entitlements_data) }
end
def build(config, platform, opts)
config.sdk_version = ENV['RM_TARGET_SDK_VERSION'] if ENV['RM_TARGET_SDK_VERSION']
config.deployment_target = ENV['RM_TARGET_DEPLOYMENT_TARGET'] if ENV['RM_TARGET_DEPLOYMENT_TARGET']
config.xcode_dir = ENV['RM_TARGET_XCODE_DIR'] if ENV['RM_TARGET_XCODE_DIR']
@host_app_dir = ENV['RM_TARGET_HOST_APP_PATH']
datadir = config.datadir
unless File.exist?(File.join(datadir, platform))
$stderr.puts "This version of RubyMotion does not support `#{platform}'"
exit 1
end
archs = config.archs[platform]
ruby = File.join(config.bindir, 'ruby')
llc = File.join(config.bindir, 'llc')
@nfd = File.join(config.bindir, 'nfd')
if config.spec_mode and (config.spec_files - config.spec_core_files).empty?
App.fail "No spec files in `#{config.specs_dir}'"
end
config.resources_dirs.flatten!
config.resources_dirs.uniq!
# Locate SDK and compilers.
sdk = config.sdk(platform)
cc = config.locate_compiler(platform, 'clang')
cxx = config.locate_compiler(platform, 'clang++')
build_dir = File.join(config.versionized_build_dir(platform))
App.info 'Build', relative_path(build_dir)
# Prepare the list of BridgeSupport files needed.
bs_files = config.bridgesupport_files
# Build vendor libraries.
vendor_libs = []
config.vendor_projects.each do |vendor_project|
vendor_project.build(platform)
vendor_libs.concat(vendor_project.libs)
bs_files.concat(vendor_project.bs_files)
end
# Validate common build directory.
if !File.directory?(Builder.common_build_dir) or !File.writable?(Builder.common_build_dir)
$stderr.puts "Cannot write into the `#{Builder.common_build_dir}' directory, please remove or check permissions and try again."
exit 1
end
# Prepare target frameworks
target_frameworks = []
config.targets.select { |t| t.type == :framework && t.load? }.each do |target|
target.build(platform)
target_frameworks << target.framework_name
end
# Build object files.
objs_build_dir = File.join(build_dir, 'objs')
FileUtils.mkdir_p(objs_build_dir)
any_obj_file_built = false
project_files = Dir.glob("**/*.rb").map{ |x| File.expand_path(x) }
is_default_archs = (archs == config.default_archs[platform])
rubyc_bs_flags = bs_files.map { |x| "--uses-bs \"" + x + "\" " }.join(' ')
build_file = Proc.new do |files_build_dir, path|
rpath = path
path = File.expand_path(path)
if is_default_archs && !project_files.include?(path)
files_build_dir = File.expand_path(File.join(Builder.common_build_dir, files_build_dir))
end
obj = File.join(files_build_dir, "#{path}.o")
should_rebuild = (!File.exist?(obj) \
or File.mtime(path) > File.mtime(obj) \
or File.mtime(ruby) > File.mtime(obj))
# Generate or retrieve init function.
init_func = should_rebuild ? "MREP_#{`/usr/bin/uuidgen`.strip.gsub('-', '')}" : `#{config.locate_binary('nm')} \"#{obj}\"`.scan(/T\s+_(MREP_.*)/)[0][0]
if should_rebuild
App.info 'Compile', relative_path(rpath)
FileUtils.mkdir_p(File.dirname(obj))
arch_objs = []
archs.each do |arch|
# Locate arch kernel.
kernel = File.join(datadir, platform, "kernel-#{arch}.bc")
raise "Can't locate kernel file" unless File.exist?(kernel)
