add shared schemes

This commit is contained in:
RehabMan
2013-01-05 17:32:15 +00:00
committed by Dean McCrory
parent 9d0eb68d7a
commit d4b944654f
8 changed files with 681 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167812161B55B2002C60E6"
BuildableName = "VoodooPS2Controller.kext"
BlueprintName = "VoodooPS2Controller"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8416782C161B5613002C60E6"
BuildableName = "VoodooPS2Keyboard.kext"
BlueprintName = "VoodooPS2Keyboard"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167840161B56A2002C60E6"
BuildableName = "VoodooPS2Mouse.kext"
BlueprintName = "VoodooPS2Mouse"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167854161B56C4002C60E6"
BuildableName = "VoodooPS2Trackpad.kext"
BlueprintName = "VoodooPS2Trackpad"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167812161B55B2002C60E6"
BuildableName = "VoodooPS2Controller.kext"
BlueprintName = "VoodooPS2Controller"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8416782C161B5613002C60E6"
BuildableName = "VoodooPS2Keyboard.kext"
BlueprintName = "VoodooPS2Keyboard"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167840161B56A2002C60E6"
BuildableName = "VoodooPS2Mouse.kext"
BlueprintName = "VoodooPS2Mouse"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167854161B56C4002C60E6"
BuildableName = "VoodooPS2Trackpad.kext"
BlueprintName = "VoodooPS2Trackpad"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424E1161B59E500777765"
BuildableName = "VoodooPS2synapticsPane.prefPane"
BlueprintName = "VoodooPS2synapticsPane"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167812161B55B2002C60E6"
BuildableName = "VoodooPS2Controller.kext"
BlueprintName = "VoodooPS2Controller"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "NO"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8416782C161B5613002C60E6"
BuildableName = "VoodooPS2Keyboard.kext"
BlueprintName = "VoodooPS2Keyboard"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "NO"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167840161B56A2002C60E6"
BuildableName = "VoodooPS2Mouse.kext"
BlueprintName = "VoodooPS2Mouse"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "NO"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167854161B56C4002C60E6"
BuildableName = "VoodooPS2Trackpad.kext"
BlueprintName = "VoodooPS2Trackpad"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "NO"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424E1161B59E500777765"
BuildableName = "VoodooPS2synapticsPane.prefPane"
BlueprintName = "VoodooPS2synapticsPane"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "NO"
buildForProfiling = "NO"
buildForArchiving = "NO"
buildForAnalyzing = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8416782C161B5613002C60E6"
BuildableName = "VoodooPS2Keyboard.kext"
BlueprintName = "VoodooPS2Keyboard"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167840161B56A2002C60E6"
BuildableName = "VoodooPS2Mouse.kext"
BlueprintName = "VoodooPS2Mouse"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84167854161B56C4002C60E6"
BuildableName = "VoodooPS2Trackpad.kext"
BlueprintName = "VoodooPS2Trackpad"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424E1161B59E500777765"
BuildableName = "VoodooPS2synapticsPane.prefPane"
BlueprintName = "VoodooPS2synapticsPane"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0450"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "84F424FA161B5A4900777765"
BuildableName = "synapticsconfigload"
BlueprintName = "synapticsconfigload"
ReferencedContainer = "container:VoodooPS2Controller.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>