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https://github.com/zhigang1992/RubyMotion.git
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551 lines
17 KiB
Ruby
551 lines
17 KiB
Ruby
# macbacon-ui extensions.
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#
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# Copyright (C) 2012 Eloy Durán eloy.de.enige@gmail.com
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#
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# Bacon is freely distributable under the terms of an MIT-style license.
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# See COPYING or http://www.opensource.org/licenses/mit-license.php.
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# TODO make it pwetty
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class TouchHighlightView < UIView
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DIAMETER = 7
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def self.forTouch(touch)
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touch.window.addSubview(alloc.initWithTouch(touch)) if touch.window
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end
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def self.updateLocationForTouch(touch)
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if highlight = highlightForTouch(touch)
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highlight.updateLocation
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end
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end
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def self.removeForTouch(touch)
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performSelector('reallyRemoveForTouch:', withObject:touch, afterDelay:0.1)
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end
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def self.reallyRemoveForTouch(touch)
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if highlight = highlightForTouch(touch)
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highlight.removeFromSuperview
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end
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end
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def self.highlightForTouch(touch)
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# If the touch has no window anymore, then the window has already been destroyed.
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touch.window.subviews.find { |v| v.is_a?(TouchHighlightView) && v.touch == touch } if touch.window
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end
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attr_reader :touch
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def initWithTouch(touch)
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@touch = touch
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if initWithFrame(highlightFrame)
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self.backgroundColor = UIColor.redColor
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end
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self
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end
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def highlightFrame
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point = @touch.locationInView(nil)
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offset = (DIAMETER-1)/2
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CGRectMake(point.x-offset, point.y-offset, DIAMETER, DIAMETER)
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end
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def updateLocation
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self.frame = highlightFrame
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end
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end
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module UIApplicationExt
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attr_accessor :logEvents
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attr_accessor :highlightTouches
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def sendEvent(event)
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if @logEvents
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NSLog(event.description)
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end
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# TODO this code breaks most gestures
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if @highlightTouches
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event.allTouches.each do |touch|
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case touch.phase
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when UITouchPhaseBegan
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TouchHighlightView.forTouch(touch)
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when UITouchPhaseMoved
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TouchHighlightView.updateLocationForTouch(touch)
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when UITouchPhaseStationary
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# nothing
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when UITouchPhaseEnded, UITouchPhaseCancelled
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TouchHighlightView.removeForTouch(touch)
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end
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end
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end
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super
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end
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end
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module RunLoopHelpers
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extend self
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MIN_INTERVAL = 0.01
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# This will halt the current call stack while still process runloop sources.
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#
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# The edge version of MacBacon uses this pattern for all the `wait` methods,
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# which is why this undocumented version is called `proper_wait`.
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#
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# You are free to use this, but be aware that it will be deprecated in the
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# future when a new version of MacBacon is released and merged into
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# RubyMotion.
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def proper_wait(sec)
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CFRunLoopRunInMode(KCFRunLoopDefaultMode, sec, false)
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end
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# Keeps trying the block until it returns a truthy value or the `timeout`
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# passes. The default `timeout` is 3 seconds.
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#
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# Returns the return value of the block.
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def wait_till(timeout = Bacon::Functional.default_timeout)
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result = nil
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interval = MIN_INTERVAL
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while interval < timeout
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# First sleep for a bit, otherwise it can happen that even if a view
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# (e.g. a button) is found, it won't properly respond to touches yet.
