mirror of
https://github.com/zhigang1992/DefinitelyTyped.git
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420 lines
14 KiB
TypeScript
420 lines
14 KiB
TypeScript
// Type definitions for bull 3.0
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// Project: https://github.com/OptimalBits/bull
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// Definitions by: Bruno Grieder <https://github.com/bgrieder>
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// Cameron Crothers <https://github.com/JProgrammer>
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// Marshall Cottrell <https://github.com/marshall007>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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import * as Redis from "ioredis";
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/**
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* This is the Queue constructor.
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* It creates a new Queue that is persisted in Redis.
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* Everytime the same queue is instantiated it tries to process all the old jobs that may exist from a previous unfinished session.
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*/
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declare const Bull: {
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// tslint:disable:unified-signatures
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(queueName: string, opts?: Bull.QueueOptions): Bull.Queue;
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(queueName: string, url?: string): Bull.Queue;
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new (queueName: string, opts?: Bull.QueueOptions): Bull.Queue;
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new (queueName: string, url?: string): Bull.Queue;
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// tslint:enable:unified-signatures
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};
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declare namespace Bull {
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interface QueueOptions {
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/**
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* Options passed directly to the `ioredis` constructor
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*/
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redis?: Redis.RedisOptions;
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/**
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* When specified, the `Queue` will use this function to create new `ioredis` client connections.
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* This is useful if you want to re-use connections.
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*/
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createClient?(type: 'client' | 'subscriber', redisOpts?: Redis.RedisOptions): Redis.Redis;
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/**
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* Prefix to use for all redis keys
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*/
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prefix?: string;
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settings?: AdvancedSettings;
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}
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interface AdvancedSettings {
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/**
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* Key expiration time for job locks
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*/
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lockDuration?: number;
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/**
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* How often check for stalled jobs (use 0 for never checking)
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*/
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stalledInterval?: number;
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/**
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* Max amount of times a stalled job will be re-processed
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*/
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maxStalledCount?: number;
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/**
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* Poll interval for delayed jobs and added jobs
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*/
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guardInterval?: number;
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/**
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* Delay before processing next job in case of internal error
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*/
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retryProcessDelay?: number;
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}
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type DoneCallback = (error?: Error | null, value?: any) => void;
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type JobId = number | string;
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interface Job {
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id: JobId;
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/**
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* The custom data passed when the job was created
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*/
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data: any;
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/**
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* Report progress on a job
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*/
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progress(value: any): Promise<void>;
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/**
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* Removes a job from the queue and from any lists it may be included in.
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* @returns {Promise} A promise that resolves when the job is removed.
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*/
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remove(): Promise<void>;
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/**
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* Re-run a job that has failed.
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* @returns {Promise} A promise that resolves when the job is scheduled for retry.
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*/
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retry(): Promise<void>;
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/**
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* Returns a promise the resolves when the job has been finished.
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* TODO: Add a watchdog to check if the job has finished periodically.
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* since pubsub does not give any guarantees.
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*/
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finished(): Promise<void>;
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/**
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* Promotes a job that is currently "delayed" to the "waiting" state and executed as soon as possible.
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*/
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promote(): Promise<void>;
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}
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type JobStatus = 'completed' | 'waiting' | 'active' | 'delayed' | 'failed';
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interface BackoffOptions {
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/**
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* Backoff type, which can be either `fixed` or `exponential`
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*/
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type: 'fixed' | 'exponential';
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/**
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* Backoff delay, in milliseconds
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*/
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delay: number;
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}
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interface RepeatOptions {
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/**
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* Cron pattern specifying when the job should execute
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*/
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cron: string;
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/**
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* Timezone
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*/
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tz?: string;
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/**
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* End date when the repeat job should stop repeating
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*/
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endDate?: Date | string | number;
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}
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interface JobOptions {
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/**
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* Optional priority value. ranges from 1 (highest priority) to MAX_INT (lowest priority).
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* Note that using priorities has a slight impact on performance, so do not use it if not required
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*/
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priority?: number;
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/**
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* An amount of miliseconds to wait until this job can be processed.
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* Note that for accurate delays, both server and clients should have their clocks synchronized. [optional]
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*/
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delay?: number;
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/**
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* The total number of attempts to try the job until it completes
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*/
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attempts?: number;
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/**
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* Repeat job according to a cron specification
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*/
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repeat?: RepeatOptions;
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/**
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* Backoff setting for automatic retries if the job fails
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*/
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backoff?: number | BackoffOptions;
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/**
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* A boolean which, if true, adds the job to the right
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* of the queue instead of the left (default false)
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*/
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lifo?: boolean;
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/**
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* The number of milliseconds after which the job should be fail with a timeout error
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*/
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timeout?: number;
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/**
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* Override the job ID - by default, the job ID is a unique
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* integer, but you can use this setting to override it.
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* If you use this option, it is up to you to ensure the
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* jobId is unique. If you attempt to add a job with an id that
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* already exists, it will not be added.
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*/
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jobId?: JobId;
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/**
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* A boolean which, if true, removes the job when it successfully completes.
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* Default behavior is to keep the job in the completed set.
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*/
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removeOnComplete?: boolean;
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/**
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* A boolean which, if true, removes the job when it fails after all attempts
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* Default behavior is to keep the job in the completed set.
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*/
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removeOnFail?: boolean;
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}
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interface JobCounts {
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wait: number;
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active: number;
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completed: number;
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failed: number;
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delayed: number;
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}
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interface Queue {
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/**
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* Returns a promise that resolves when Redis is connected and the queue is ready to accept jobs.
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* This replaces the `ready` event emitted on Queue in previous verisons.
