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# Conflicts: # amcharts/AmCharts.d.ts # angular-gettext/angular-gettext.d.ts # angular-jwt/angular-jwt.d.ts # angular-material/angular-material.d.ts # angularjs/angular.d.ts # auth0-js/auth0-js.d.ts # aws-lambda/aws-lambda.d.ts # aws-sdk/aws-sdk.d.ts # azure-mobile-apps/azure-mobile-apps.d.ts # azure-mobile-services-client/AzureMobileServicesClient.d.ts # blessed/blessed-tests.ts # blessed/blessed.d.ts # bootbox/bootbox.d.ts # bowser/bowser.d.ts # cache-manager/cache-manager.d.ts # chai-things/chai-things.d.ts # colors/colors.d.ts # cordova/cordova-tests.ts # cordova/plugins/Contacts.d.ts # cordova/plugins/FileSystem.d.ts # couchbase/couchbase.d.ts # cucumber/cucumber-tests.ts # cucumber/cucumber.d.ts # d3/d3.d.ts # dojo/dojo.d.ts # dustjs-linkedin/dustjs-linkedin.d.ts # esprima/esprima.d.ts # express-serve-static-core/express-serve-static-core.d.ts # express-session/express-session.d.ts # fetch-mock/fetch-mock.d.ts # fs-extra/fs-extra.d.ts # fullCalendar/fullCalendar.d.ts # github-electron/github-electron.d.ts # gulp-uglify/gulp-uglify.d.ts # gulp/gulp.d.ts # highcharts/highcharts.d.ts # imap/imap.d.ts # incremental-dom/incremental-dom.d.ts # inversify/inversify.d.ts # ionic/ionic.d.ts # ioredis/ioredis.d.ts # isomorphic-fetch/isomorphic-fetch-tests.ts # jake/jake.d.ts # joi/joi.d.ts # jquery-mockjax/jquery-mockjax.d.ts # jquery/jquery.d.ts # js-data-http/js-data-http-tests.ts # js-data-http/js-data-http.d.ts # js-data/js-data.d.ts # jsdom/jsdom.d.ts # jsts/jsts-tests.ts # knex/knex.d.ts # koa-favicon/koa-favicon.d.ts # koa-router/koa-router-tests.ts # koa-router/koa-router.d.ts # lodash/lodash.d.ts # mailparser/mailparser.d.ts # maquette/maquette.d.ts # material-ui/material-ui.d.ts # matter-js/matter-js.d.ts # moment/moment.d.ts # mongoose-promise/mongoose-promise-tests.ts # mongoose/mongoose-tests.ts # mongoose/mongoose.d.ts # multer/multer.d.ts # ncp/ncp.d.ts # nock/nock.d.ts # node/node-tests.ts # node/node.d.ts # nvd3/nvd3.d.ts # object-assign/object-assign.d.ts # openlayers/openlayers.d.ts # parse/parse.d.ts # pdf/pdf.d.ts # pdfkit/pdfkit.d.ts # pg/pg.d.ts # pixi.js/pixi.js.d.ts # progress/progress.d.ts # pusher-js/pusher-js.d.ts # quill/quill-tests.ts # quill/quill.d.ts # radium/radium.d.ts # ravenjs/ravenjs-tests.ts # react-dropzone/react-dropzone.d.ts # react-mdl/react-mdl.d.ts # react-native/react-native.d.ts # react-notification-system/react-notification-system.d.ts # react-router/history-tests.ts # react-router/react-router-tests.tsx # react-router/react-router.d.ts # react-select/react-select-tests.tsx # react-select/react-select.d.ts # react/react.d.ts # redux-form/redux-form.d.ts # request-promise/request-promise.d.ts # resolve-from/resolve-from.d.ts # riot-api-nodejs/riot-api-nodejs.d.ts # sanitize-html/sanitize-html.d.ts # segment-analytics/segment-analytics.d.ts # simple-assign/simple-assign-tests.ts # simple-assign/simple-assign.d.ts # slate-irc/slate-irc.d.ts # soap/soap.d.ts # socket.io/socket.io.d.ts # sql.js/sql.js-tests.ts # sql.js/sql.js.d.ts # steam/steam.d.ts # stylus/stylus.d.ts # swiper/swiper.d.ts # tedious/tedious.d.ts # threejs/three.d.ts # twilio/twilio.d.ts # underscore/underscore.d.ts # ws/ws.d.ts # yeoman-generator/yeoman-generator.d.ts
388 lines
20 KiB
TypeScript
388 lines
20 KiB
TypeScript
// Type definitions for maquette
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// Project: http://maquettejs.org/
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// Definitions by: Johan Gorter <https://github.com/johan-gorter>
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// Definitions: https://github.com/johan-gorter/DefinitelyTyped
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/**
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* The main object in maquette is the maquette object.