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proper_wait(interval)
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break if result = yield
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interval *= 2
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end
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result
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end
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end
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module UIViewExt
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def viewByName(accessibilityLabel, timeout = Bacon::Functional.default_timeout)
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RunLoopHelpers.wait_till(timeout) { _viewByName(accessibilityLabel) }
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end
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def viewsByClass(viewClass, timeout = Bacon::Functional.default_timeout)
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views = RunLoopHelpers.wait_till(timeout) { v = _viewsByClass(viewClass); v if !v.empty? } || []
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# sort by Y first, then X
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views.sort_by { |v| v.convertPoint(v.bounds.origin, toView:nil).to_a.reverse }
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end
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def up(viewClass, timeout = Bacon::Functional.default_timeout)
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RunLoopHelpers.wait_till(timeout) do
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view = self
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view = view.superview while view && !view.is_a?(viewClass)
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view
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end
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end
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private
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def _viewByName(accessibilityLabel)
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subviews.each do |subview|
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if subview.accessibilityLabel == accessibilityLabel
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return subview
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elsif found = subview.send(:_viewByName, accessibilityLabel)
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return found
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end
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end
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nil
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end
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def _viewsByClass(viewClass)
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result = []
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subviews.each do |view|
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result << view if view.is_a?(viewClass)
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result.concat(view.send(:_viewsByClass, viewClass))
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end
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result
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end
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end
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UIView.send(:include, UIViewExt)
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module Bacon
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class Context
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# TODO
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# * :navigation => true
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# * :tab => true
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def tests(controller_class, options = {})
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@controller_class, @options = controller_class, options
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extend Bacon::Functional::API
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extend Bacon::Functional::ContextExt
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end
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end
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module Functional
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module ContextExt
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def self.extended(context)
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context.before do
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# Ensure a window exists and is on screen.
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window
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end
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context.after do
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# Disable logging events after each spec
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app = UIApplication.sharedApplication
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if app.respond_to?(:logEvents=)
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app.logEvents = app.highlightTouches = false
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end
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# Remove window and ensure a new one will be created on the next run.
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window.removeFromSuperview
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proper_wait(0.3) # give objects a chance to do their cleanup, otherwise sometimes a segfault will occur
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@window = nil
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@controller = nil
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end
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end
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def window
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unless @window
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@window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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# On some iOS/simulator versions the background isn't cleared before
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# a new window is shown. Make our windows black, just to make it a
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# bit prettier.
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@window.backgroundColor = UIColor.blackColor
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@window.rootViewController = controller
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end
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@window.makeKeyAndVisible
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@window
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end
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attr_accessor :controller
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def controller
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@controller ||= if @options[:id]
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storyboard.instantiateViewControllerWithIdentifier(@options[:id])
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else
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@controller_class.alloc.init
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end
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end
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def storyboard
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@storyboard ||= UIStoryboard.storyboardWithName(@options[:storyboard] || 'MainStoryboard', bundle:nil)
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end
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end
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class << self
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# The default timeout value, for the view finder methods, in seconds.
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attr_accessor :default_timeout
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# The default duration, for gestures, in seconds.
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attr_accessor :default_duration
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end
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self.default_timeout = 3
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self.default_duration = 0.25
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module API
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include RunLoopHelpers
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attr_accessor :window
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# Gets overriden by ContextExt#window when the spec context is configured
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# to run against a specific controller.
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def window
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UIApplication.sharedApplication.keyWindow
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end
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def log_events!
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app = UIApplication.sharedApplication
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app.extend(UIApplicationExt) unless app.respond_to?(:logEvents)
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app.logEvents = true
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end
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# Calling this will draw a red dot at each location a touch occurs.
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#
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# Note, however, that at this moment this *will* break most gestures. If
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# you have a good idea of how to make this work then please file a ticket.
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def highlight_touches!
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app = UIApplication.sharedApplication
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app.extend(UIApplicationExt) unless app.respond_to?(:logEvents)
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app.highlightTouches = true
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end
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# Returns a list of points interpolated between `from` and `to`.
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#
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# The `from` and `to` points should be in window coordinates.
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def linear_interpolate(from, to, number_of_points = nil)
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number_of_points ||= 20
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interval = 1.0 / number_of_points
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points = Array.new(number_of_points-2) { |i| _linear_interpolate_point(from, to, (i+1)*interval) }
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points.unshift(from)
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points.push(to)
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points
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end
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def view(label)
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return label if label.is_a?(UIView)
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window.viewByName(label) ||
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raise(Bacon::Error.new(:error, "Unable to find a view with label `#{label}'"))
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end
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def views(view_class)
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views = window.viewsByClass(view_class)
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if views.empty?
