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<section>
<h3>Quick Start</h3>
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Getting Started
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Philosophy
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Installation
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References
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<h3>Core Concepts</h3>
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Intelligent Preloading
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Subclassing
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Layout Engine
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<h3>Node Containers</h3>
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ASViewController
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ASPagerNode
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ASCollectionNode
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ASTableNode
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<h3>Nodes</h3>
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ASDisplayNode
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ASCellNode
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ASTextCellNode
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<li>
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ASControlNode
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ASButtonNode
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ASTextNode
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ASEditableTextNode
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ASImageNode
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ASNetworkImageNode
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ASMapNode
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ASVideoNode
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ASScrollNode
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<h3>Layout Engine</h3>
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Layout Basics
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Layout Containers
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Layout Examples
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Layout Debugging
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Layout Options
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<section>
<h3>Optimizations</h3>
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Layer Backing
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Synchronous Concurrency
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Subtree Rasterization
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Drawing Priority
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</section>
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<h3>Conveniences</h3>
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Hit Test Slop
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Image Modification Blocks
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Placeholder Fade Duration
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<h3>Debug Tools</h3>
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Image Scaling
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Hit Test Visualization
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Range Visualization
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<article class='withtoc'>
<h1>
Installation
<a class="edit-page-link" href="https://github.com/facebook/asyncdisplaykit/tree/gh-pages/_docs/installation.md" target="_blank">Edit on GitHub</a>
</h1>
<p></p>
<h3>CocoaPods</h3>
<p>ASDK is available on <a href="http://cocoapods.org">CocoaPods</a>. Add the following to your Podfile:</p>
<div class="highlight"><pre><code class="language-objective-c" data-lang="objective-c"><span class="n">pod</span> <span class="err">&#39;</span><span class="n">AsyncDisplayKit</span><span class="err">&#39;</span>
</code></pre></div>
<p>ASDK can also be used as a regular static library: </p>
<p>Copy the project to your codebase manually, adding <code>AsyncDisplayKit.xcodeproj</code> to your workspace. Add <code>libAsyncDisplayKit.a</code>, AssetsLibrary, and Photos to the &quot;Link Binary With Libraries&quot; build phase. Include <code>-lc++ -ObjC</code> in your project linker flags.</p>
<p>Import the framework header, or create an <a href="https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html">Objective-C bridging header</a> if you&#39;re using <strong>Swift</strong>:</p>
<div class="highlight"><pre><code class="language-objective-c" data-lang="objective-c"><span class="cp">#import &lt;AsyncDisplayKit/AsyncDisplayKit.h&gt;</span>
</code></pre></div>
<h3>Carthage</h3>
<p>ASDK is available through <a href="https://github.com/Carthage/Carthage">Carthage</a>. Add the following to your Cartfile:</p>
<div class="highlight"><pre><code class="language-objective-c" data-lang="objective-c"><span class="n">github</span> <span class="s">&quot;facebook/AsyncDisplayKit&quot;</span>
</code></pre></div>
<p>Run carthage update in Terminal and to fetch and build the ASDK library. This will create a folder named Carthage in your apps root folder. In that folder there will be a Build folder from where you have to drag the frameworks you want to use into the “Linked Frameworks and Libraries” section in Xcode.</p>
<p>Learn more about <a href="https://github.com/Carthage/Carthage/blob/master/README.md">Carthage</a>.</p>
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