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41 lines
1.5 KiB
TypeScript
41 lines
1.5 KiB
TypeScript
import { Camera, Color, Object3D, Scene, Vector2, MeshBasicMaterial, ShaderMaterial, WebGLRenderTarget, IUniform, Matrix4 } from './three-core';
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import {Pass} from "./three-effectcomposer";
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export class OutlinePass extends Pass {
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constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
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selectedObjects: Object3D[];
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renderCamera: Camera;
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renderScene: Scene;
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visibleEdgeColor: Color;
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hiddenEdgeColor: Color;
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edgeGlow: number;
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usePatternTexture: boolean;
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edgeThickness: number;
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edgeStrength: number;
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downSampleRatio: number;
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pulsePeriod: number;
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resolution: Vector2;
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maskBufferMaterial: MeshBasicMaterial;
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prepareMaskMaterial: ShaderMaterial;
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renderTargetDepthBuffer: WebGLRenderTarget;
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renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
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renderTargetBlurBuffer1: WebGLRenderTarget;
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renderTargetBlurBuffer2: WebGLRenderTarget;
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edgeDetectionMaterial: ShaderMaterial;
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separableBlurMaterial: ShaderMaterial;
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overlayMaterial: ShaderMaterial;
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copyUniforms: { [uniform: string]: IUniform };
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materialCopy: ShaderMaterial;
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oldClearColor: Color;
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tempPulseColor1: Color;
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tempPulseColor2: Color;
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textureMatrix: Matrix4;
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static BlurDirectionX: Vector2;
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static BlurDirectionY: Vector2;
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dispose(): void;
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changeVisibilityOfSelectedObjects(bVisible: boolean): void;
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changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
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updateTextureMatrix(): void;
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}
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