mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-04-23 04:49:15 +08:00
These weak type errors were not caught in TS 2.4 RC. The final TS 2.4 will catch weak type errors with primitives, so this PR fixes those now-caught errors.
359 lines
14 KiB
TypeScript
359 lines
14 KiB
TypeScript
// Type definitions for svg-sprite
|
||
// Project: https://github.com/jkphl/svg-sprite
|
||
// Definitions by: Qubo <https://github.com/tkqubo>
|
||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||
|
||
/// <reference types="node" />
|
||
/// <reference types="vinyl" />
|
||
|
||
import File = require('vinyl');
|
||
import winston = require('winston');
|
||
|
||
declare namespace sprite {
|
||
interface SVGSpriterConstructor extends NodeJS.EventEmitter {
|
||
/**
|
||
* The spriter's constructor (always the entry point)
|
||
* @param config Main configuration for the spriting process
|
||
*/
|
||
new (config: Config): SVGSpriter;
|
||
}
|
||
|
||
interface SVGSpriter {
|
||
/**
|
||
* Registering source SVG files
|
||
* @param file Absolute path to the SVG file or a vinyl file object carrying all the necessary values (the following arguments are ignored then).
|
||
* @param name The "local" part of the file path, possibly including subdirectories which will get traversed to CSS selectors using the shape.id.separator configuration option.
|
||
* @param svg SVG file content.
|
||
*/
|
||
add(file: string | File, name: string, svg: string): SVGSpriter;
|
||
/**
|
||
* Registering source SVG files
|
||
* @param file Absolute path to the SVG file or a vinyl file object carrying all the necessary values (the following arguments are ignored then).
|
||
*/
|
||
add(file: File): SVGSpriter;
|
||
/**
|
||
* Triggering the sprite compilation
|
||
* @param config Configuration object setting the output mode parameters for a single compilation run. If omitted, the mode property of the main configuration used for the constructor will be used.
|
||
* @param callback Callback triggered when the compilation has finished.
|
||
*/
|
||
compile(config: Config, callback: CompileCallback): SVGSpriter;
|
||
/**
|
||
* Triggering the sprite compilation
|
||
* @param callback Callback triggered when the compilation has finished.
|
||
*/
|
||
compile(callback: CompileCallback): void;
|
||
/**
|
||
* Accessing the intermediate SVG resources
|
||
* @param dest Base directory for the SVG files in case the will be written to disk.
|
||
* @param callback Callback triggered when the shapes are available.
|
||
*/
|
||
getShapes(dest: string, callback: GetShapesCallback): void;
|
||
}
|
||
|
||
interface Config {
|
||
/**
|
||
* Main output directory
|
||
* @default '.'
|
||
*/
|
||
dest?: string;
|
||
/**
|
||
* Logging verbosity or custom logger
|
||
*/
|
||
log?: string | winston.LoggerInstance;
|
||
/**
|
||
* SVG shape configuration
|
||
*/
|
||
shape?: Shape;
|
||
/**
|
||
* Sprite SVG options
|
||
*/
|
||
svg?: Svg;
|
||
/**
|
||
* Custom templating variables
|
||
*/
|
||
variables?: any;
|
||
/**
|
||
* Output mode configurations
|
||
*/
|
||
mode?: Mode;
|
||
}
|
||
|
||
/**
|
||
* All settings affecting the SVG shapes of the sprite
|
||
*/
|
||
interface Shape {
|
||
/**
|
||
* SVG shape ID related options
|
||
*/
|
||
id?: {
|
||
/**
|
||
* Separator for directory name traversal
|
||
*/
|
||
separator?: string;
|
||
/**
|
||
* SVG shape ID generator callback
|
||
*/
|
||
generator?: string | ((svg: string) => string);
|
||
/**
|
||
* File name separator for shape states (e.g. ':hover')
|
||
*/
|
||
pseudo?: string;
|
||
/**
|
||
* Whitespace replacement for shape IDs
|
||
*/
|
||
whitespace?: string;
|
||
};
|
||
/**
|
||
* Dimension related options
|
||
*/
|
||
dimension?: {
|
||
/**
|
||
* Max. shape width
|
||
*/
|
||
maxWidth?: number;
|
||
/**
|
||
* Max. shape height
|
||
*/
|
||
maxHeight?: number;
|
||
/**
|
||
* Floating point precision
|
||
*/
|
||
precision?: number;
|
||
/**
|
||
* Width and height attributes on embedded shapes
|
||
*/
|
||
attributes?: boolean;
|
||
};
|
||
/**
|
||
* Spacing related options
|
||
*/
|
||
spacing?: {
|
||
/**
|
||
* Padding around all shapes
|
||
*/
|
||
padding?: number | number[];
|
||
/**
|
||
* Padding strategy (similar to CSS `box-sizing`)
|
||
*/
|
||
box?: string;
|
||
};
|
||
/**
|
||
* List of transformations / optimizations
|
||
*/
|
||
transform?: (string | CustomConfigurationTransform | CustomCallbackTransform)[];
|
||
/**
|
||
* Path to YAML file with meta / accessibility data
|
||
*/
|
||
meta?: string;
|
||
/**
|
||
* Path to YAML file with extended alignment data
|
||
*/
|
||
align?: string;
|
||
/**
|
||
* Output directory for optimized intermediate SVG shapes
|
||
*/
|
||
dest?: string;
|
||
}
|
||
|
||
/**
|
||
* Pre-defined shape transformation with custom configuration
|
||
*/
|
||
interface CustomConfigurationTransform {
|
||
[transformationName: string]: {
|
||
plugins?: { [transformationName: string]: boolean }[];
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Custom callback transformation
|
||
*/
|
||
interface CustomCallbackTransform {
|
||
[transformationName: string]: {
|
||
/**
|
||
* Custom callback transformation
|
||
* @param shape SVG shape object
|
||
* @param sprite SVG spriter
|
||
* @param callback Callback
|
||
*/
|
||
(shape: any, sprite: SVGSpriter, callback: Function): any;
|
||
}
|
||
}
|
||
|
||
interface Svg {
|
||
/**
|
||
* Output an XML declaration at the very beginning of each compiled sprite.
