mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
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Renamed namespace Chroma which contains all the types to chroma so it is merged with the exported variable chroma and the types are externally visible. Added corresponding test.
360 lines
13 KiB
TypeScript
360 lines
13 KiB
TypeScript
// Type definitions for Chroma.js 1.3
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// Project: https://github.com/gka/chroma.js
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// Definitions by: Sebastian Brückner <https://github.com/invliD>, Marcin Pacholec <https://github.com/mpacholec>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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/**
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* Chroma.js is a tiny library for all kinds of color conversions and color scales.
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*/
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declare namespace chroma {
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interface ColorSpaces {
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rgb: [number, number, number];
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rgba: [number, number, number, number];
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hsl: [number, number, number];
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hsv: [number, number, number];
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hsi: [number, number, number];
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lab: [number, number, number];
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lch: [number, number, number];
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hcl: [number, number, number];
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cmyk: [number, number, number, number];
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gl: [number, number, number, number];
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}
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interface ChromaStatic {
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/**
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* Creates a color from a string representation (as supported in CSS).
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* Creates a color from a number representation [0; 16777215]
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*
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* @param color The string to convert to a color.
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* @return the color object.
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*/
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(color: string | number): Color;
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/**
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* Create a color in the specified color space using a, b and c as values.
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*
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* @param a
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* @param b
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* @param c
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* @param colorSpace The color space to use. Defaults to "rgb".
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* @return the color object.
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*/
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(a: number, b: number, c: number, colorSpace?: keyof ColorSpaces): Color;
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(a: number, b: number, c: number, d: number, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Create a color in the specified color space using values.
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*
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* @param values An array of values (e.g. [r, g, b, a?]).
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* @param colorSpace The color space to use. Defaults to "rgb".
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* @return the color object.
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*/
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(values: number[], colorSpace?: keyof ColorSpaces): Color;
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/**
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* Create a color from a hex or string representation (as supported in CSS).
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*
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* This is an alias of chroma.css().
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*
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* @param color The string to convert to a color.
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* @return the color object.
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*/
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hex(color: string): Color;
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hsl(h: number, s: number, l: number): Color;
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hsv(h: number, s: number, v: number): Color;
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lab(lightness: number, a: number, b: number, alpha?: number): Color;
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lch(l: number, c: number, h: number): Color;
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rgb(r: number, g: number, b: number): Color;
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/**
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* GL is a variant of RGB(A), with the only difference that the components are normalized to the range of 0..1.
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*/
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gl(red: number, green: number, blue: number, alpha?: number): Color;
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/**
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* Returns a color from the color temperature scale.
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* light 2000K, bright sunlight 6000K.
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* Based on Neil Bartlett's implementation.
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* https://github.com/neilbartlett/color-temperature
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*/
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temperature(t: number): Color;
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/**
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* Mixes two colors. The mix ratio is a value between 0 and 1.
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* The color mixing produces different results based the color space used for interpolation.
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* @example chroma.mix('red', 'blue', 0.25) // => #bf0040
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* @example chroma.mix('red', 'blue', 0.5, 'hsl') // => #ff00ff
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*/
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mix(color1: string | Color, color2: string | Color, f?: number, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Alias for {@see mix}.
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*/
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interpolate(color1: string | Color, color2: string | Color, f?: number, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Similar to {@link mix}, but accepts more than two colors. Simple averaging of R,G,B components and the alpha
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* channel.
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*/
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average(colors: Array<string | Color>, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Blends two colors using RGB channel-wise blend functions.
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*/
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blend(color1: string | Color, color2: string | Color,
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blendMode: 'multiply' | 'darken' | 'lighten' | 'screen' | 'overlay' | 'burn' | 'dogde'): Color;
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/**
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* Returns a random color.
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*/
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random(): Color;
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/**
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* Computes the WCAG contrast ratio between two colors.
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* A minimum contrast of 4.5:1 is recommended {@link https://www.w3.org/TR/WCAG20-TECHS/G18.html}
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* to ensure that text is still readable against a background color.
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*/
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contrast(color1: string | Color, color2: string | Color): number;
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/**
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* Computes the eucledian distance between two colors in a given color space (default is 'lab').
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* {@link https://en.wikipedia.org/wiki/Euclidean_distance#Three_dimensions}
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*/
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distance(color1: string | Color, color2: string | Color, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Computes color difference {@link https://en.wikipedia.org/wiki/Color_difference#CMC_l:c_.281984.29} as
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* developed by the Colour Measurement Committee of the Society of Dyers and Colourists (CMC) in 1984.
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* The implementation is adapted from Bruce Lindbloom.
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* {@link https://web.archive.org/web/20160306044036/http://www.brucelindbloom.com/javascript/ColorDiff.js}
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* The parameters L (default 1) and C (default 1) are weighting factors for lightness and chromacity.
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*/
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deltaE(color1: string | Color, color2: string | Color, L?: number, C?: number): Color;
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/**
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* chroma.brewer is an map of ColorBrewer scales that are included in chroma.js for convenience.
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* chroma.scale uses the colors to construct.
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*/
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brewer: {
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OrRd: string[];
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PuBu: string[];
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BuPu: string[];
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Oranges: string[];
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BuGn: string[];
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YlOrBr: string[];
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YlGn: string[];
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Reds: string[];
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RdPu: string[];
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Greens: string[];
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YlGnBu: string[];
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Purples: string[];
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GnBu: string[];
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Greys: string[];
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YlOrRd: string[];
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PuRd: string[];
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Blues: string[];
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PuBuGn: string[];
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Spectral: string[];
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RdYlGn: string[];
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RdBu: string[];
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PiYG: string[];
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PRGn: string[];
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RdYlBu: string[];
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BrBG: string[];
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RdGy: string[];
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PuOr: string[];
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Set2: string[];
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Accent: string[];
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Set1: string[];
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Set3: string[];
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Dark2: string[];
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Paired: string[];
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Pastel2: string[];
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Pastel1: string[];
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};
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/**
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* Helper function that computes class breaks based on data.