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* It is either bound to `window.maquette` or it can be obtained using {@link http://browserify.org/|browserify} or {@link http://requirejs.org/|requirejs}.
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*/
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declare namespace maquette {
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// Needed for typescript pre-1.5?
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interface Touch {
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clientX: number;
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clientY: number;
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identifier: number;
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pageX: number;
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pageY: number;
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screenX: number;
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screenY: number;
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target: EventTarget;
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}
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interface TouchList {
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length: number;
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item(index: number): Touch;
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[index: number]: Touch;
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}
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interface TouchEvent extends UIEvent {
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altKey: boolean;
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changedTouches: TouchList;
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ctrlKey: boolean;
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metaKey: boolean;
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shiftKey: boolean;
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targetTouches: TouchList;
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touches: TouchList;
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}
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export interface VNodeProperties {
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enterAnimation?: ((element: Element, properties?: VNodeProperties) => void) | string;
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exitAnimation?: ((element: Element, removeElement: () => void, properties?: VNodeProperties) => void) | string;
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updateAnimation?: (element: Element, properties?: VNodeProperties, previousProperties?: VNodeProperties) => void;
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afterCreate?: (element: Element, projectionOptions: ProjectionOptions, vnodeSelector: string, properties: VNodeProperties,
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children: VNode[]) => void;
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afterUpdate?: (element: Element, projectionOptions: ProjectionOptions, vnodeSelector: string, properties: VNodeProperties,
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children: VNode[]) => void;
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key?: Object;
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classes?: {[index:string]: boolean};
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styles?: {[index:string]: string};
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// From Element
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ontouchcancel?: (ev?: TouchEvent) => boolean|void;
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ontouchend?: (ev?: TouchEvent) => boolean|void;
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ontouchmove?: (ev?: TouchEvent) => boolean|void;
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ontouchstart?: (ev?: TouchEvent) => boolean|void;
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// From HTMLFormElement
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action?: string;
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encoding?: string;
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enctype?: string;
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method?: string;
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name?: string;
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target?: string;
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// From HTMLElement
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onblur?: (ev?: FocusEvent) => boolean|void;
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onchange?: (ev?: Event) => boolean|void;
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onclick?: (ev?: MouseEvent) => boolean|void;
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ondblclick?: (ev?: MouseEvent) => boolean|void;
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onfocus?: (ev?: FocusEvent) => boolean|void;
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oninput?: (ev?: Event) => boolean|void;
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onkeydown?: (ev?: KeyboardEvent) => boolean|void;
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onkeypress?: (ev?: KeyboardEvent) => boolean|void;
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onkeyup?: (ev?: KeyboardEvent) => boolean|void;
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onload?: (ev?: Event) => boolean|void;
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onmousedown?: (ev?: MouseEvent) => boolean|void;
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onmouseenter?: (ev?: MouseEvent) => boolean|void;
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onmouseleave?: (ev?: MouseEvent) => boolean|void;
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onmousemove?: (ev?: MouseEvent) => boolean|void;
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onmouseout?: (ev?: MouseEvent) => boolean|void;
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onmouseover?: (ev?: MouseEvent) => boolean|void;
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onmouseup?: (ev?: MouseEvent) => boolean|void;
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onmousewheel?: (ev?: MouseWheelEvent) => boolean|void;
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onscroll?: (ev?: UIEvent) => boolean|void;
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onsubmit?: (ev?: Event) => boolean|void;
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spellcheck?: boolean;
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tabIndex?: number;
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title?: string;
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accessKey?: string;
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id?: string;
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// From HTMLInputElement
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autocomplete?: string;
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checked?: boolean;
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placeholder?: string;
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readOnly?: boolean;
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src?: string;
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value?: string;
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// From HTMLImageElement
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alt?: string;
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srcset?: string;
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// Everything else (uncommon or custom properties and attributes)
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[index: string]: Object;
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}
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export interface ProjectionOptions {
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transitions?: {
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enter: (element: Element, properties: VNodeProperties, enterAnimation: string) => void;
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exit: (element: Element, properties: VNodeProperties, exitAnimation: string, removeElement: () => void) => void;
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}
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}
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// The following line is not possible in Typescript, hence the workaround in the two lines below
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// export type VNodeChild = string|VNode|Array<VNodeChild>
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export interface VNodeChildren extends Array<VNodeChild> {} // A bit of a hack to create a recursive type
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export type VNodeChild = string|VNode|VNodeChildren;
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export var dom: MaquetteDom;
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/**
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* Creates a {@link CalculationCache} object, useful for caching {@link VNode} trees.