|
||
* If you provide a non-empty string here, it will be used one-to-one as declaration (e.g. <?xml version="1.0" encoding="utf-8"?>).
|
||
* If you set this to TRUE, *svg-sprite* will look at the registered shapes for an XML declaration and use the first one it can find.
|
||
* @default true
|
||
*/
|
||
xmlDeclaration?: boolean | string;
|
||
/**
|
||
* Include a <DOCTYPE> declaration in each compiled sprite. If you provide a non-empty string here,
|
||
* it will be used one-to-one as declaration (e.g. <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1 Basic//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11-basic.dtd">).
|
||
* If you set this to TRUE, *svg-sprite* will look at the registered shapes for a DOCTYPE declaration and use the first one it can find.
|
||
* @default true
|
||
*/
|
||
doctypeDeclaration?: boolean | string;
|
||
/**
|
||
* In order to avoid ID clashes, the default behavior is to namespace all IDs in the source SVGs before compiling them into a sprite.
|
||
* Each ID is prepended with a unique string. In some situations, it might be desirable to disable ID namespacing, e.g. when you want to script the resulting sprite.
|
||
* Just set svg.namespaceIDs to FALSE then and be aware that you might also want to disable SVGO's ID minification (shape.transform.svgo.plugins: [{cleanupIDs: false}]).
|
||
* @default true
|
||
*/
|
||
namespaceIDs?: boolean;
|
||
/**
|
||
* In order to avoid CSS class name ambiguities, the default behavior is to namespace CSS class names in the source SVGs before compiling them into a sprite.
|
||
* Each class name is prepended with a unique string. Disable this option to keep the class names untouched.
|
||
* @default true
|
||
*/
|
||
namespaceClassnames?: boolean;
|
||
/**
|
||
* If truthy, width and height attributes will be set on the sprite's <svg> element (where applicable).
|
||
* @default true
|
||
*/
|
||
dimensionAttributes?: boolean;
|
||
/**
|
||
* Shorthand for applying custom attributes to the outermost <svg> element.
|
||
* Please be aware that certain attributes (e.g. viewBox) will be calculated dynamically and override custom rootAttributes in any case.
|
||
*/
|
||
rootAttributes?: any;
|
||
/**
|
||
* Floating point precision for CSS positioning values (defaults to -1 meaning highest possible precision).
|
||
*/
|
||
precision?: number;
|
||
/**
|
||
* Callback (or list of callbacks) that will be applied to the resulting SVG sprites as global [post-processing transformation](#svg-sprite-customization).
|
||
* transform: Function∣Array
|
||
*/
|
||
transform?: SvgTransformer | SvgTransformer[];
|
||
}
|
||
|
||
interface SvgTransformer {
|
||
/**
|
||
* Custom sprite SVG transformation
|
||
* @param svg Sprite SVG
|
||
* @return Processed SVG
|
||
*/
|
||
(svg: string): string;
|
||
}
|
||
|
||
interface Mode {
|
||
css?: CssAndViewSpecificModeConfig | boolean;
|
||
view?: CssAndViewSpecificModeConfig | boolean;
|
||
defs?: DefsAndSymbolSpecificModeConfig | boolean;
|
||
symbol?: DefsAndSymbolSpecificModeConfig | boolean;
|
||
stack?: ModeConfig | boolean;
|
||
[customConfigName: string]: ModeConfig | boolean;
|
||
}
|
||
|
||
interface ModeConfig {
|
||
/**
|
||
* Base directory for sprite and CSS file output. If not absolute, the path will be resolved using the main output directory (see global dest option).
