Files
DefinitelyTyped/types/flatbuffers/flatbuffers-tests.ts

1463 lines
38 KiB
TypeScript

/**
* @enum
*/
export namespace MyGame.Example {
export enum Color {
Red= 1,
Green= 2,
Blue= 8
}
}
/**
* @enum
*/
export namespace MyGame.Example {
export enum Any {
NONE= 0,
Monster= 1,
TestSimpleTableWithEnum= 2,
MyGame_Example2_Monster= 3
}
}
/**
* @constructor
*/
export namespace MyGame.Example2 {
export class Monster {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Monster}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): Monster {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Monster=} obj
* @returns {Monster}
*/
static getRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster {
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* @param {flatbuffers.Builder} builder
*/
static startMonster(builder: flatbuffers.Builder) {
builder.startObject(0);
}
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endMonster(builder: flatbuffers.Builder): flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example {
export class Test {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Test}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): Test {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @returns {number}
*/
a(): number {
return this.bb.readInt16(this.bb_pos);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_a(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
b(): number {
return this.bb.readInt8(this.bb_pos + 2);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_b(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 2);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} a
* @param {number} b
* @returns {flatbuffers.Offset}
*/
static createTest(builder: flatbuffers.Builder, a: number, b: number): flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example {
export class TestSimpleTableWithEnum {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {TestSimpleTableWithEnum}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): TestSimpleTableWithEnum {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {TestSimpleTableWithEnum=} obj
* @returns {TestSimpleTableWithEnum}
*/
static getRootAsTestSimpleTableWithEnum(bb: flatbuffers.ByteBuffer, obj?: TestSimpleTableWithEnum): TestSimpleTableWithEnum {
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* @returns {MyGame.Example.Color}
*/
color(): MyGame.Example.Color {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
}
/**
* @param {MyGame.Example.Color} value
* @returns {boolean}
*/
mutate_color(value: MyGame.Example.Color): boolean {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
/**
* @param {flatbuffers.Builder} builder
*/
static startTestSimpleTableWithEnum(builder: flatbuffers.Builder) {
builder.startObject(1);
}
/**
* @param {flatbuffers.Builder} builder
* @param {MyGame.Example.Color} color
*/
static addColor(builder: flatbuffers.Builder, color: MyGame.Example.Color) {
builder.addFieldInt8(0, color, MyGame.Example.Color.Green);
}
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endTestSimpleTableWithEnum(builder: flatbuffers.Builder): flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example {
export class Vec3 {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Vec3}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @returns {number}
*/
x(): number {
return this.bb.readFloat32(this.bb_pos);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_x(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
y(): number {
return this.bb.readFloat32(this.bb_pos + 4);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_y(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
z(): number {
return this.bb.readFloat32(this.bb_pos + 8);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_z(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
test1(): number {
return this.bb.readFloat64(this.bb_pos + 16);
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_test1(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb.writeFloat64(this.bb_pos + offset, value);
return true;
}
/**
* @returns {MyGame.Example.Color}
*/
test2(): MyGame.Example.Color {
return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24));
}
/**
* @param {MyGame.Example.Color} value
* @returns {boolean}
*/
mutate_test2(value: MyGame.Example.Color): boolean {
const offset = this.bb.__offset(this.bb_pos, 24);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
/**
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
*/
test3(obj?: MyGame.Example.Test): MyGame.Example.Test {
return (obj || new MyGame.Example.Test()).__init(this.bb_pos + 26, this.bb);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} test1
* @param {MyGame.Example.Color} test2
* @param {number} test3_a
* @param {number} test3_b
* @returns {flatbuffers.Offset}
*/
static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number): flatbuffers.Offset {
builder.prep(16, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
}
}
/**
* @constructor
*/
export namespace MyGame.Example {
export class Stat {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Stat}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): Stat {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Stat=} obj
* @returns {Stat}
*/
static getRootAsStat(bb: flatbuffers.ByteBuffer, obj?: Stat): Stat {
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* @param {flatbuffers.Encoding=} optionalEncoding
* @returns {string|Uint8Array}
*/
id(): string;
id(optionalEncoding: flatbuffers.Encoding): string|Uint8Array;
id(optionalEncoding?: any): string|Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
/**
* @returns {flatbuffers.Long}
*/
val(): flatbuffers.Long {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
mutate_val(value: flatbuffers.Long): boolean {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
count(): number {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readUint16(this.bb_pos + offset) : 0;