# Assembly.
asm = File.join(files_build_dir, "#{path}.#{arch}.s")
arm64 = false
compiler_exec_arch = case arch
when /^arm/
(arm64 = (arch == 'arm64')) ? 'x86_64' : 'i386'
else
arch
end
sh "/usr/bin/env VM_PLATFORM=\"#{platform}\" VM_KERNEL_PATH=\"#{kernel}\" VM_OPT_LEVEL=\"#{config.opt_level}\" /usr/bin/arch -arch #{compiler_exec_arch} #{ruby} #{rubyc_bs_flags} --emit-llvm \"#{asm}\" #{init_func} \"#{path}\""
# Object
arch_obj = File.join(files_build_dir, "#{path}.#{arch}.o")
if arm64
# At the time of this writing Apple hasn't yet contributed the source code of the LLVM backend for the "arm64" architecture, so the RubyMotion compiler can't emit proper assembly yet. We work around this limitation by generating bitcode instead and giving it to the linker. Ugly but should be temporary (right?).
@dummy_object_file ||= begin
src_path = '/tmp/__dummy_object_file__.c'
obj_path = '/tmp/__dummy_object_file__.o'
File.open(src_path, 'w') { |io| io.puts "static int foo(void) { return 42; }" }
sh "#{cc} -c #{src_path} -o #{obj_path} -arch arm64 -miphoneos-version-min=7.0"
obj_path
end
ld_path = File.join(App.config.xcode_dir, 'Toolchains/XcodeDefault.xctoolchain/usr/bin/ld')
sh "#{ld_path} \"#{asm}\" \"#{@dummy_object_file}\" -arch arm64 -r -o \"#{arch_obj}\""
else
sh "#{cc} -fexceptions -c -arch #{arch} \"#{asm}\" -o \"#{arch_obj}\""
end
[asm].each { |x| File.unlink(x) } unless ENV['keep_temps']
arch_objs << arch_obj
end
# Assemble fat binary.
arch_objs_list = arch_objs.map { |x| "\"#{x}\"" }.join(' ')
sh "/usr/bin/lipo -create #{arch_objs_list} -output \"#{obj}\""
end
any_obj_file_built = true
[obj, init_func]
end
# Resolve file dependencies.
if config.detect_dependencies == true
config.dependencies = Dependency.new(config.files - config.exclude_from_detect_dependencies, config.dependencies).run
end
parallel = ParallelBuilder.new(objs_build_dir, build_file)
parallel.files = config.ordered_build_files
parallel.files += config.spec_files if config.spec_mode
parallel.run
objs = app_objs = parallel.objects
spec_objs = []
if config.spec_mode
app_objs = objs[0...config.ordered_build_files.size]
spec_objs = objs[-(config.spec_files.size)..-1]
end
FileUtils.touch(objs_build_dir) if any_obj_file_built
# Generate init file.
init_txt = <<EOS
#import <Foundation/Foundation.h>
extern "C" {
void ruby_sysinit(int *, char ***);
void ruby_init(void);
void ruby_init_loadpath(void);
void ruby_script(const char *);
void ruby_set_argv(int, char **);
void rb_vm_init_compiler(void);
void rb_vm_init_jit(void);
void rb_vm_aot_feature_provide(const char *, void *);
void *rb_vm_top_self(void);
void rb_define_global_const(const char *, void *);
void rb_rb2oc_exc_handler(void);
void rb_exit(int);
EOS
app_objs.each do |_, init_func|
init_txt << "void #{init_func}(void *, void *);\n"
end
init_txt << <<EOS
}
extern "C"
void
RubyMotionInit(int argc, char **argv)
{
static bool initialized = false;
if (!initialized) {
ruby_init();
ruby_init_loadpath();
if (argc > 0) {
const char *progname = argv[0];
ruby_script(progname);
}
#if !__LP64__
try {
#endif
void *self = rb_vm_top_self();
EOS
init_txt << config.define_global_env_txt
unless target_frameworks.empty?
