From ad8d4fc374e149b8b8fd7cb8e5cc41ed3f0d1147 Mon Sep 17 00:00:00 2001 From: Clark Stevenson Date: Mon, 11 Sep 2017 20:01:14 +0100 Subject: [PATCH] Minor Pixi.js updates to v4.5.5 --- types/pixi.js/index.d.ts | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/types/pixi.js/index.d.ts b/types/pixi.js/index.d.ts index 7273b6208f..dd0cf108df 100644 --- a/types/pixi.js/index.d.ts +++ b/types/pixi.js/index.d.ts @@ -421,7 +421,7 @@ declare namespace PIXI { protected _cr?: number; protected _cy?: number; protected _sy?: number; - protected _nsx?: number; + protected _sx?: number; protected _cx?: number; updateSkew(): void; @@ -941,7 +941,7 @@ declare namespace PIXI { CONTEXT_UID: number; state?: WebGLState; renderingToScreen: boolean; - boundTextures: Texture[]; + boundTextures: BaseTexture[]; filterManager: FilterManager; textureManager?: TextureManager; textureGC?: TextureGarbageCollector; @@ -1159,6 +1159,9 @@ declare namespace PIXI { stencilMaskStack: Graphics[]; + protected _useCurrent(): void; + protected _getBitwiseMask(): number; + setMaskStack(stencilMasStack: Graphics[]): void; pushStencil(graphics: Graphics): void; popStencil(): void; @@ -1183,7 +1186,7 @@ declare namespace PIXI { constructor(vertexSrc?: string, fragmentSrc?: string, uniforms?: UniformDataMap); protected _blendMode: number; - vertextSrc?: string; + vertexSrc?: string; fragmentSrc: string; blendMode: number; protected uniformData: UniformDataMap; @@ -1378,6 +1381,8 @@ declare namespace PIXI { fontVariant: string; protected _fontWeight: string; fontWeight: string; + protected _leading: number; + leading: number; protected _letterSpacing: number; letterSpacing: number; protected _lineHeight: number; @@ -1400,7 +1405,6 @@ declare namespace PIXI { wordWrap: boolean; protected _wordWrapWidth: number; wordWrapWidth: number; - leading: number; toFontString(): string; } class TextMetrics { @@ -1859,6 +1863,7 @@ declare namespace PIXI { tilePosition: Point | ObservablePoint; multiplyUvs(uvs: Float32Array, out: Float32Array): Float32Array; + protected _textureDirtyFlag: boolean; protected _onTextureUpdate(): void; protected _renderWebGL(renderer: WebGLRenderer): void; protected _renderCanvas(renderer: CanvasRenderer): void;