}
/**
* @param {flatbuffers.Builder} builder
*/
static startStat(builder: flatbuffers.Builder) {
builder.startObject(3);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} idOffset
*/
static addId(builder: flatbuffers.Builder, idOffset: flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} val
*/
static addVal(builder: flatbuffers.Builder, val: flatbuffers.Long) {
builder.addFieldInt64(1, val, builder.createLong(0, 0));
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} count
*/
static addCount(builder: flatbuffers.Builder, count: number) {
builder.addFieldInt16(2, count, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endStat(builder: flatbuffers.Builder): flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
}
}
/**
* an example documentation comment: monster object
*
* @constructor
*/
export namespace MyGame.Example {
export class Monster {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer= null;
/**
* @type {number}
*/
bb_pos: number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Monster}
*/
__init(i: number, bb: flatbuffers.ByteBuffer): Monster {
this.bb_pos = i;
this.bb = bb;
return this;
}
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Monster=} obj
* @returns {Monster}
*/
static getRootAsMonster(bb: flatbuffers.ByteBuffer, obj?: Monster): Monster {
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* @param {flatbuffers.ByteBuffer} bb
* @returns {boolean}
*/
static bufferHasIdentifier(bb: flatbuffers.ByteBuffer): boolean {
return bb.__has_identifier('MONS');
}
/**
* @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3}
*/
pos(obj?: MyGame.Example.Vec3): MyGame.Example.Vec3 {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame.Example.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
}
/**
* @returns {number}
*/
mana(): number {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt16(this.bb_pos + offset) : 150;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_mana(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
hp(): number {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.readInt16(this.bb_pos + offset) : 100;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_hp(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
/**
* @param {flatbuffers.Encoding=} optionalEncoding
* @returns {string|Uint8Array}
*/
name(): string;
name(optionalEncoding: flatbuffers.Encoding): string|Uint8Array;
name(optionalEncoding?: any): string|Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
/**
* @param {number} index
* @returns {number}
*/
inventory(index: number): number {
const offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}
/**
* @returns {number}
*/
inventoryLength(): number {
const offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @returns {Uint8Array}
*/
inventoryArray(): Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
/**
* @returns {MyGame.Example.Color}
*/
color(): MyGame.Example.Color {
const offset = this.bb.__offset(this.bb_pos, 16);
return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
}
/**
* @param {MyGame.Example.Color} value
* @returns {boolean}
*/
mutate_color(value: MyGame.Example.Color): boolean {
const offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
/**
* @returns {MyGame.Example.Any}
*/
testType(): MyGame.Example.Any {
const offset = this.bb.__offset(this.bb_pos, 18);
return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;
}
/**
* @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table}
*/
test<T extends flatbuffers.Table>(obj: T): T {
const offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
}
/**
* @param {number} index
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
*/
test4(index: number, obj?: MyGame.Example.Test): MyGame.Example.Test {
const offset = this.bb.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame.Example.Test()).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null;
}
/**
* @returns {number}
*/
test4Length(): number {
const offset = this.bb.__offset(this.bb_pos, 22);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @param {number} index
* @param {flatbuffers.Encoding=} optionalEncoding
* @returns {string|Uint8Array}
*/
testarrayofstring(index: number): string;
testarrayofstring(index: number, optionalEncoding: flatbuffers.Encoding): string|Uint8Array;
testarrayofstring(index: number, optionalEncoding?: any): string|Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}
/**
* @returns {number}
*/
testarrayofstringLength(): number {
const offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*
* @param {number} index
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
*/
testarrayoftables(index: number, obj?: MyGame.Example.Monster): MyGame.Example.Monster {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
}
/**
* @returns {number}
*/
testarrayoftablesLength(): number {
const offset = this.bb.__offset(this.bb_pos, 26);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
*/
enemy(obj?: MyGame.Example.Monster): MyGame.Example.Monster {
const offset = this.bb.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}
/**
* @param {number} index
* @returns {number}
*/
testnestedflatbuffer(index: number): number {
const offset = this.bb.__offset(this.bb_pos, 30);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}
/**
* @returns {number}
*/
testnestedflatbufferLength(): number {
const offset = this.bb.__offset(this.bb_pos, 30);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @returns {Uint8Array}
*/
testnestedflatbufferArray(): Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
/**
* @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat}
*/
testempty(obj?: MyGame.Example.Stat): MyGame.Example.Stat {
const offset = this.bb.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame.Example.Stat()).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}
/**
* @returns {boolean}
*/
