Files
DefinitelyTyped/physijs/tests/vehicle.ts
2014-11-02 21:13:02 +09:00

256 lines
8.0 KiB
TypeScript

/// <reference path="../../stats/stats.d.ts" />
/// <reference path="../physijs.d.ts" />
/// <reference path="../../threejs/three-projector.d.ts" />
var TWEEN: any;
var SimplexNoise: any;
Physijs.scripts.worker = '../physijs_worker.js';
Physijs.scripts.ammo = 'examples/js/ammo.js';
var initScene, render,
ground_material, box_material,
projector, renderer, render_stats, physics_stats, scene, ground, light, camera,
vehicle_body, vehicle;
initScene = function() {
projector = new THREE.Projector;
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
document.getElementById( 'viewport' ).appendChild( renderer.domElement );
render_stats = new Stats();
render_stats.domElement.style.position = 'absolute';
render_stats.domElement.style.top = '1px';
render_stats.domElement.style.zIndex = 100;
document.getElementById( 'viewport' ).appendChild( render_stats.domElement );
physics_stats = new Stats();
physics_stats.domElement.style.position = 'absolute';
physics_stats.domElement.style.top = '50px';
physics_stats.domElement.style.zIndex = 100;
document.getElementById( 'viewport' ).appendChild( physics_stats.domElement );
scene = new Physijs.Scene;
scene.setGravity(new THREE.Vector3( 0, -30, 0 ));
scene.addEventListener(
'update',
function() {
if ( input && vehicle ) {
if ( input.direction !== null ) {
input.steering += input.direction / 50;
if ( input.steering < -.6 ) input.steering = -.6;
if ( input.steering > .6 ) input.steering = .6;
}
vehicle.setSteering( input.steering, 0 );
vehicle.setSteering( input.steering, 1 );
if ( input.power === true ) {
vehicle.applyEngineForce( 300 );
} else if ( input.power === false ) {
vehicle.setBrake( 20, 2 );
vehicle.setBrake( 20, 3 );
} else {
vehicle.applyEngineForce( 0 );
}
}
scene.simulate( undefined, 2 );
physics_stats.update();
}
);
camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
1000
);
scene.add( camera );
// Light
light = new THREE.DirectionalLight( 0xFFFFFF );
light.position.set( 20, 20, -15 );
light.target.position.copy( scene.position );
light.castShadow = true;
light.shadowCameraLeft = -150;
light.shadowCameraTop = -150;
light.shadowCameraRight = 150;
light.shadowCameraBottom = 150;
light.shadowCameraNear = 20;
light.shadowCameraFar = 400;
light.shadowBias = -.0001
light.shadowMapWidth = light.shadowMapHeight = 2048;
light.shadowDarkness = .7;
scene.add( light );
var input;
// Materials
ground_material = Physijs.createMaterial(
new THREE.MeshLambertMaterial({ map: THREE.ImageUtils.loadTexture( 'images/rocks.jpg' ) }),
.8, // high friction
.4 // low restitution
);
ground_material.map.wrapS = ground_material.map.wrapT = THREE.RepeatWrapping;
ground_material.map.repeat.set( 3, 3 );
box_material = Physijs.createMaterial(
new THREE.MeshLambertMaterial({ map: THREE.ImageUtils.loadTexture( 'images/plywood.jpg' ) }),
.4, // low friction
.6 // high restitution
);
box_material.map.wrapS = ground_material.map.wrapT = THREE.RepeatWrapping;
box_material.map.repeat.set( .25, .25 );
// Ground
var NoiseGen = new SimplexNoise;
var ground_geometry = new THREE.PlaneGeometry( 300, 300, 100, 100 );
for ( var i = 0; i < ground_geometry.vertices.length; i++ ) {
var vertex = ground_geometry.vertices[i];
//vertex.y = NoiseGen.noise( vertex.x / 30, vertex.z / 30 ) * 1;
}
ground_geometry.computeFaceNormals();
ground_geometry.computeVertexNormals();
// If your plane is not square as far as face count then the HeightfieldMesh
// takes two more arguments at the end: # of x faces and # of z faces that were passed to THREE.PlaneMaterial
ground = new Physijs.HeightfieldMesh(
ground_geometry,
ground_material,
0 // mass
);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
scene.add( ground );
for ( i = 0; i < 50; i++ ) {
var size = Math.random() * 2 + .5;
var box = new Physijs.BoxMesh(
new THREE.BoxGeometry( size, size, size ),
box_material
);
box.castShadow = box.receiveShadow = true;
box.position.set(
Math.random() * 25 - 50,
5,
Math.random() * 25 - 50
);
scene.add( box )
}
var loader = new THREE.JSONLoader();
loader.load( "models/mustang.js", function( car, car_materials ) {
loader.load( "models/mustang_wheel.js", function( wheel, wheel_materials ) {
var mesh = new Physijs.BoxMesh(
car,
new THREE.MeshFaceMaterial( car_materials )
);
mesh.position.y = 2;
mesh.castShadow = mesh.receiveShadow = true;
vehicle = new Physijs.Vehicle(mesh, new Physijs.VehicleTuning(
10.88,
1.83,
0.28,
500,
10.5,
6000
));
scene.add( vehicle );
var wheel_material = new THREE.MeshFaceMaterial( wheel_materials );
for ( var i = 0; i < 4; i++ ) {
vehicle.addWheel(
wheel,
wheel_material,
new THREE.Vector3(
i % 2 === 0 ? -1.6 : 1.6,
-1,
i < 2 ? 3.3 : -3.2
),
new THREE.Vector3( 0, -1, 0 ),
new THREE.Vector3( -1, 0, 0 ),
0.5,
0.7,
i < 2 ? false : true
);
}
input = <any>{
power: null,
direction: null,
steering: 0
};
document.addEventListener('keydown', function( ev ) {
switch ( ev.keyCode ) {
case 37: // left
input.direction = 1;
break;
case 38: // forward
input.power = true;
break;
case 39: // right
input.direction = -1;
break;
case 40: // back
input.power = false;
break;
}
});
document.addEventListener('keyup', function( ev ) {
switch ( ev.keyCode ) {
case 37: // left
input.direction = null;
break;
case 38: // forward
input.power = null;
break;
case 39: // right
input.direction = null;
break;
case 40: // back
input.power = null;
break;
}
});
});
});
requestAnimationFrame( render );
scene.simulate();
};
render = function() {
requestAnimationFrame( render );
if ( vehicle ) {
camera.position.copy( vehicle.mesh.position ).add( new THREE.Vector3( 40, 25, 40 ) );
camera.lookAt( vehicle.mesh.position );
light.target.position.copy( vehicle.mesh.position );
light.position.addVectors( light.target.position, new THREE.Vector3( 20, 20, -15 ) );
}
renderer.render( scene, camera );
render_stats.update();
};
window.onload = initScene;