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*/
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isReady(): Promise<this>;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* The done callback can be called with an Error instance, to signal that the job did not complete successfully,
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* or with a result as second argument as second argument (e.g.: done(null, result);) when the job is successful.
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* Errors will be passed as a second argument to the "failed" event;
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* results, as a second argument to the "completed" event.
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*
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* concurrency: Bull will then call you handler in parallel respecting this max number.
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*/
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process(concurrency: number, callback: (job: Job, done: DoneCallback) => void): void;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* The done callback can be called with an Error instance, to signal that the job did not complete successfully,
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* or with a result as second argument as second argument (e.g.: done(null, result);) when the job is successful.
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* Errors will be passed as a second argument to the "failed" event;
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* results, as a second argument to the "completed" event.
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*/
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process(callback: (job: Job, done: DoneCallback) => void): void;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* A promise must be returned to signal job completion.
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* If the promise is rejected, the error will be passed as a second argument to the "failed" event.
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* If it is resolved, its value will be the "completed" event's second argument.
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*
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* concurrency: Bull will then call you handler in parallel respecting this max number.
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*/
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process(concurrency: number, callback: (job: Job) => void): Promise<any>;
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/**
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* Defines a processing function for the jobs placed into a given Queue.
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*
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* The callback is called everytime a job is placed in the queue.
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* It is passed an instance of the job as first argument.
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*
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* A promise must be returned to signal job completion.
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* If the promise is rejected, the error will be passed as a second argument to the "failed" event.
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* If it is resolved, its value will be the "completed" event's second argument.
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*/
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process(callback: (job: Job) => void): Promise<any>;
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/**
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* Creates a new job and adds it to the queue.
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* If the queue is empty the job will be executed directly,
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* otherwise it will be placed in the queue and executed as soon as possible.
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*/
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add(data: any, opts?: JobOptions): Promise<Job>;
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/**
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* Returns a promise that resolves when the queue is paused.
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* The pause is global, meaning that all workers in all queue instances for a given queue will be paused.
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* A paused queue will not process new jobs until resumed,
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* but current jobs being processed will continue until they are finalized.
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*
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* Pausing a queue that is already paused does nothing.
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*/
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pause(): Promise<void>;
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/**
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* Returns a promise that resolves when the queue is resumed after being paused.
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* The resume is global, meaning that all workers in all queue instances for a given queue will be resumed.
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*
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* Resuming a queue that is not paused does nothing.
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*/
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resume(): Promise<void>;
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/**
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* Returns a promise that returns the number of jobs in the queue, waiting or paused.
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* Since there may be other processes adding or processing jobs, this value may be true only for a very small amount of time.
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*/
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count(): Promise<number>;
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/**
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* Empties a queue deleting all the input lists and associated jobs.
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*/
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empty(): Promise<void>;
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/**
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* Closes the underlying redis client. Use this to perform a graceful shutdown.
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*
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* `close` can be called from anywhere, with one caveat:
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* if called from within a job handler the queue won't close until after the job has been processed
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*/
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close(): Promise<void>;
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/**
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* Returns a promise that will return the job instance associated with the jobId parameter.
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* If the specified job cannot be located, the promise callback parameter will be set to null.
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*/
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getJob(jobId: JobId): Promise<Job>;
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/**
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* Returns a promise that resolves with the job counts for the given queue
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*/
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getJobCounts(): Promise<JobCounts>;
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/**
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* Tells the queue remove all jobs created outside of a grace period in milliseconds.
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* You can clean the jobs with the following states: completed, waiting, active, delayed, and failed.
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*/
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clean(grace: number, status?: JobStatus, limit?: number): Promise<Job[]>;
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// tslint:disable:unified-signatures
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/**
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* Listens to queue events
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*/
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on(event: string, callback: (...args: any[]) => void): this;
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/**
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* An error occured
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*/
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on(event: 'error', callback: ErrorEventCallback): this;
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/**
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* A job has started. You can use `jobPromise.cancel()` to abort it
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*/
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on(event: 'active', callback: ActiveEventCallback): this;
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/**
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* A job has been marked as stalled.
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* This is useful for debugging job workers that crash or pause the event loop.
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*/
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on(event: 'stalled', callback: StalledEventCallback): this;
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/**
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* A job's progress was updated
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*/
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on(event: 'progress', callback: ProgressEventCallback): this;
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/**
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* A job successfully completed with a `result`
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*/
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on(event: 'completed', callback: CompletedEventCallback): this;
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/**
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* A job failed with `err` as the reason
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*/
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on(event: 'failed', callback: FailedEventCallback): this;
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/**
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* The queue has been paused
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*/
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on(event: 'paused', callback: EventCallback): this;
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/**
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* The queue has been resumed
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*/
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on(event: 'resumed', callback: EventCallback): this;
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/**
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* Old jobs have been cleaned from the queue.
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* `jobs` is an array of jobs that were removed, and `type` is the type of those jobs.
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*
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* @see Queue#clean() for details
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*/
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on(event: 'cleaned', callback: CleanedEventCallback): this;
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// tslint:enable:unified-signatures
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}
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type EventCallback = () => void;
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type ErrorEventCallback = (error: Error) => void;
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interface JobPromise {
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/**
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* Abort this job
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*/
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cancel(): void;
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}
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type ActiveEventCallback = (job: Job, jobPromise?: JobPromise) => void;
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type StalledEventCallback = (job: Job) => void;
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type ProgressEventCallback = (job: Job, progress: any) => void;
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type CompletedEventCallback = (job: Job, result: any) => void;
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type FailedEventCallback = (job: Job, error: Error) => void;
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type CleanedEventCallback = (jobs: Job[], status: JobStatus) => void;
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}
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export = Bull;
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