mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
synced 2026-04-01 09:01:45 +08:00
189 lines
5.7 KiB
TypeScript
189 lines
5.7 KiB
TypeScript
/// <reference types="stats.js" />
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var TWEEN: any;
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var SimplexNoise: any;
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Physijs.scripts.worker = '../physijs_worker.js';
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Physijs.scripts.ammo = 'examples/js/ammo.js';
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var initScene, render, createShape, NoiseGen,
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renderer, render_stats, physics_stats, scene, light, ground, ground_geometry, ground_material, camera;
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initScene = function() {
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TWEEN.start();
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMapEnabled = true;
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// // renderer.shadowMapSoft = true;
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document.getElementById( 'viewport' ).appendChild( renderer.domElement );
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render_stats = new Stats();
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render_stats.dom.style.position = 'absolute';
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render_stats.dom.style.top = '0px';
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render_stats.dom.style.zIndex = '100';
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document.getElementById( 'viewport' ).appendChild( render_stats.dom );
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physics_stats = new Stats();
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physics_stats.dom.style.position = 'absolute';
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physics_stats.dom.style.top = '50px';
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physics_stats.dom.style.zIndex = '100';
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document.getElementById( 'viewport' ).appendChild( physics_stats.dom );
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scene = new Physijs.Scene({ fixedTimeStep: 1 / 120 });
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scene.setGravity(new THREE.Vector3( 0, -30, 0 ));
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scene.addEventListener(
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'update',
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function() {
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scene.simulate( undefined, 2 );
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physics_stats.update();
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}
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);
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camera = new THREE.PerspectiveCamera(
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35,
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window.innerWidth / window.innerHeight,
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1,
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1000
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);
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camera.position.set( 60, 50, 60 );
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camera.lookAt( scene.position );
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scene.add( camera );
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// Light
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light = new THREE.DirectionalLight( 0xFFFFFF );
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light.position.set( 20, 40, -15 );
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light.target.position.copy( scene.position );
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light.castShadow = true;
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light.shadowCameraLeft = -60;
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light.shadowCameraTop = -60;
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light.shadowCameraRight = 60;
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light.shadowCameraBottom = 60;
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light.shadowCameraNear = 20;
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light.shadowCameraFar = 200;
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light.shadowBias = -.0001
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light.shadowMapWidth = light.shadowMapHeight = 2048;
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// // light.shadowDarkness = .7;
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scene.add( light );
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// Materials
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ground_material = Physijs.createMaterial(
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new THREE.MeshLambertMaterial({ map: THREE.ImageUtils.loadTexture( 'images/grass.png' ) }),
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.8, // high friction
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.4 // low restitution
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);
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// ground_material.map.wrapS = ground_material.map.wrapT = THREE.RepeatWrapping;
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// ground_material.map.repeat.set( 2.5, 2.5 );
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// Ground
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NoiseGen = new SimplexNoise;
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ground_geometry = new THREE.PlaneGeometry( 75, 75, 50, 50 );
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for ( var i = 0; i < ground_geometry.vertices.length; i++ ) {
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var vertex = ground_geometry.vertices[i];
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vertex.z = NoiseGen.noise( vertex.x / 10, vertex.y / 10 ) * 2;
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}
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ground_geometry.computeFaceNormals();
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ground_geometry.computeVertexNormals();
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// If your plane is not square as far as face count then the HeightfieldMesh
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// takes two more arguments at the end: # of x faces and # of y faces that were passed to THREE.PlaneMaterial
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ground = new Physijs.HeightfieldMesh(
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ground_geometry,
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ground_material,
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0, // mass
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50,
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50
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);
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ground.rotation.x = Math.PI / -2;
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ground.receiveShadow = true;
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scene.add( ground );
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requestAnimationFrame( render );
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scene.simulate();
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createShape();
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};
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render = function() {
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requestAnimationFrame( render );
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renderer.render( scene, camera );
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render_stats.update();
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};
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createShape = (function() {
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var addshapes = true,
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shapes = 0,
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box_geometry = new THREE.BoxGeometry( 3, 3, 3 ),
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sphere_geometry = new THREE.SphereGeometry( 1.5, 32, 32 ),
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cylinder_geometry = new THREE.CylinderGeometry( 2, 2, 1, 32 ),
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cone_geometry = new THREE.CylinderGeometry( 0, 2, 4, 32 ),
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octahedron_geometry = new THREE.OctahedronGeometry( 1.7, 1 ),
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torus_geometry = new THREE.TorusKnotGeometry ( 1.7, .2, 32, 4 ),
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doCreateShape;
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setTimeout(
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function addListener() {
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var button = document.getElementById( 'stop' );
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if ( button ) {
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button.addEventListener( 'click', function() { addshapes = false; } );
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} else {
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setTimeout( addListener );
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}
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}
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);
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doCreateShape = function() {
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var shape, material = new THREE.MeshLambertMaterial({ opacity: 0, transparent: true });
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switch ( Math.floor(Math.random() * 2) ) {
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case 0:
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shape = new Physijs.BoxMesh(
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box_geometry,
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material
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);
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break;
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case 1:
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shape = new Physijs.SphereMesh(
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sphere_geometry,
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material,
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undefined
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);
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break;
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}
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// shape.material.color.setRGB( Math.random() * 100 / 100, Math.random() * 100 / 100, Math.random() * 100 / 100 );
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shape.castShadow = true;
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shape.receiveShadow = true;
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shape.position.set(
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Math.random() * 30 - 15,
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20,
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Math.random() * 30 - 15
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);
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shape.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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if ( addshapes ) {
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shape.addEventListener( 'ready', createShape );
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}
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scene.add( shape );
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new TWEEN.Tween(shape.material).to({opacity: 1}, 500).start();
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document.getElementById('shapecount').textContent = (++shapes) + ' shapes created';
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};
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return function() {
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setTimeout( doCreateShape, 250 );
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};
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})();
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window.onload = initScene; |