|
||
* @default "<mode>"
|
||
*/
|
||
dest?: string;
|
||
/**
|
||
* Used for prefixing the [shape ID](#shape-ids) during CSS selector construction. If the value is empty,
|
||
* no prefix will be used. The prefix may contain the placeholder "%s" (e.g. ".svg %s-svg"),
|
||
* which will then get replaced by the shape ID. Please be aware that "%" is a special character
|
||
* in this context and that you'll have to escape it by another percent sign ("%%") in case you want
|
||
* to output it to your stylesheets (e.g. for a [Sass placeholder selector](http://sass-lang.com/documentation/file.SASS_REFERENCE.html#placeholder_selectors_)).
|
||
* @default ".svg-%s"
|
||
*/
|
||
prefix?: string;
|
||
/**
|
||
* A non-empty string value will trigger the creation of additional CSS rules specifying the dimensions of each shape in the sprite.
|
||
* The string will be used as suffix to mode.<mode>.prefix during CSS selector construction and may contain the placeholder "%s",
|
||
* which will get replaced by the value of mode.<mode>.prefix.
|
||
* A boolean TRUE will cause the dimensions to be included directly into each shape's CSS rule (only available for «css» and «view» sprites).
|
||
* @default "-dims"
|
||
*/
|
||
dimensions?: string | boolean;
|
||
/**
|
||
* SVG sprite path and file name, relative to the mode.<mode>.dest directory.
|
||
* You may omit the file extension, in which case it will be set to ".svg" automatically.
|
||
* @default "svg/sprite.<mode>.svg"
|
||
*/
|
||
sprite?: string;
|
||
/**
|
||
* Add a content based hash to the name of the sprite file so that clients reliably reload the sprite
|
||
* when it's content changes («cache busting»). Defaults to false except for «css» and «view» sprites.
|
||
* @default true∣false
|
||
*/
|
||
bust?: boolean;
|
||
/**
|
||
* Collection of [stylesheet rendering configurations](#rendering-configurations).
|
||
* The keys are used as file extensions as well as file return keys. At present,
|
||
* there are default templates for the file extensions css ([CSS](http://www.w3.org/Style/CSS/)),
|
||
* scss ([Sass](http://sass-lang.com/)), less ([Less](http://lesscss.org/)) and styl ([Stylus](http://learnboost.github.io/stylus/)),
|
||
* which all reside in the directory tmpl/css. Example: {css: true, scss: {dest: '_sprite.scss'}}
|
||
* @default {}
|
||
*/
|
||
render?: { [key: string]: RenderingConfiguration | boolean };
|
||
/**
|
||
* Enabling this will trigger the creation of an HTML document demoing the usage of the sprite. Please see below for details on [rendering configurations](#rendering-configurations).
|
||
* @default false
|
||
*/
|
||
example?: RenderingConfiguration | boolean;
|
||
/**
|
||
* Specify svg-sprite which output mode to use with this configuration
|
||
*/
|
||
mode?: string;
|
||
}
|
||
|
||
interface RenderingConfiguration {
|
||
/**
|
||
* HTML document Mustache template
|
||
* @default "tmpl/<mode>/sprite.html"
|
||
*/
|
||
template?: string;
|
||
/**
|
||
* HTML document destination
|
||
* @default "sprite.<mode>.html"
|
||
*/
|
||
dest?: string;
|
||
}
|
||
|
||
interface CssAndViewSpecificModeConfig extends ModeConfig {
|
||
/**
|
||
* The arrangement of the shapes within the sprite. Might be "vertical", "horizontal", "diagonal" or "packed"
|
||
* (with the latter being the most compact type). It depends on your project which layout is best for you.
|
||
* @default "packed"
|
||
*/
|
||
layout?: string;
|
||
/**
|
||
* If given and not empty, this will be the selector name of a CSS rule commonly specifying the background-image
|
||
* and background-repeat properties for all the shapes in the sprite (thus saving some bytes by not unnecessarily repeating them for each shape)
|
||
*/
|
||
common?: string;
|
||
/**
|
||
* If given and not empty, a mixin with this name will be added to supporting output formats (e.g. Sass, LESS, Stylus),
|
||
* specifying the background-image and background-repeat properties for all the shapes in the sprite.
|
||
* You may use it for creating custom CSS within @media rules. The mixin acts much like the common rule.
|
||
* In fact, you can even combine the two - if both are enabled, the common rule will use the mixin internally.
|
||
*/
|
||
mixin?: string;
|
||
}
|
||
|
||
interface DefsAndSymbolSpecificModeConfig extends ModeConfig {
|
||
/**
|
||
* If you want to embed the sprite into your HTML source, you will want to set this to true
|
||
* in order to prevent the creation of SVG namespace declarations and to set some other attributes for effectively hiding the library sprite.
|
||
* @default false
|
||
*/
|
||
inline?: boolean;
|
||
}
|
||
|
||
interface CompileCallback {
|
||
(error: Error, result: any, data: any): any;
|
||
}
|
||
|
||
interface GetShapesCallback {
|
||
(error: Error, result: File[]): any;
|
||
}
|
||
}
|
||
|
||
declare var sprite: sprite.SVGSpriterConstructor;
|
||
|
||
export = sprite;
|