testbool(): boolean {
const offset = this.bb.__offset(this.bb_pos, 34);
return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
}
/**
* @returns {number}
*/
testhashs32Fnv1(): number {
const offset = this.bb.__offset(this.bb_pos, 36);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_testhashs32_fnv1(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 36);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
testhashu32Fnv1(): number {
const offset = this.bb.__offset(this.bb_pos, 38);
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
}
/**
* @returns {flatbuffers.Long}
*/
testhashs64Fnv1(): flatbuffers.Long {
const offset = this.bb.__offset(this.bb_pos, 40);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
mutate_testhashs64_fnv1(value: flatbuffers.Long): boolean {
const offset = this.bb.__offset(this.bb_pos, 40);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
/**
* @returns {flatbuffers.Long}
*/
testhashu64Fnv1(): flatbuffers.Long {
const offset = this.bb.__offset(this.bb_pos, 42);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
/**
* @returns {number}
*/
testhashs32Fnv1a(): number {
const offset = this.bb.__offset(this.bb_pos, 44);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_testhashs32_fnv1a(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 44);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
testhashu32Fnv1a(): number {
const offset = this.bb.__offset(this.bb_pos, 46);
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0;
}
/**
* @returns {flatbuffers.Long}
*/
testhashs64Fnv1a(): flatbuffers.Long {
const offset = this.bb.__offset(this.bb_pos, 48);
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
/**
* @param {flatbuffers.Long} value
* @returns {boolean}
*/
mutate_testhashs64_fnv1a(value: flatbuffers.Long): boolean {
const offset = this.bb.__offset(this.bb_pos, 48);
if (offset === 0) {
return false;
}
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
/**
* @returns {flatbuffers.Long}
*/
testhashu64Fnv1a(): flatbuffers.Long {
const offset = this.bb.__offset(this.bb_pos, 50);
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
}
/**
* @param {number} index
* @returns {boolean}
*/
testarrayofbools(index: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 52);
return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
}
/**
* @returns {number}
*/
testarrayofboolsLength(): number {
const offset = this.bb.__offset(this.bb_pos, 52);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @returns {Int8Array}
*/
testarrayofboolsArray(): Int8Array {
const offset = this.bb.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}
/**
* @returns {number}
*/
testf(): number {
const offset = this.bb.__offset(this.bb_pos, 54);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_testf(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 54);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
testf2(): number {
const offset = this.bb.__offset(this.bb_pos, 56);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_testf2(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 56);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @returns {number}
*/
testf3(): number {
const offset = this.bb.__offset(this.bb_pos, 58);
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
}
/**
* @param {number} value
* @returns {boolean}
*/
mutate_testf3(value: number): boolean {
const offset = this.bb.__offset(this.bb_pos, 58);
if (offset === 0) {
return false;
}
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
/**
* @param {number} index
* @param {flatbuffers.Encoding=} optionalEncoding
* @returns {string|Uint8Array}
*/
testarrayofstring2(index: number): string;
testarrayofstring2(index: number, optionalEncoding: flatbuffers.Encoding): string|Uint8Array;
testarrayofstring2(index: number, optionalEncoding?: any): string|Uint8Array {
const offset = this.bb.__offset(this.bb_pos, 60);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}
/**
* @returns {number}
*/
testarrayofstring2Length(): number {
const offset = this.bb.__offset(this.bb_pos, 60);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
}
/**
* @param {flatbuffers.Builder} builder
*/
static startMonster(builder: flatbuffers.Builder) {
builder.startObject(29);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} posOffset
*/
static addPos(builder: flatbuffers.Builder, posOffset: flatbuffers.Offset) {
builder.addFieldStruct(0, posOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} mana
*/
static addMana(builder: flatbuffers.Builder, mana: number) {
builder.addFieldInt16(1, mana, 150);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} hp
*/
static addHp(builder: flatbuffers.Builder, hp: number) {
builder.addFieldInt16(2, hp, 100);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} nameOffset
*/
static addName(builder: flatbuffers.Builder, nameOffset: flatbuffers.Offset) {
builder.addFieldOffset(3, nameOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} inventoryOffset
*/
static addInventory(builder: flatbuffers.Builder, inventoryOffset: flatbuffers.Offset) {
builder.addFieldOffset(5, inventoryOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createInventoryVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startInventoryVector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(1, numElems, 1);
}
/**
* @param {flatbuffers.Builder} builder
* @param {MyGame.Example.Color} color
*/
static addColor(builder: flatbuffers.Builder, color: MyGame.Example.Color) {
builder.addFieldInt8(6, color, MyGame.Example.Color.Blue);
}
/**
* @param {flatbuffers.Builder} builder
* @param {MyGame.Example.Any} testType
*/
static addTestType(builder: flatbuffers.Builder, testType: MyGame.Example.Any) {
builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testOffset
*/
static addTest(builder: flatbuffers.Builder, testOffset: flatbuffers.Offset) {