init_txt << "NSString *frameworks_path = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent: @\"../../Frameworks\"];\n"
target_frameworks.each do |framework|
init_txt << "[[NSBundle bundleWithPath: [frameworks_path stringByAppendingPathComponent: @\"#{framework}\"]] load];\n"
end
end
app_objs.each do |_, init_func|
init_txt << "#{init_func}(self, 0);\n"
end
init_txt << <<EOS
#if !__LP64__
}
catch (...) {
rb_rb2oc_exc_handler();
}
#endif
initialized = true;
}
}
EOS
# Compile init file.
init = File.join(objs_build_dir, 'init.mm')
init_o = File.join(objs_build_dir, 'init.o')
if !(File.exist?(init) and File.exist?(init_o) and File.read(init) == init_txt)
File.open(init, 'w') { |io| io.write(init_txt) }
sh "#{cxx} \"#{init}\" #{config.cflags(platform, true)} -c -o \"#{init_o}\""
end
# Generate main file.
main_txt = config.main_cpp_file_txt(spec_objs)
# Compile main file.
main = File.join(objs_build_dir, 'main.mm')
main_o = File.join(objs_build_dir, 'main.o')
if !(File.exist?(main) and File.exist?(main_o) and File.read(main) == main_txt)
File.open(main, 'w') { |io| io.write(main_txt) }
sh "#{cxx} \"#{main}\" #{config.cflags(platform, true)} -c -o \"#{main_o}\""
end
librubymotion = File.join(datadir, platform, 'librubymotion-static.a')
# Prepare bundle.
bundle_path = config.app_bundle(platform)
unless File.exist?(bundle_path)
App.info 'Create', relative_path(bundle_path)
FileUtils.mkdir_p(bundle_path)
end
# Link executable.
main_exec = config.app_bundle_executable(platform)
unless File.exist?(File.dirname(main_exec))
App.info 'Create', relative_path(File.dirname(main_exec))
FileUtils.mkdir_p(File.dirname(main_exec))
end
main_exec_created = false
if !File.exist?(main_exec) \
or File.mtime(config.project_file) > File.mtime(main_exec) \
or objs.any? { |path, _| File.mtime(path) > File.mtime(main_exec) } \
or File.mtime(main_o) > File.mtime(main_exec) \
or vendor_libs.any? { |lib| File.mtime(lib) > File.mtime(main_exec) } \
or File.mtime(librubymotion) > File.mtime(main_exec)
App.info 'Link', relative_path(main_exec)
objs_list = objs.map { |path, _| path }.unshift(init_o, main_o, *config.frameworks_stubs_objects(platform)).map { |x| "\"#{x}\"" }.join(' ')
framework_search_paths = config.framework_search_paths.uniq.map { |x| "-F '#{File.expand_path(x)}'" }.join(' ')
frameworks = config.frameworks_dependencies.map { |x| "-framework #{x}" }.join(' ')
weak_frameworks = config.weak_frameworks.map { |x| "-weak_framework #{x}" }.join(' ')
vendor_libs = config.vendor_projects.inject([]) do |libs, vendor_project|
libs << vendor_project.libs.map { |x|
(vendor_project.opts[:force_load] ? '-force_load ' : '-ObjC ') + "\"#{x}\""
}
end.join(' ')
linker_option = begin
m = config.deployment_target.match(/(\d+)/)
if m[0].to_i < 7
"-stdlib=libstdc++"
end
end || ""
sh "#{cxx} -o \"#{main_exec}\" #{objs_list} #{config.ldflags(platform)} -L#{File.join(datadir, platform)} -lrubymotion-static -lobjc -licucore #{linker_option} #{framework_search_paths} #{frameworks} #{weak_frameworks} #{config.libs.join(' ')} #{vendor_libs}"
