From b739873dd4952ecc78feca47cd3e1f8a3f7039d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marc-Andr=C3=A9=20Jalette?= Date: Tue, 7 Nov 2017 11:25:22 -0500 Subject: [PATCH] typo fix in class names (b2Pully to b2Pulley) --- types/box2d/index.d.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/types/box2d/index.d.ts b/types/box2d/index.d.ts index 77a132592e..d17eb2c8f6 100644 --- a/types/box2d/index.d.ts +++ b/types/box2d/index.d.ts @@ -5147,7 +5147,7 @@ declare namespace Box2D.Dynamics.Joints { /** * The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio length2 <= constant Yes, the force transmitted is scaled by the ratio. The pulley also enforces a maximum length limit on both sides. This is useful to prevent one side of the pulley hitting the top. **/ - export class b2PullyJoint extends b2Joint { + export class b2PulleyJoint extends b2Joint { /** * Get the anchor point on bodyA in world coordinates. @@ -5207,7 +5207,7 @@ declare namespace Box2D.Dynamics.Joints { /** * Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, max lengths for each side, and a pulley ratio. **/ - export class b2PullyJointDef extends b2JointDef { + export class b2PulleyJointDef extends b2JointDef { /** * The first ground anchor in world coordinates. This point never moves.