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* Most conversions are contained in their modules. I did build a method that could, in the future, map symbols to constants easily. It doesn't work right now because RubyMotion doesn't include constants that aren't present in code at compile time. * Added a couple tests for set_tab_bar_icon 208 specifications (363 requirements), 0 failures, 0 errors
221 lines
6.8 KiB
Ruby
221 lines
6.8 KiB
Ruby
describe "screen properties" do
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before do
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# Simulate AppDelegate setup of main screen
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@screen = HomeScreen.new modal: true, nav_bar: true
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@screen.on_load
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end
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it "should store title" do
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HomeScreen.get_title.should == 'Home'
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end
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it "should set default title on new instances" do
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@screen.title.should == "Home"
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end
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it "should let the instance set its title" do
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@screen.title = "instance method"
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@screen.title.should == 'instance method'
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end
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it "should not let the instance reset the default title" do
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@screen.title = "instance method"
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HomeScreen.get_title.should != 'instance method'
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end
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it "should set the tab bar item with a system icon" do
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@screen.set_tab_bar_item system_icon: :contacts
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comparison = UITabBarItem.alloc.initWithTabBarSystemItem(UITabBarSystemItemContacts, tag: 0)
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@screen.tabBarItem.systemItem.should == comparison.systemItem
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@screen.tabBarItem.tag.should == comparison.tag
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@screen.tabBarItem.image.should == comparison.image
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end
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it "should set the tab bar item with a custom icon and title" do
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@screen.set_tab_bar_item title: "My Screen", icon: "list"
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icon_image = UIImage.imageNamed("list")
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comparison = UITabBarItem.alloc.initWithTitle("My Screen", image: icon_image, tag: 0)
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@screen.tabBarItem.systemItem.should == comparison.systemItem
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@screen.tabBarItem.tag.should == comparison.tag
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@screen.tabBarItem.image.should == comparison.image
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end
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it "should store debug mode" do
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HomeScreen.debug_mode = true
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HomeScreen.debug_mode.should == true
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end
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it "#modal? should be true" do
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@screen.modal?.should == true
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end
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it "should know it is the first screen" do
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@screen.first_screen?.should == true
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end
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it "#should_autorotate should default to 'true'" do
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@screen.should_autorotate.should == true
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end
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# Issue https://github.com/clearsightstudio/ProMotion/issues/109
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it "#should_autorotate should fire when shouldAutorotate fires when in a navigation bar" do
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parent_screen = BasicScreen.new(nav_bar: true)
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parent_screen.open @screen
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@screen.mock!(:should_autorotate) { true.should == true }
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parent_screen.navigationController.shouldAutorotate
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end
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# <= iOS 5 only
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it "#should_rotate(orientation) should fire when shouldAutorotateToInterfaceOrientation(orientation) fires" do
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@screen.mock!(:should_rotate) { |orientation| orientation.should == UIInterfaceOrientationMaskPortrait }
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@screen.shouldAutorotateToInterfaceOrientation(UIInterfaceOrientationMaskPortrait)
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end
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describe "iOS lifecycle methods" do
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it "-viewDidLoad" do
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@screen.mock!(:view_did_load) { true }
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@screen.viewDidLoad.should == true
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end
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it "-viewWillAppear" do
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@screen.mock!(:view_will_appear) { |animated| animated.should == true }
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@screen.viewWillAppear(true)
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end
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it "-viewDidAppear" do
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@screen.mock!(:view_did_appear) { |animated| animated.should == true }
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@screen.viewDidAppear(true)
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end
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it "-viewWillDisappear" do
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@screen.mock!(:view_will_disappear) { |animated| animated.should == true }
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@screen.viewWillDisappear(true)
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end
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it "-viewDidDisappear" do
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@screen.mock!(:view_did_disappear) { |animated| animated.should == true }
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@screen.viewDidDisappear(true)
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end
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it "-shouldAutorotateToInterfaceOrientation" do
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@screen.mock!(:should_rotate) { |o| o.should == UIInterfaceOrientationPortrait }
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@screen.shouldAutorotateToInterfaceOrientation(UIInterfaceOrientationPortrait)
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end
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it "-shouldAutorotate" do
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@screen.mock!(:should_autorotate) { true }
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@screen.shouldAutorotate.should == true
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end
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it "-willRotateToInterfaceOrientation" do
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@screen.mock! :will_rotate do |orientation, duration|
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orientation.should == UIInterfaceOrientationPortrait
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duration.should == 0.5
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end
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@screen.willRotateToInterfaceOrientation(UIInterfaceOrientationPortrait, duration: 0.5)
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end
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it "-didRotateFromInterfaceOrientation" do
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@screen.mock!(:on_rotate) { true }
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@screen.didRotateFromInterfaceOrientation(UIInterfaceOrientationPortrait).should == true
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end
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end
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describe "navigation controller behavior" do
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it "should have a nav bar" do
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@screen.nav_bar?.should == true
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end
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it "#navigation_controller should return a navigation controller" do
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@screen.navigation_controller.should.be.instance_of ProMotion::NavigationController
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@screen.navigationController.should.be.instance_of ProMotion::NavigationController
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end
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it "have a right bar button item" do
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@screen.navigationItem.rightBarButtonItem.should.not == nil
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end
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it "should have a left bar button item" do
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@screen.navigationItem.leftBarButtonItem.should.not == nil
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end
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end
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describe "bar button behavior" do
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describe "system bar buttons" do
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before do
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@screen.set_nav_bar_right_button nil, action: :add_something, system_icon: UIBarButtonSystemItemAdd
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end
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it "has a right bar button item of the correct type" do
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@screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem
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end
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it "is an add button" do
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@screen.navigationItem.rightBarButtonItem.action.should == :add_something
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end
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end
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describe 'titled bar buttons' do
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before do
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@screen.set_nav_bar_right_button "Save", action: :save_something, style: UIBarButtonItemStyleDone
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end
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it "has a right bar button item of the correct type" do
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@screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem
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end
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it "has a right bar button item of the correct style" do
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@screen.navigationItem.rightBarButtonItem.style.should == UIBarButtonItemStyleDone
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end
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it "is titled correctly" do
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@screen.navigationItem.rightBarButtonItem.title.should == 'Save'
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end
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end
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describe 'image bar buttons' do
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before do
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@image = UIImage.alloc.init
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@screen.set_nav_bar_right_button @image, action: :save_something, style: UIBarButtonItemStyleDone
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end
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it "has a right bar button item of the correct type" do
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@screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem
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end
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it "is has the right image" do
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@screen.navigationItem.rightBarButtonItem.title.should == nil
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end
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end
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end
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end
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describe "screen with toolbar" do
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it "showing" do
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# Simulate AppDelegate setup of main screen
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screen = HomeScreen.new modal: true, nav_bar: true, toolbar: true
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screen.on_load
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screen.navigationController.toolbarHidden?.should == false
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end
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it "hidden" do
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# Simulate AppDelegate setup of main screen
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screen = HomeScreen.new modal: true, nav_bar: true, toolbar: false
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screen.on_load
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screen.navigationController.toolbarHidden?.should == true
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end
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end
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