// // CEViewController.m // RoundProgress // // Created by Renaud Pradenc on 25/05/12. // Copyright (c) 2012 Céroce. All rights reserved. // #import "CEViewController.h" @interface CEViewController () { } @end @implementation CEViewController @synthesize progressView; @synthesize progressSlider; @synthesize playPauseButton; @synthesize player; - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.player = [[[CEPlayer alloc] init] autorelease]; self.player.delegate = self; UIColor *tintColor = [UIColor orangeColor]; [[UISlider appearance] setMinimumTrackTintColor:tintColor]; [[CERoundProgressView appearance] setTintColor:tintColor]; self.progressView.trackColor = [UIColor colorWithWhite:0.80 alpha:1.0]; self.progressView.startAngle = (3.0*M_PI)/2.0; } - (void)viewDidUnload { [self setProgressView:nil]; [self setProgressSlider:nil]; [self setPlayPauseButton:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (void)dealloc { [progressView release]; [progressSlider release]; self.player = nil; [playPauseButton release]; [super dealloc]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)progressSlider:(UISlider *)sender { self.player.position = sender.value; self.progressView.progress = sender.value; } - (IBAction)playPauseButton:(UIButton *)sender { if(sender.selected) // Shows the Pause symbol { sender.selected = NO; [self.player pause]; } else // Shows the Play symbol { sender.selected = YES; [self.player play]; } } // MARK: CEPlayerDelegate methods - (void) player:(CEPlayer *)player didReachPosition:(float)position { self.progressView.progress = position; self.progressSlider.value = position; } - (void) playerDidStop:(CEPlayer *)player { self.playPauseButton.selected = NO; self.progressView.progress = 0.0; self.progressSlider.value = 0.0; } @end