builder.addFieldOffset(8, testOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} test4Offset
*/
static addTest4(builder: flatbuffers.Builder, test4Offset: flatbuffers.Offset) {
builder.addFieldOffset(9, test4Offset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTest4Vector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(4, numElems, 2);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testarrayofstringOffset
*/
static addTestarrayofstring(builder: flatbuffers.Builder, testarrayofstringOffset: flatbuffers.Offset) {
builder.addFieldOffset(10, testarrayofstringOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofstringVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTestarrayofstringVector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(4, numElems, 4);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testarrayoftablesOffset
*/
static addTestarrayoftables(builder: flatbuffers.Builder, testarrayoftablesOffset: flatbuffers.Offset) {
builder.addFieldOffset(11, testarrayoftablesOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayoftablesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTestarrayoftablesVector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(4, numElems, 4);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} enemyOffset
*/
static addEnemy(builder: flatbuffers.Builder, enemyOffset: flatbuffers.Offset) {
builder.addFieldOffset(12, enemyOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testnestedflatbufferOffset
*/
static addTestnestedflatbuffer(builder: flatbuffers.Builder, testnestedflatbufferOffset: flatbuffers.Offset) {
builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createTestnestedflatbufferVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTestnestedflatbufferVector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(1, numElems, 1);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testemptyOffset
*/
static addTestempty(builder: flatbuffers.Builder, testemptyOffset: flatbuffers.Offset) {
builder.addFieldOffset(14, testemptyOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {boolean} testbool
*/
static addTestbool(builder: flatbuffers.Builder, testbool: boolean) {
builder.addFieldInt8(15, +testbool, +false);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testhashs32Fnv1
*/
static addTesthashs32Fnv1(builder: flatbuffers.Builder, testhashs32Fnv1: number) {
builder.addFieldInt32(16, testhashs32Fnv1, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testhashu32Fnv1
*/
static addTesthashu32Fnv1(builder: flatbuffers.Builder, testhashu32Fnv1: number) {
builder.addFieldInt32(17, testhashu32Fnv1, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} testhashs64Fnv1
*/
static addTesthashs64Fnv1(builder: flatbuffers.Builder, testhashs64Fnv1: flatbuffers.Long) {
builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} testhashu64Fnv1
*/
static addTesthashu64Fnv1(builder: flatbuffers.Builder, testhashu64Fnv1: flatbuffers.Long) {
builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testhashs32Fnv1a
*/
static addTesthashs32Fnv1a(builder: flatbuffers.Builder, testhashs32Fnv1a: number) {
builder.addFieldInt32(20, testhashs32Fnv1a, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testhashu32Fnv1a
*/
static addTesthashu32Fnv1a(builder: flatbuffers.Builder, testhashu32Fnv1a: number) {
builder.addFieldInt32(21, testhashu32Fnv1a, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} testhashs64Fnv1a
*/
static addTesthashs64Fnv1a(builder: flatbuffers.Builder, testhashs64Fnv1a: flatbuffers.Long) {
builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Long} testhashu64Fnv1a
*/
static addTesthashu64Fnv1a(builder: flatbuffers.Builder, testhashu64Fnv1a: flatbuffers.Long) {
builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testarrayofboolsOffset
*/
static addTestarrayofbools(builder: flatbuffers.Builder, testarrayofboolsOffset: flatbuffers.Offset) {
builder.addFieldOffset(24, testarrayofboolsOffset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<boolean>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofboolsVector(builder: flatbuffers.Builder, data: boolean[]): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(1, data.length, 1);
for (let i = data.length - 1; i >= 0; i--) {
builder.addInt8(+data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTestarrayofboolsVector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(1, numElems, 1);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testf
*/
static addTestf(builder: flatbuffers.Builder, testf: number) {
builder.addFieldFloat32(25, testf, 3.14159);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testf2
*/
static addTestf2(builder: flatbuffers.Builder, testf2: number) {
builder.addFieldFloat32(26, testf2, 3.0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} testf3
*/
static addTestf3(builder: flatbuffers.Builder, testf3: number) {
builder.addFieldFloat32(27, testf3, 0.0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testarrayofstring2Offset
*/
static addTestarrayofstring2(builder: flatbuffers.Builder, testarrayofstring2Offset: flatbuffers.Offset) {
builder.addFieldOffset(28, testarrayofstring2Offset, 0);
}
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofstring2Vector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset {
if (!data) {
return null;
}
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
}
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startTestarrayofstring2Vector(builder: flatbuffers.Builder, numElems: number) {
builder.startVector(4, numElems, 4);
}
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endMonster(builder: flatbuffers.Builder): flatbuffers.Offset {
const offset = builder.endObject();
builder.requiredField(offset, 10); // name
return offset;
}
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} offset
*/
static finishMonsterBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset) {
builder.finish(offset, 'MONS');
}
}
}