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* Mode:
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* <li>equidistant <code>'e'</code> breaks are computed by dividing the total range of the data into n groups
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* of equal size.
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* <li>quantile <code>'q'</code> input domain is divided by quantile ranges.
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* <li>logarithmic <code>'l'</code> breaks are equidistant breaks but on a logarithmic scale.
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* <li>k-means <code>'k'</code> breaks use the 1-dimensional
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* [k-means clustering algorithm]{@link https://en.wikipedia.org/wiki/K-means_clustering} to find (roughly) n
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* groups of "similar" values. Note that this k-means implementation does not guarantee to find exactly n groups.
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*/
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limits(data: number[], mode: 'e' | 'q' | 'l' | 'k', c: number): number[];
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/**
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* Returns a function that
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* [bezier-interpolates]{@link https://www.vis4.net/blog/posts/mastering-multi-hued-color-scales/} between
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* colors in Lab space. The input range of the function is [0..1].
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* You can convert it to a scale instance by calling <code>chroma.bezier(...).scale()</code>
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*/
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bezier(colors: string[]): { (t: number): Color, scale(): Scale};
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scale(name: string | Color): Scale;
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scale(colors?: Array<string | Color>): Scale;
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cubehelix(): Cubehelix;
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cmyk(c: number, m: number, y: number, k: number): Color;
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css(col: string): Color;
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}
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type Color = {
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/**
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* Get and set the color opacity.
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*/
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alpha(a?: number): Color;
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darken(f?: number): Color;
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brighten(f?: number): Color;
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/**
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* Changes the saturation of a color by manipulating the Lch chromacity.
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*/
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saturate(s?: number): Color;
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/**
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* Similar to saturate, but the opposite direction.
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*/
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desaturate(s?: number): Color;
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/**
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* Changes a single channel and returns the result a new chroma object.
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* @example
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* // half Lab lightness
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* chroma('orangered').set('lab.l', '*0.5')
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* @example
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* // double Lch saturation
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* chroma('darkseagreen').set('lch.c', '*2')
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*/
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set(modechan: string, v: number | string): Color;
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/**
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* Returns a single channel value.
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* @see set
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*/
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get(modechan: string): number;
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/**
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* Relative brightness, according to the
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* [WCAG]{@link http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef} definition. Normalized to
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* 0 for darkest black and 1 for lightest white.
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*/
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luminance(): number;
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/**
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* Set luminance of color. The source color will be interpolated with black or white until the correct luminance is found.
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* The color space used defaults to RGB.
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*/
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luminance(l: number, colorSpace?: keyof ColorSpaces): Color;
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/**
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* Get color as hexadecimal string. E.g. '#ffa500'
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*/
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hex(): string;
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/**
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* Returns the named color. Falls back to hexadecimal RGB string, if the color isn't present.
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*/
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name(): string;
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/**
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* Returns a RGB() or HSL() string representation that can be used as CSS-color definition.
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* mode defaults to <code>'rgb'</code>
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*/
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css(mode?: 'hsl'): string;
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/**
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* Estimate the temperature in Kelvin of any given color, though this makes the only sense for colors from the
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* [temperature gradient]{@link ChromaStatic.temperature} above.
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*/
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temperature(): number;
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} & {
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[K in keyof ColorSpaces]: () => ColorSpaces[K];
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};
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interface Scale<OutType = Color> {
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(c: string[]): Scale;
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(value: number): OutType;
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domain(d?: number[], n?: number, mode?: string): this;
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mode(mode: keyof ColorSpaces): this;
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cache(use: boolean): boolean;
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correctLightness(enable?: boolean): this;
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padding(p: number | number[]): this;
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/**
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* You can call scale.colors(n) to quickly grab `c` equi-distant colors from a color scale. If called with no
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* arguments, scale.colors returns the original array of colors used to create the scale.
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*/
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colors(c?: number, format?: 'hex' | 'name'): string[];
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colors(c?: number, format?: null | 'alpha' | 'darken' | 'brighten' | 'saturate' | 'desaturate'): Color[];
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colors(c?: number, format?: 'luminance' | 'temperature'): number[];
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colors<K extends keyof ColorSpaces>(c?: number, format?: K): Array<ColorSpaces[K]>;
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/**
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* If you want the scale function to return a distinct set of colors instead of a continuous gradient, you can
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* use scale.classes. If you pass a number the scale will broken into equi-distant classes.
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* You can also define custom class breaks by passing them as array
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*/
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classes(c: number | number[]): this;
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/**
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* Set out format for scale() call. Passing null will result in a scale which outputs colors.
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*/
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out(format: null): Scale;
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out<K extends keyof ColorSpaces>(format: K): Scale<ColorSpaces[K]>;
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}
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interface Cubehelix {
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/**
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* Set start color for hue rotation, default=300
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*/
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start(s: number): Cubehelix;
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/**
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* number (and direction) of hue rotations (e.g. 1=360°, 1.5=`540°``), default=-1.5
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*/
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rotations(r: number): Cubehelix;
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/**
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* gamma factor can be used to emphasise low or high intensity values, default=1
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*/
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gamma(g: number): Cubehelix;
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/**
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* lightness range: default: [0,1] (black -> white)
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*/
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lightness(l: number[]): Cubehelix;
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/**
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* You can call cubehelix.scale() to use the cube-helix through the chroma.scale interface.
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*/
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scale(): Scale;
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}
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}
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declare var chroma: chroma.ChromaStatic;
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export = chroma;
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export as namespace chroma;
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