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* In practice, caching of {@link VNode} trees is not needed, because achieving 60 frames per second is almost never a problem.
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* @returns {CalculationCache}
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*/
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export function createCache<Result>(): CalculationCache<Result>;
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/**
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* Creates a {@link Mapping} instance that keeps an array of result objects synchronized with an array of source objects.
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* @param {function} getSourceKey - `function(source)` that must return a key to identify each source object. The result must eather be a string or a number.
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* @param {function} createResult - `function(source, index)` that must create a new result object from a given source. This function is identical argument of `Array.map`.
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* @param {function} updateResult - `function(source, target, index)` that updates a result to an updated source.
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* @returns {Mapping}
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*/
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export function createMapping<Source, Target>(
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getSourceKey: (source: Source) => (string|number),
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createResult: (source: Source, index:number) => Target,
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updateResult: (source: Source, target: Target, index: number) => void): Mapping<Source, Target>;
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/**
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* Creates a {@link Projector} instance using the provided projectionOptions.
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* @param {Object} projectionOptions - Options that influence how the DOM is rendered and updated.
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* projectionOptions.transitions - A transition strategy to invoke when
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* enterAnimation and exitAnimation properties are provided as strings.
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* The module `cssTransitions` in the provided `css-transitions.js` file provides such a strategy.
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* A transition strategy is not needed when enterAnimation and exitAnimation properties are provided as functions.
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* @returns {Projector}
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*/
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export function createProjector(projectionOptions? : ProjectionOptions) : Projector;
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/**
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* Creates a virtual DOM node, used to render a real DOM later.
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* The `h` stands for (virtual) hyperscript.
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*
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* @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format. It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
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* @param {Object} properties - An object literal containing attributes, properties, event handlers and more be placed on the DOM node.
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* @param {Array<VNodeChild>} children - An array of virtual DOM nodes and strings to add as child nodes. May contain nested arrays, null or undefined.
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*
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* @returns {VNode} A VNode object, used to render a real DOM later.
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*/
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export function h(selector: string, properties: VNodeProperties, children: Array<VNodeChild>): VNode;
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/**
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* Creates a virtual DOM node, used to render a real DOM later.
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* The `h` stands for (virtual) hyperscript.
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*
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* @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format. It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
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* @param {Array<VNodeChild>} children - An array of virtual DOM nodes and strings to add as child nodes. May contain nested arrays, null or undefined.
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*
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* @returns {VNode} A VNode object, used to render a real DOM later.
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*/
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export function h(selector: string, children: Array<VNodeChild>): VNode;
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/**
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* Creates a virtual DOM node, used to render a real DOM later.
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* The `h` stands for (virtual) hyperscript.
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*
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* @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format. It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
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* @param {Object} properties - An object literal containing attributes, properties, event handlers and more be placed on the DOM node.
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*
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* @returns {VNode} A VNode object, used to render a real DOM later.
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*/
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export function h(selector: string, properties: VNodeProperties): VNode;
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/**
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* Creates a virtual DOM node, used to render a real DOM later.
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* The `h` stands for (virtual) hyperscript.
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*
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* @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format. It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
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*
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* @returns {VNode} A VNode object, used to render a real DOM later.
