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three: Update as much as possible to r73
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@@ -54,7 +54,7 @@
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// Cubes
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var geometry2 = new THREE.BoxGeometry(50, 50, 50);
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var material2 = new THREE.MeshLambertMaterial({ color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 });
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var material2 = new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 });
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for (var i = 0; i < 100; i++) {
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@@ -54,7 +54,7 @@
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loader = new THREE.JSONLoader();
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loader.load('obj/WaltHeadLo.js', function (geometry) {
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mesh = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({ color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 }));
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mesh = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }));
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scene.add(mesh);
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});
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@@ -52,8 +52,8 @@
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new THREE.MeshBasicMaterial({ color: 0x00ffff, wireframe: true, side: THREE.DoubleSide }),
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new THREE.MeshBasicMaterial({ color: 0xff0000, blending: THREE.AdditiveBlending }),
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new THREE.MeshLambertMaterial({ color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 }),
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new THREE.MeshLambertMaterial({ color: 0xffffff, shading: THREE.SmoothShading, overdraw: 0.5 }),
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new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }),
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new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }),
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new THREE.MeshDepthMaterial({ overdraw: 0.5 }),
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new THREE.MeshNormalMaterial({ overdraw: 0.5 }),
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new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture('textures/land_ocean_ice_cloud_2048.jpg') }),
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@@ -54,20 +54,20 @@
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texture.needsUpdate = true;
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materials.push(new THREE.MeshLambertMaterial({ map: texture, transparent: true }));
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materials.push(new THREE.MeshLambertMaterial({ color: 0xdddddd, shading: THREE.FlatShading }));
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materials.push(new THREE.MeshLambertMaterial({ color: 0xdddddd }));
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materials.push(new THREE.MeshPhongMaterial({ color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading }));
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materials.push(new THREE.MeshNormalMaterial());
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materials.push(new THREE.MeshBasicMaterial({ color: 0xffaa00, transparent: true, blending: THREE.AdditiveBlending }));
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//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );
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materials.push(new THREE.MeshLambertMaterial({ color: 0xdddddd, shading: THREE.SmoothShading }));
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materials.push(new THREE.MeshLambertMaterial({ color: 0xdddddd }));
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materials.push(new THREE.MeshPhongMaterial({ color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading, map: texture, transparent: true }));
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materials.push(new THREE.MeshNormalMaterial({ shading: THREE.SmoothShading }));
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materials.push(new THREE.MeshBasicMaterial({ color: 0xffaa00, wireframe: true }));
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materials.push(new THREE.MeshDepthMaterial());
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materials.push(new THREE.MeshLambertMaterial({ color: 0x666666, emissive: 0xff0000, shading: THREE.SmoothShading }));
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materials.push(new THREE.MeshLambertMaterial({ color: 0x666666, emissive: 0xff0000 }));
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materials.push(new THREE.MeshPhongMaterial({ color: 0x000000, specular: 0x666666, emissive: 0xff0000, shininess: 10, shading: THREE.SmoothShading, opacity: 0.9, transparent: true }));
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materials.push(new THREE.MeshBasicMaterial({ map: texture, transparent: true }));
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606
threejs/three.d.ts
vendored
606
threejs/three.d.ts
vendored
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