/// import b2Common = Box2D.Common; import b2Math = Box2D.Common.Math; import b2Collision = Box2D.Collision; import b2Shapes = Box2D.Collision.Shapes; import b2Dynamics = Box2D.Dynamics; import b2Contacts = Box2D.Dynamics.Contacts; import b2Controllers = Box2D.Dynamics.Controllers; import b2Joints = Box2D.Dynamics.Joints; var w1 = new Box2D.Dynamics.b2World(new Box2D.Common.Math.b2Vec2(0, 10), true); var w2 = new b2Dynamics.b2World(new b2Math.b2Vec2(0, 10), true); var debugDraw = new Box2D.Dynamics.b2DebugDraw(); debugDraw.SetSprite((document.getElementsByTagName("canvas")[0]).getContext("2d"));