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*/
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export function h(selector: string): VNode;
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/**
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* A virtual representation of a DOM Node. Maquette assumes that {@link VNode} objects are never modified externally.
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* Instances of {@link VNode} can be created using {@link module:maquette.h}.
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*/
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export interface VNode {
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vnodeSelector: string;
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properties: VNodeProperties;
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children: Array<VNode>;
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}
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// Not used anywhere in the maquette sourcecode, but it is a widely used pattern.
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export interface Component {
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renderMaquette() : VNode;
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}
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/**
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* A CalculationCache object remembers the previous outcome of a calculation along with the inputs.
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* On subsequent calls the previous outcome is returned if the inputs are identical.
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* This object can be used to bypass both rendering and diffing of a virtual DOM subtree.
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* Instances of {@link CalculationCache} can be created using {@link module:maquette.createCache}.
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*/
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export interface CalculationCache<Result> {
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/**
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* Manually invalidates the cached outcome.
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*/
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invalidate(): void;
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/**
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* If the inputs array matches the inputs array from the previous invocation, this method returns the result of the previous invocation.
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* Otherwise, the calculation function is invoked and its result is cached and returned.
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* Objects in the inputs array are compared using ===.
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* @param {Object[]} inputs - Array of objects that are to be compared using === with the inputs from the previous invocation.
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* These objects are assumed to be immutable primitive values.
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* @param {function} calculation - Function that takes zero arguments and returns an object (A {@link VNode} assumably) that can be cached.
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*/
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result(inputs: Array<Object>, calculation: () => Result):Result;
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}
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/**
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* Keeps an array of result objects synchronized with an array of source objects.
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* Mapping provides a {@link Mapping#map} function that updates the {@link Mapping#results}.
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* The {@link Mapping#map} function can be called multiple times and the results will get created, removed and updated accordingly.
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* A {@link Mapping} can be used to keep an array of components (objects with a `renderMaquette` method) synchronized with an array of data.
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* Instances of {@link Mapping} can be created using {@link module:maquette.createMapping}.
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*/
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export interface Mapping<Source, Target> {
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/**
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* The array of results. These results will be synchronized with the latest array of sources that were provided using {@link Mapping#map}.
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* @type {Object[]}
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*/
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results: Array<Target>;
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/**
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* Maps a new array of sources and updates {@link Mapping#results}.
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* @param {Object[]} newSources - The new array of sources.
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*/
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map(newSources: Array<Source>): void;
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}
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/**
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* Contains simple low-level utility functions to manipulate the real DOM. The singleton instance is available under {@link module:maquette.dom}.
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*/
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export interface MaquetteDom {
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/**
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* Appends a new childnode to the DOM which is generated from a {@link VNode}.
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
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* @param {Element} parentNode - The parent node for the new childNode.
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} that was created.
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*/
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append(parentNode: Element, vnode: VNode, projectionOptions?: ProjectionOptions): Projection;
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/**
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* Creates a real DOM tree from a {@link VNode}. The {@link Projection} object returned will contain the resulting DOM Node under the {@link Projection#domNode} property.
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} which contains the DOM Node that was created.
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*/
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create(vnode: VNode, projectionOptions?: ProjectionOptions): Projection;
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/**
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* Inserts a new DOM node which is generated from a {@link VNode}.
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
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* @param {Element} beforeNode - The node that the DOM Node is inserted before.
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} that was created.
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*/
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insertBefore(beforeNode: Element, vnode: VNode): Projection;
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/**
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* Merges a new DOM node which is generated from a {@link VNode} with an existing DOM Node.
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* This means that the virtual DOM and real DOM have one overlapping element.
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* Therefore the selector for the root {VNode} will be ignored, but its properties and children will be applied to the Element provided
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
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* @param {Element} domNode - The existing element to adopt as the root of the new virtual DOM. Existing attributes and childnodes are preserved.
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} that was created.
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*/
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merge(domNode: Element, vnode: VNode): Projection;
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}
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/**
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* Represents a {@link VNode} tree that has been rendered to a real DOM tree.
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*/
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export interface Projection {
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/**
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* Updates the projection with the new virtual DOM tree.
