mirror of
https://github.com/zhigang1992/ProMotion.git
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137 lines
3.8 KiB
Ruby
137 lines
3.8 KiB
Ruby
describe "ProMotion::Screen functional" do
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tests PM::Screen
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# Override controller to properly instantiate
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def controller
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rotate_device to: :portrait, button: :bottom
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@controller ||= FunctionalScreen.new(nav_bar: true)
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@root_screen = @controller
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@controller.navigation_controller
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end
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after do
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@controller = nil
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@root_screen = nil
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end
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it "should have a navigation bar" do
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view("Functional").should.be.kind_of UINavigationItemView
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end
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it "should allow setting a left nav bar button" do
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@root_screen.set_nav_bar_button :left, title: "Cool", action: :triggered_button
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tap("Cool")
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@root_screen.button_was_triggered.should.be.true
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end
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it "should allow setting a right nav bar button" do
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@root_screen.set_nav_bar_button :right, title: "Cool2", action: :triggered_button
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tap("Cool2")
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@root_screen.button_was_triggered.should.be.true
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end
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it "should allow opening another screen in the same nav bar and have a back button that is operational" do
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@root_screen.open BasicScreen
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wait 0.5 do
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view("Basic").should.be.kind_of UINavigationItemView
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view("Functional").should.be.kind_of UINavigationItemButtonView
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tap("Functional")
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wait 0.5 do
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view("Functional").should.be.kind_of UINavigationItemView
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end
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end
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end
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it "should push another screen with animation by default" do
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basic = @root_screen.open BasicScreen
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wait 0.5 do
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basic.animation_ts.should.be > 0.2
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end
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end
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it "should push another screen with animation when animated: true" do
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basic = @root_screen.open BasicScreen, animated: true
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wait 0.5 do
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basic.animation_ts.should.be > 0.2
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end
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end
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it "should push another screen without animation when animated: false" do
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basic = @root_screen.open BasicScreen, animated: false
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wait 0.5 do
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basic.animation_ts.should.be < 0.2
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end
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end
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it "should allow opening and closing a modal screen" do
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@basic = BasicScreen.new(nav_bar: true)
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wait 0.1 do
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@root_screen.open_modal @basic
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wait 0.6 do
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view("Basic").should.be.kind_of UINavigationItemView
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@basic.close
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wait 0.6 do
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@basic = nil
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view("Functional").should.be.kind_of UINavigationItemView
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end
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end
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end
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end
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it "should fire the will_present, on_present, will_dismiss, and on_dismiss_methods" do
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@presented_screen = PresentScreen.new
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@root_screen.open @presented_screen
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wait 0.6 do
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@presented_screen.will_present_fired.should == true
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@presented_screen.on_present_fired.should == true
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@presented_screen.will_dismiss_fired.should.not == true
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@presented_screen.on_dismiss_fired.should.not == true
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@presented_screen.reset
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@presented_screen.close
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wait 0.6 do
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@presented_screen.will_dismiss_fired.should == true
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@presented_screen.on_dismiss_fired.should == true
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@presented_screen.will_present_fired.should.not == true
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@presented_screen.on_present_fired.should.not == true
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@presented_screen = nil
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end
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end
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end
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it "should pop to the root view controller" do
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@root_vc = @controller.navigation_controller.visibleViewController
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@controller.navigation_controller.viewControllers.count.should == 1
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@controller.open BasicScreen.new
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wait 0.6 do
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@controller.open BasicScreen.new
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wait 0.6 do
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@controller.open BasicScreen.new
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wait 0.6 do
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@controller.navigation_controller.viewControllers.count.should == 4
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@controller.close to_screen: :root
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wait 0.6 do
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@controller.navigation_controller.viewControllers.count.should == 1
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@controller.navigation_controller.topViewController.should == @root_vc
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end
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end
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end
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end
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end
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end
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