typo fix in class names (b2Pully to b2Pulley)

This commit is contained in:
Marc-André Jalette
2017-11-07 11:25:22 -05:00
committed by GitHub
parent 3e00052391
commit b739873dd4

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@@ -5147,7 +5147,7 @@ declare namespace Box2D.Dynamics.Joints {
/**
* The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio length2 <= constant Yes, the force transmitted is scaled by the ratio. The pulley also enforces a maximum length limit on both sides. This is useful to prevent one side of the pulley hitting the top.
**/
export class b2PullyJoint extends b2Joint {
export class b2PulleyJoint extends b2Joint {
/**
* Get the anchor point on bodyA in world coordinates.
@@ -5207,7 +5207,7 @@ declare namespace Box2D.Dynamics.Joints {
/**
* Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, max lengths for each side, and a pulley ratio.
**/
export class b2PullyJointDef extends b2JointDef {
export class b2PulleyJointDef extends b2JointDef {
/**
* The first ground anchor in world coordinates. This point never moves.