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raise(Bacon::Error.new(:error, "Unable to find any view of class `#{view_class.name}'"))
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end
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views
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end
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def rotate_device(options)
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orientation = case options.values_at(:to, :button).compact
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when [:portrait, :bottom], [:portrait]
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UIInterfaceOrientationPortrait
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when [:portrait, :top]
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UIInterfaceOrientationPortraitUpsideDown
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when [:landscape, :left], [:landscape]
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UIInterfaceOrientationLandscapeLeft
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when [:landscape, :right]
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UIInterfaceOrientationLandscapeRight
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end
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if UIDevice.currentDevice.orientation != orientation
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_event_generator.setOrientation(orientation)
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proper_wait(0.6)
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end
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end
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def accelerate(options)
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duration = options[:duration] || Functional.default_duration
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_event_generator.sendAccelerometerX(options[:x], Y:options[:y], Z:options[:z], duration:duration)
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proper_wait(duration)
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end
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def shake
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_event_generator.shake
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proper_wait(MIN_INTERVAL)
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end
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def tap(label_or_view, options = {})
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view = view(label_or_view)
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taps = options[:times] || 1
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touches = options[:touches] || 1
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location = _coerce_location_to_point(view, options[:at], false) || view.superview.convertPoint(view.center, toView:nil)
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_event_generator.sendTaps(taps,
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location:location,
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withNumberOfTouches:touches,
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inRect:window.frame)
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proper_wait(taps * 0.4)
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view
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end
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def flick(label_or_view, options)
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view = view(label_or_view)
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from, to = _extract_start_and_end_points(view, options)
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duration = options[:duration] || Functional.default_duration
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_event_generator.sendFlickWithStartPoint(from, endPoint:to, duration:duration)
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proper_wait(duration)
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view
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end
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def pinch_open(label_or_view, options = {})
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view = view(label_or_view)
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duration = options[:duration] || Functional.default_duration
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options[:from] ||= :left unless options[:to]
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from, to = _extract_start_and_end_points(view, options)
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EventDispatcher.dispatch(duration) do
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_event_generator.sendPinchOpenWithStartPoint(from, endPoint:to, duration:duration)
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end
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view
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end
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def pinch_close(label_or_view, options = {})
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view = view(label_or_view)
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duration = options[:duration] || Functional.default_duration
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options[:from] ||= :right unless options[:to]
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from, to = _extract_start_and_end_points(view, options)
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EventDispatcher.dispatch(duration) do
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_event_generator.sendPinchCloseWithStartPoint(from, endPoint:to, duration:duration)
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end
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view
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end
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# TODO add scroll helper? E.g. `scroll_down 'Scroll view'` would do `drag 'Scroll view', :from => :bottom`?
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def drag(label_or_view, options)
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view = view(label_or_view)
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duration = options[:duration] || Functional.default_duration
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touches = options[:touches] || 1
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unless points = options[:points]
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from, to = _extract_start_and_end_points(view, options)
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points = linear_interpolate(from, to, options[:number_of_points])
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end
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pointer = Pointer.new(CGPoint.type, points.size)
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points.each.with_index do |point, i|
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pointer[i] = point
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end
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EventDispatcher.dispatch(duration) do
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_event_generator.sendMultifingerDragWithPointArray(pointer, numPoints:points.size, duration:duration, numFingers:touches)
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end
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view
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end
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# TODO offset from the center in the same way that UIAutomation does (values between 0 and 1)
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def rotate(label_or_view, options)
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view = view(label_or_view)
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center = view.superview.convertPoint(view.center, toView:nil)
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angle = options[:radians] || (options[:degrees] && options[:degrees] * (Math::PI/180)) || Math::PI
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touches = options[:touches] || 2
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radius = (view.frame.size.width / 2.0)
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duration = options[:duration] || Functional.default_duration
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EventDispatcher.dispatch(duration) do
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_event_generator.sendRotate(center, withRadius:radius, rotation:angle, duration:duration, touchCount:touches)
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end
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view
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end
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private
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def _event_generator
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UIASyntheticEvents.sharedEventGenerator
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end
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def _location_opposite(location)
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case location
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when :top_left
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:bottom_right
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when :top
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:bottom
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when :top_right
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:bottom_left
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when :right
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:left
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when :bottom_right
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:top_left
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when :bottom
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:top
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when :bottom_left
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:top_right
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when :left
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:right
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else
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raise ArgumentError, "Invalid location value `#{location}'."
