mirror of
https://github.com/zhigang1992/PerspectiveTransform.git
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143 lines
4.6 KiB
Swift
143 lines
4.6 KiB
Swift
//
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// PerspectiveTransformSpecHelper.swift
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// PerspectiveTransform
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//
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// Created by Paul Zabelin on 2/28/18.
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// Copyright © 2018 CocoaPods. All rights reserved.
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//
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import GameKit
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import Nimble
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@testable import PerspectiveTransform
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func beCloseTo(_ expectedValue: Matrix3x3, within delta: Double = 0.00001) -> Predicate<Matrix3x3> {
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return Predicate<Matrix3x3> { actualExpression in
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let actualValue = try! actualExpression.evaluate()!
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return PredicateResult(
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bool: simd_almost_equal_elements(actualValue, expectedValue, Scalar(delta)),
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message: ExpectationMessage.expectedActualValueTo("be close to \(expectedValue)")
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)
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}
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}
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func beCloseTo(_ expectedValue: Vector3, within delta: Double = 0.00001) -> Predicate<Vector3> {
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return Predicate<Vector3> { actualExpression in
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let actualValue = try! actualExpression.evaluate()!
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let isClose = (abs(actualValue.x - expectedValue.x) < delta) &&
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(abs(actualValue.y - expectedValue.y) < delta) &&
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(abs(actualValue.z - expectedValue.z) < delta)
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return PredicateResult(
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bool: isClose,
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message: ExpectationMessage.expectedActualValueTo("be close to \(expectedValue)")
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)
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}
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}
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public func beCloseTo(_ expectedValues: [Vector3], within delta: Double = DefaultDelta) -> Predicate<[Vector3]> {
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let errorMessage = "be close to <\(stringify(expectedValues))> (each within \(stringify(delta)))"
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return Predicate.simple(errorMessage) { actualExpression in
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if let actual = try actualExpression.evaluate() {
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if actual.count != expectedValues.count {
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return .doesNotMatch
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} else {
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for (index, actualItem) in actual.enumerated() {
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let singleExpression = Expression(expression: {actualItem}, location: actualExpression.location)
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if try! beCloseTo(expectedValues[index]).satisfies(singleExpression).toBoolean(expectation: ExpectationStyle.toMatch) == false {
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return .doesNotMatch
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}
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}
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return .matches
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}
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}
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return .doesNotMatch
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}
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}
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public func ≈(lhs: Expectation<Matrix3x3>, rhs: Matrix3x3) {
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lhs.to(beCloseTo(rhs))
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}
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public func ≈(lhs: Expectation<Matrix3x3>, rhs: (expected: Matrix3x3, delta: Double)) {
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lhs.to(beCloseTo(rhs.expected, within: rhs.delta))
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}
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public func ≈(lhs: Expectation<Vector3>, rhs: Vector3) {
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lhs.to(beCloseTo(rhs))
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}
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public func ≈(lhs: Expectation<Vector3>, rhs: (expected: Vector3, delta: Double)) {
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lhs.to(beCloseTo(rhs.expected, within: rhs.delta))
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}
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public func ≈(lhs: Expectation<[Vector3]>, rhs: [Vector3]) {
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lhs.to(beCloseTo(rhs))
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}
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public func ≈(lhs: Expectation<[Vector3]>, rhs: (expected: [Vector3], delta: Double)) {
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lhs.to(beCloseTo(rhs.expected, within: rhs.delta))
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}
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extension Matrix3x3 {
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init(_ array: [Scalar]) {
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let rows = Vector3().scalarCount
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let scalars = rows * rows
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precondition(array.count == scalars, "should have 9 values for 3x3 matrix")
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var rowsOfVectors: [Vector3] = []
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for index in stride(from: 0, to: scalars, by: rows) {
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let rowSlice = array[index...index + rows - 1]
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rowsOfVectors.append(Vector3(Array(rowSlice)))
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}
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self.init(rows: rowsOfVectors)
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}
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}
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extension CATransform3D {
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func component(for component: TransformComponent) -> Vector3 {
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let layer = CALayer()
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layer.transform = self
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return layer.transformComponent(component)
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}
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func layerRotation() -> Vector3 {
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return component(for: .rotation)
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}
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}
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enum TransformComponent: String {
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case rotation, translation, scale
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}
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extension CALayer {
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func transformComponent(_ component: TransformComponent) -> Vector3 {
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var vector = Vector3()
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let keyPathMap: [WritableKeyPath<Vector3, Double>: String] = [
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\.x: "x",
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\.y: "y",
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\.z: "z"
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]
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keyPathMap.forEach { (arg) in
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let (keyPath, axis) = arg
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vector[keyPath: keyPath] = value(forKeyPath: "transform.\(component.rawValue).\(axis)") as! Double
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}
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return vector
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}
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}
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extension Vector3 {
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var dehomogenized: CGPoint {return CGPoint(x: z.isZero ? 0 : x/z, y: z.isZero ? 0 : y/z)}
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}
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func arrayWith<S>(_ factory: (() -> S)) -> [S] {
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return Array(Vector3.indexSlice).map {_ in factory()}
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}
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extension GKRandomSource {
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func nextVector() -> Vector3 {
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return Vector3(arrayWith(nextDouble))
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}
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func nextMatrix() -> Matrix3x3 {
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return Matrix3x3(arrayWith(nextVector))
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}
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}
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