Files
GitHawk/Classes/Issues/Comments/IssueCommentBaseCell.swift
2018-02-04 19:09:42 -05:00

204 lines
7.5 KiB
Swift

//
// IssueCommentBaseCell.swift
// Freetime
//
// Created by Ryan Nystrom on 12/30/17.
// Copyright © 2017 Ryan Nystrom. All rights reserved.
//
import UIKit
protocol IssueCommentDoubleTapDelegate: class {
func didDoubleTap(cell: IssueCommentBaseCell)
}
class IssueCommentBaseCell: UICollectionViewCell, UIGestureRecognizerDelegate {
static let collapseCellMinHeight: CGFloat = 30
enum BorderType {
case head
case neck
case tail
}
weak var doubleTapDelegate: IssueCommentDoubleTapDelegate?
var border: BorderType = .neck {
didSet { setNeedsLayout() }
}
let doubleTapGesture = UITapGestureRecognizer()
private let borderLayer = CAShapeLayer()
private let backgroundLayer = CAShapeLayer()
private let collapseLayer = CAGradientLayer()
private let collapseButton = UIButton()
override init(frame: CGRect) {
super.init(frame: frame)
contentView.clipsToBounds = true
doubleTapGesture.addTarget(self, action: #selector(onDoubleTap))
doubleTapGesture.numberOfTapsRequired = 2
doubleTapGesture.delegate = self
addGestureRecognizer(doubleTapGesture)
// insert above contentView layer
borderLayer.strokeColor = UIColor.red.cgColor
borderLayer.strokeColor = Styles.Colors.Gray.border.color.cgColor
borderLayer.lineWidth = 1 / UIScreen.main.scale
borderLayer.fillColor = nil
layer.addSublayer(borderLayer)
// insert as base layer
backgroundLayer.strokeColor = nil
backgroundLayer.fillColor = UIColor.white.cgColor
layer.insertSublayer(backgroundLayer, at: 0)
collapseLayer.isHidden = true
collapseLayer.colors = [
UIColor(white: 1, alpha: 0).cgColor,
UIColor(white: 1, alpha: 1).cgColor
]
collapseButton.setImage(UIImage(named: "bullets")?.withRenderingMode(.alwaysTemplate), for: .normal)
collapseButton.backgroundColor = Styles.Colors.Blue.medium.color
collapseButton.accessibilityTraits = UIAccessibilityTraitNone
collapseButton.tintColor = .white
collapseButton.titleLabel?.font = Styles.Text.smallTitle.preferredFont
collapseButton.clipsToBounds = true
collapseButton.isHidden = true
collapseButton.contentEdgeInsets = UIEdgeInsets(top: -2, left: 8, bottom: -2, right: 8)
collapseButton.imageEdgeInsets = .zero
collapseButton.sizeToFit()
collapseButton.layer.cornerRadius = collapseButton.bounds.height / 2
collapseButton.isUserInteractionEnabled = false // allow tap to pass through to cell
contentView.addSubview(collapseButton)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
layoutContentViewForSafeAreaInsets()
let bounds = contentView.frame
let inset = borderLayer.lineWidth / 2
let pixelSnapBounds = bounds.insetBy(dx: inset, dy: inset)
let cornerRadius = Styles.Sizes.cardCornerRadius
let borderPath = UIBezierPath()
let fillPath: UIBezierPath
switch border {
case .head:
borderPath.move(to: CGPoint(x: pixelSnapBounds.minX, y: bounds.maxY))
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.minX, y: pixelSnapBounds.minY + cornerRadius))
borderPath.addQuadCurve(
to: CGPoint(x: pixelSnapBounds.minX + cornerRadius, y: pixelSnapBounds.minY),
controlPoint: CGPoint(x: pixelSnapBounds.minX, y: pixelSnapBounds.minY)
)
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.maxX - cornerRadius, y: pixelSnapBounds.minY))
borderPath.addQuadCurve(
to: CGPoint(x: pixelSnapBounds.maxX, y: pixelSnapBounds.minY + cornerRadius),
controlPoint: CGPoint(x: pixelSnapBounds.maxX, y: pixelSnapBounds.minY)
)
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.maxX, y: bounds.maxY))
fillPath = borderPath.copy() as! UIBezierPath
fillPath.close()
case .neck:
borderPath.move(to: CGPoint(x: pixelSnapBounds.minX, y: bounds.minY))
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.minX, y: bounds.maxY))
borderPath.move(to: CGPoint(x: pixelSnapBounds.maxX, y: bounds.minY))
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.maxX, y: bounds.maxY))
fillPath = UIBezierPath(rect: bounds)
case .tail:
borderPath.move(to: CGPoint(x: pixelSnapBounds.minX, y: bounds.minY))
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.minX, y: pixelSnapBounds.maxY - cornerRadius))
borderPath.addQuadCurve(
to: CGPoint(x: pixelSnapBounds.minX + cornerRadius, y: pixelSnapBounds.maxY),
controlPoint: CGPoint(x: pixelSnapBounds.minX, y: pixelSnapBounds.maxY)
)
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.maxX - cornerRadius, y: pixelSnapBounds.maxY))
borderPath.addQuadCurve(
to: CGPoint(x: pixelSnapBounds.maxX, y: pixelSnapBounds.maxY - cornerRadius),
controlPoint: CGPoint(x: pixelSnapBounds.maxX, y: pixelSnapBounds.maxY)
)
borderPath.addLine(to: CGPoint(x: pixelSnapBounds.maxX, y: bounds.minY))
fillPath = borderPath.copy() as! UIBezierPath
fillPath.close()
}
borderLayer.path = borderPath.cgPath
backgroundLayer.path = fillPath.cgPath
borderLayer.frame = self.bounds
backgroundLayer.frame = self.bounds
if collapseLayer.isHidden == false {
contentView.layer.addSublayer(collapseLayer)
contentView.bringSubview(toFront: collapseButton)
let collapseFrame = CGRect(
x: bounds.minX,
y: bounds.height - IssueCommentBaseCell.collapseCellMinHeight,
width: bounds.width,
height: IssueCommentBaseCell.collapseCellMinHeight
)
// disable implicit CALayer animations
CATransaction.begin()
CATransaction.setValue(kCFBooleanTrue, forKey: kCATransactionDisableActions)
collapseLayer.frame = collapseFrame
CATransaction.commit()
collapseButton.center = CGPoint(
x: collapseFrame.width / 2,
y: collapseFrame.maxY - collapseButton.bounds.height / 2
)
}
}
override var backgroundColor: UIColor? {
get {
guard let color = backgroundLayer.fillColor else { return nil }
return UIColor(cgColor: color)
}
set { backgroundLayer.fillColor = newValue?.cgColor}
}
override func prepareForReuse() {
super.prepareForReuse()
collapseLayer.isHidden = true
collapseButton.isHidden = true
}
// MARK: Private API
@objc private func onDoubleTap() {
doubleTapDelegate?.didDoubleTap(cell: self)
}
var collapsed: Bool = false {
didSet {
collapseButton.isHidden = !collapsed
collapseLayer.isHidden = !collapsed
setNeedsLayout()
}
}
// MARK: UIGestureRecognizerDelegate
func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer
) -> Bool {
return true
}
}