main_exec_created = true
end
# Compile IB resources.
config.resources_dirs.each do |dir|
if File.exist?(dir)
ib_resources = []
ib_resources.concat((Dir.glob(File.join(dir, '**', '*.xib')) + Dir.glob(File.join(dir, '*.lproj', '*.xib'))).map { |xib| [xib, xib.sub(/\.xib$/, '.nib')] })
ib_resources.concat(Dir.glob(File.join(dir, '**', '*.storyboard')).map { |storyboard| [storyboard, storyboard.sub(/\.storyboard$/, '.storyboardc')] })
ib_resources.each do |src, dest|
if !File.exist?(dest) or File.mtime(src) > File.mtime(dest)
App.info 'Compile', relative_path(src)
sh "/usr/bin/ibtool --compile \"#{File.expand_path(dest)}\" \"#{File.expand_path(src)}\""
end
end
end
end
preserve_resources = []
# Compile Asset Catalog bundles.
assets_bundles = config.assets_bundles
unless assets_bundles.empty?
app_icons_asset_bundle = config.app_icons_asset_bundle
if app_icons_asset_bundle
app_icons_info_plist_path = config.app_icons_info_plist_path(platform)
app_icons_options = "--output-partial-info-plist \"#{app_icons_info_plist_path}\" " \
"--app-icon \"#{config.app_icon_name_from_asset_bundle}\""
end
App.info 'Compile', assets_bundles.join(", ")
app_resources_dir = File.expand_path(config.app_resources_dir(platform))
FileUtils.mkdir_p(app_resources_dir)
cmd = "\"#{config.xcode_dir}/usr/bin/actool\" --output-format human-readable-text " \
"--notices --warnings --platform #{config.deploy_platform.downcase} " \
"--minimum-deployment-target #{config.deployment_target} " \
"#{Array(config.device_family).map { |d| "--target-device #{d}" }.join(' ')} " \
"#{app_icons_options} --compress-pngs --compile \"#{app_resources_dir}\" " \
"\"#{assets_bundles.map { |f| File.expand_path(f) }.join('" "')}\""
$stderr.puts(cmd) if App::VERBOSE
actool_output = `#{cmd} 2>&1`
$stderr.puts(actool_output) if App::VERBOSE
# Split output in warnings and compiled files
actool_output, actool_compilation_results = actool_output.split('/* com.apple.actool.compilation-results */')
actool_compiled_files = actool_compilation_results.strip.split("\n")
if actool_document_warnings = actool_output.split('/* com.apple.actool.document.warnings */').last
# Propagate warnings to the user.
actool_document_warnings.strip.split("\n").each { |w| App.warn(w) }
end
# Remove the partial Info.plist line and preserve all other assets.
actool_compiled_files.delete(app_icons_info_plist_path) if app_icons_asset_bundle
preserve_resources.concat(actool_compiled_files.map { |f| File.basename(f) })
config.configure_app_icons_from_asset_bundle(platform) if app_icons_asset_bundle
end
# Compile CoreData Model resources and SpriteKit atlas files.
config.resources_dirs.each do |dir|
if File.exist?(dir)
Dir.glob(File.join(dir, '*.xcdatamodeld')).each do |model|
momd = model.sub(/\.xcdatamodeld$/, '.momd')
if !File.exist?(momd) or File.mtime(model) > File.mtime(momd)
App.info 'Compile', relative_path(model)
model = File.expand_path(model) # momc wants absolute paths.
momd = File.expand_path(momd)
sh "\"#{App.config.xcode_dir}/usr/bin/momc\" \"#{model}\" \"#{momd}\""
end
end
if cmd = config.spritekit_texture_atlas_compiler
Dir.glob(File.join(dir, '*.atlas')).each do |atlas|
if File.directory?(atlas)
App.info 'Compile', relative_path(atlas)
sh "\"#{cmd}\" \"#{atlas}\" \"#{bundle_path}\""
end
end
end
end
end
# Create bundle/Info.plist.
bundle_info_plist = File.join(bundle_path, 'Info.plist')
if !File.exist?(bundle_info_plist) or File.mtime(config.project_file) > File.mtime(bundle_info_plist)
App.info 'Create', relative_path(bundle_info_plist)
File.open(bundle_info_plist, 'w') { |io| io.write(config.info_plist_data(platform)) }
sh "/usr/bin/plutil -convert binary1 \"#{bundle_info_plist}\""