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end
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end
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LOCATION_TO_POINT_INSET = 5
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def _location_to_point(view, location, raise_if_invalid = true)
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frame = view.frame
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case location
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when :top_left
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CGPointMake(CGRectGetMinX(frame) + LOCATION_TO_POINT_INSET, CGRectGetMinY(frame) + LOCATION_TO_POINT_INSET)
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when :top
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CGPointMake(CGRectGetMidX(frame), CGRectGetMinY(frame) + LOCATION_TO_POINT_INSET)
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when :top_right
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CGPointMake(CGRectGetMaxX(frame) - LOCATION_TO_POINT_INSET, CGRectGetMinY(frame) + LOCATION_TO_POINT_INSET)
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when :right
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CGPointMake(CGRectGetMaxX(frame) - LOCATION_TO_POINT_INSET, CGRectGetMidY(frame))
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when :bottom_right
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CGPointMake(CGRectGetMaxX(frame) - LOCATION_TO_POINT_INSET, CGRectGetMaxY(frame) - LOCATION_TO_POINT_INSET)
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when :bottom
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CGPointMake(CGRectGetMidX(frame), CGRectGetMaxY(frame) - LOCATION_TO_POINT_INSET)
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when :bottom_left
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CGPointMake(CGRectGetMinX(frame) + LOCATION_TO_POINT_INSET, CGRectGetMaxY(frame) - LOCATION_TO_POINT_INSET)
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when :left
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CGPointMake(CGRectGetMinX(frame) + LOCATION_TO_POINT_INSET, CGRectGetMidY(frame))
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else
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raise ArgumentError, "Invalid location value `#{location}'." if raise_if_invalid
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end
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end
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def _location_to_converted_point(view, location, raise_if_invalid = true)
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if sv = view.superview
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sv.convertPoint(_location_to_point(view, location, raise_if_invalid), toView:nil)
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else
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raise ArgumentError, "It is not possible to use the location constants on a view that has no superview."
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end
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end
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def _linear_interpolate_point(a, b, alpha)
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x = a.x + ((b.x-a.x) * alpha)
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y = a.y + ((b.y-a.y) * alpha)
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CGPointMake(x.round, y.round)
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end
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def _coerce_location_to_point(view, value, raise_if_invalid = true)
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case value
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when CGPoint then value
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when Symbol then _location_to_converted_point(view, value, raise_if_invalid)
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end
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end
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def _extract_point(view, options, from_or_to)
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unless point = _coerce_location_to_point(view, options[from_or_to])
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other = from_or_to == :from ? :to : :from
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if options[other] && options[other].is_a?(Symbol)
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point = _location_to_converted_point(view, _location_opposite(options[other]))
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else
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raise ArgumentError, "No :#{from_or_to} location given and unable to inflect from :#{other} location `#{options[opposite].inspect}'."
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end
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end
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point
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end
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def _extract_start_and_end_points(view, options)
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from = _extract_point(view, options, :from)
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to = _extract_point(view, options, :to)
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[from, to]
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end
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def _view(accessibilityLabel, error_message = nil)
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return accessibilityLabel if accessibilityLabel.is_a?(UIView)
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window.viewByName(accessibilityLabel) ||
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raise(Bacon::Error.new(:error, error_message || "Unable to find a view with label `#{accessibilityLabel}'"))
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end
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# This class wraps a block that will be executed on a GCD queue, but will
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# halt the main thread's call stack (while still handling the main thread's
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# runloop) until the block has completely finished its work.
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#
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# This is only meant for those events that are continuous and need more
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# time to be generated. E.g. a pinch gesture.
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class EventDispatcher
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include RunLoopHelpers
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def self.dispatch(duration, &block)
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new(duration, &block).call
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end
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attr_reader :done, :duration
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def initialize(duration, &block)
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@duration = duration
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@done = false
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@block = block
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end
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def call
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group = Dispatch::Group.new
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queue = Dispatch::Queue.concurrent
|
|
queue.async(group, &@block)
|
|
group.notify(queue) { @done = true }
|
|
# First wait the standard duration, then block additionally until the
|
|
# job has been actually finished.
|
|
#
|
|
# TODO have one mixin with wait helpers?
|
|
proper_wait(@duration)
|
|
proper_wait(MIN_INTERVAL) while !@done
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|