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* @param {VNode} updatedVnode - The updated virtual DOM tree. Note: The selector for the root of the tree must remain constant.
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*/
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update(updatedVnode:VNode): void;
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/**
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* The DOM node that is used as the root of this {@link Projection}.
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* @type {Element}
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*/
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domNode: Element;
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}
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/**
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* Used to create and update the DOM.
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* Use {@link Projector#append}, {@link Projector#merge}, {@link Projector#insertBefore} and {@link Projector#replace}
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* to create the DOM.
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* The `renderMaquetteFunction` callbacks will be called immediately to create the DOM. Afterwards, these functions
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* will be called again to update the DOM on the next animation-frame after:
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*
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* - The {@link Projector#scheduleRender} function was called
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* - An event handler (like `onclick`) on a rendered {@link VNode} was called.
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*
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* The projector stops when {@link Projector#stop} is called or when an error is thrown during rendering.
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* It is possible to use `window.onerror` to handle these errors.
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* Instances of {@link Projector} can be created using {@link module:maquette.createProjector}.
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*/
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export interface Projector {
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/**
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* Appends a new childnode to the DOM using the result from the provided `renderMaquetteFunction`.
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* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
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* @param {Element} parentNode - The parent node for the new childNode.
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* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
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*/
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append(parentNode: Element, renderMaquetteFunction: () => VNode): void;
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/**
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* Stops running the `renderMaquetteFunction` to update the DOM. The `renderMaquetteFunction` must have been
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* registered using [[append]], [[merge]], [[insertBefore]] or [[replace]].
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*
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* @returns The [[Projection]] which was created using this `renderMaquetteFunction`.
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* The [[Projection]] contains a reference to the DOM Node that was rendered.
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*/
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detach(renderMaquetteFunction: () => VNode): Projection;
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/**
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* Scans the document for `<script>` tags with `type="text/hyperscript"`.
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* The content of these scripts are registered as `renderMaquette` functions.
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* The result of evaluating these functions will be inserted into the DOM after the script.
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* These scripts can make use of variables that come from the `parameters` parameter.
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* @param {Element} rootNode - Element to start scanning at, example: `document.body`.
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* @param {Object} parameters - Variables to expose to the scripts. format: `{var1:value1, var2: value2}`
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*/
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evaluateHyperscript(rootNode: Element, parameters: {[index: string]: Object}): void;
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/**
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* Inserts a new DOM node using the result from the provided `renderMaquetteFunction`.
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* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
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* @param {Element} beforeNode - The node that the DOM Node is inserted before.
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* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
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*/
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insertBefore(beforeNode: Element, renderMaquetteFunction: () => VNode): void;
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/**
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* Merges a new DOM node using the result from the provided `renderMaquetteFunction` with an existing DOM Node.
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* This means that the virtual DOM and real DOM have one overlapping element.
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* Therefore the selector for the root {VNode} will be ignored, but its properties and children will be applied to the Element provided
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* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
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* @param {Element} domNode - The existing element to adopt as the root of the new virtual DOM. Existing attributes and childnodes are preserved.
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* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
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*/
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merge(domNode: Element, renderMaquetteFunction: () => VNode): void;
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/**
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* Replaces an existing DOM node with the result from the provided `renderMaquetteFunction`.
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* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
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* @param {Element} domNode - The DOM node to replace.
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* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
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*/
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replace(domNode: Element, renderMaquetteFunction: () => VNode): void;
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/**
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* Resumes the projector. Use this method to resume rendering after stop was called or an error occurred during rendering.
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*/
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resume(): void;
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/**
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* Instructs the projector to re-render to the DOM at the next animation-frame using the registered `renderMaquette` functions.
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* This method is automatically called for you when event-handlers that are registered in the {@link VNode}s are invoked.
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* You need to call this method for instance when timeouts expire or AJAX responses arrive.
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*/
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scheduleRender(): void;
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/**
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* Stops the projector. This means that the registered `renderMaquette` functions will not be called anymore.
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* Note that calling {@link Projector#stop} is not mandatory. A projector is a passive object that will get garbage collected as usual if it is no longer in scope.
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*/
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stop(): void;
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}
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}
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export = maquette;
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export as namespace maquette;
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