end
# Copy resources, handle subdirectories.
app_resources_dir = config.app_resources_dir(platform)
FileUtils.mkdir_p(app_resources_dir)
reserved_app_bundle_files = [
'_CodeSignature/CodeResources', 'CodeResources', 'embedded.mobileprovision',
'Info.plist', 'PkgInfo', 'ResourceRules.plist',
convert_filesystem_encoding(config.name)
]
resources_exclude_extnames = ['.xib', '.storyboard', '.xcdatamodeld', '.atlas', '.xcassets']
resources_paths = []
config.resources_dirs.each do |dir|
if File.exist?(dir)
resources_paths << Dir.chdir(dir) do
Dir.glob('**{,/*/**}/*').reject do |x|
# Find files with extnames to exclude or files inside bundles to
# exclude (e.g. xcassets).
File.extname(x) == '.lproj' ||
resources_exclude_extnames.include?(File.extname(x)) ||
resources_exclude_extnames.include?(File.extname(x.split('/').first))
end.map { |file| File.join(dir, file) }
end
end
end
resources_paths.flatten!
resources_paths.each do |res_path|
res = path_on_resources_dirs(config.resources_dirs, res_path)
if reserved_app_bundle_files.include?(res)
App.fail "Cannot use `#{relative_path(res_path)}' as a resource file because it's a reserved application bundle file"
end
dest_path = File.join(app_resources_dir, res)
copy_resource(res_path, dest_path)
end
# Compile all .strings files
Dir.glob(File.join(app_resources_dir, '{,**/}*.strings')).each do |strings_file|
compile_resource_to_binary_plist(strings_file)
end
# Optional support for #eval (OSX-only).
if config.respond_to?(:eval_support) and config.eval_support
repl_dylib_path = File.join(datadir, '..', 'librubymotion-repl.dylib')
dest_path = File.join(app_resources_dir, File.basename(repl_dylib_path))
copy_resource(repl_dylib_path, dest_path)
preserve_resources << File.basename(repl_dylib_path)
end
# Delete old resource files.
resources_files = resources_paths.map { |x| path_on_resources_dirs(config.resources_dirs, x) }
Dir.chdir(app_resources_dir) do
Dir.glob('*').each do |bundle_res|
next if File.directory?(bundle_res)
next if reserved_app_bundle_files.include?(bundle_res)
next if resources_files.include?(bundle_res)
next if preserve_resources.include?(File.basename(bundle_res))
App.warn "File `#{bundle_res}' found in app bundle but not in resource directories, removing"
FileUtils.rm_rf(bundle_res)
end
end
# Generate dSYM.
dsym_path = config.app_bundle_dsym(platform)
if !File.exist?(dsym_path) or File.mtime(main_exec) > File.mtime(dsym_path)
App.info "Create", relative_path(dsym_path)
sh "/usr/bin/dsymutil \"#{main_exec}\" -o \"#{dsym_path}\""
end
# Strip all symbols. Only in distribution mode.
if main_exec_created and (config.distribution_mode or ENV['__strip__'])
App.info "Strip", relative_path(main_exec)
sh "#{config.locate_binary('strip')} #{config.strip_args} \"#{main_exec}\""
end
end
def compile_resource_to_binary_plist(path)
unless File.size(path) == 0
App.info 'Compile', relative_path(path)
sh "/usr/bin/plutil -convert binary1 \"#{path}\""
end
end
def copy_resource(res_path, dest_path)
if !File.exist?(dest_path) or File.mtime(res_path) > File.mtime(dest_path)
FileUtils.mkdir_p(File.dirname(dest_path))
App.info 'Copy', relative_path(res_path)
FileUtils.cp_r(res_path, dest_path)
end
end
def relative_path(dir)
Pathname.new(File.expand_path(dir)).relative_path_from(Pathname.new(@host_app_dir)).to_s
end
end
end; end