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4.5 KiB
C++

/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#include "ApplePS2Device.h"
#include "VoodooPS2Controller.h"
OSDefineMetaClassAndStructors(ApplePS2Device, IOService);
// =============================================================================
// ApplePS2Device Class Implementation
//
bool ApplePS2Device::attach(IOService * provider)
{
if (!super::attach(provider))
return false;
assert(_controller == 0);
_controller = (ApplePS2Controller*)provider;
_controller->retain();
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::detach( IOService * provider )
{
assert(_controller == provider);
_controller->release();
_controller = 0;
super::detach(provider);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PS2Request * ApplePS2Device::allocateRequest(int max)
{
return _controller->allocateRequest(max);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::freeRequest(PS2Request * request)
{
_controller->freeRequest(request);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool ApplePS2Device::submitRequest(PS2Request * request)
{
return _controller->submitRequest(request);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::submitRequestAndBlock(PS2Request * request)
{
_controller->submitRequestAndBlock(request);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UInt8 ApplePS2Device::setCommandByte(UInt8 setBits, UInt8 clearBits)
{
return _controller->setCommandByte(setBits, clearBits);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::lock()
{
_controller->lock();
}
void ApplePS2Device::unlock()
{
_controller->unlock();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::installInterruptAction(OSObject * target,
PS2InterruptAction interruptAction,
PS2PacketAction packetAction)
{
_controller->installInterruptAction(_deviceType, target, interruptAction, packetAction);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::uninstallInterruptAction()
{
_controller->uninstallInterruptAction(_deviceType);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::installPowerControlAction(
OSObject * target,
PS2PowerControlAction action)
{
_controller->installPowerControlAction(_deviceType, target, action);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::uninstallPowerControlAction()
{
_controller->uninstallPowerControlAction(_deviceType);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void ApplePS2Device::installMessageAction(OSObject* target, PS2MessageAction action)
{
_controller->installMessageAction(_deviceType, target, action);
}
void ApplePS2Device::uninstallMessageAction()
{
_controller->uninstallMessageAction(_deviceType);
}
void ApplePS2Device::dispatchMouseMessage(int message, void *data)
{
_controller->dispatchMessage(kDT_Mouse, message, data);
}
void ApplePS2Device::dispatchKeyboardMessage(int message, void *data)
{
_controller->dispatchMessage(kDT_Keyboard, message, data);
}