diff --git a/README.md b/README.md
index ac1221a..8aa1f75 100644
--- a/README.md
+++ b/README.md
@@ -6,14 +6,92 @@
[](http://cocoapods.org/pods/PerspectiveTransform)
[](http://cocoapods.org/pods/PerspectiveTransform)
-## Usage
+PerspectiveTransform caclulates Core Animation `CATransform3D` matrix for view projection in 3D. It can be used to place views within given image visual perspective.
-To run the example project, clone the repo, and run `pod install` from the Example directory first.
+## [CATransform3D](https://developer.apple.com/documentation/quartzcore/catransform3d)
-
-
+To place an overlay image on top of a container image with matching persperctive we can use Core Animation transform matrix. `CATransform3D` is a tranformation matrix that is used to rotate, scale, translate, skew, and project the layer content. It can also be used to describe a perspective projectection of 2D shape in 3D space.
+
+| Container | Overlay | Combination |
+| ------------- | ------------- | --- |
+|
|
|
|
+
+Core Animation allow applying `CATransform3D` to `CALayer` via `transform` property:
+
+```swift
+let layer = UIView().layer
+layer.transform = CATransform3D(m11: sX, m12: r12, m13: r13, m14: 0,
+ m21: r21, m22: sY, m23: r23, m24: 0,
+ m31: r31, m32: r32, m33: 0, m34: 0,
+ m41: tX, m42: tY, m43: 0, m44: 1)
+```
+In detail `CATransform3D` is a 4 x 4 matrix which takes 16 parameters to build.
+
+Translation and scale are represented by their axis components: (tX, tY) and (sX, sY) within the matrix. While 3D rotation is represented by multiple values: r12, r21, r13, r31, r32, r23.
+
+## Perspective Transform based on 4 corners
+
+We can easily see 4 points with container image where the corners of the overlay image should be. In general it is a 4 point polygon. Using an SVG editor we can draw that polygon using container image as a background. Here is preview of the SVG file desribing placement of iPad screen corners
+
+
+
+See [SVG image here](Example/Tests/with-overlay.svg). From those 4 points we can calculate nessesary `CATransform3D` matrix using this `PerspectiveTransform` library.
+
+## Visual Example
+
+We can see how 4 points polygon fits on the background image:
+
+
+
+### SVG Points
+We can even take coordinates of those 4 points from SVG file:
+
+```xml
+
+```
+
+Those are 4 pairs of X and Y coordinates:
+
+```
+377.282671 41.4352201
+459.781253 251.836131
+193.321418 330.023027
+108.315837 80.1687782
+```
+### Swift Code Example
+Here is complete example of placing overlay view using those coordinates:
+
+```swift
+import PerspectiveTransform
+
+// note order: top left, top right, bottom left, bottom right
+let destination = Perspective(
+ CGPoint(x: 108.315837, y: 80.1687782),
+ CGPoint(x: 377.282671, y: 41.4352201),
+ CGPoint(x: 193.321418, y: 330.023027),
+ CGPoint(x: 459.781253, y: 251.836131)
+)
+
+// Starting perspective is the current overlay frame
+let start = Perspective(overlayView.frame)
+
+// Caclulate CATransform3D from start to destination
+overlayView.layer.transform = start.projectiveTransform(destination: destination)
+
+```
+
+### `CALayer` transform
+Since `CALayer` transform is animatable property we can easily define smooth transition:
+
+
+
+
+## Example Project
+
+See [Example iOS project](https://github.com/paulz/PerspectiveTransform/tree/master/Example) illustating animation and interactive tranform within view controllers.
+
+It also includes [Swift Playground](https://github.com/paulz/PerspectiveTransform/tree/master/Example/PerspectiveTransform/Visual.playground) with couple of live examples.
-## Requirements
## Installation
@@ -24,8 +102,6 @@ it, simply add the following line to your Podfile:
pod 'PerspectiveTransform'
```
-## Perspective Transform
-
### Useful Links
* [Explaining Homogeneous Coordinates & Projective Geometry](https://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/)