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AsyncDisplayKit/AsyncDisplayKit/Layout/ASLayoutable.mm
2016-03-31 20:43:20 -07:00

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//
// ASLayoutablePrivate.mm
// AsyncDisplayKit
//
// Created by Huy Nguyen on 3/27/16.
// Copyright © 2016 Facebook. All rights reserved.
//
#import "ASLayoutablePrivate.h"
#import "ASInternalHelpers.h"
#import "ASEnvironmentInternal.h"
#import "ASDisplayNodeInternal.h"
#import "ASTextNode.h"
#import "ASLayoutSpec.h"
#import "pthread.h"
#import <map>
#import <iterator>
#import "ASThread.h"
int32_t const ASLayoutableContextInvalidTransitionID = 0;
int32_t const ASLayoutableContextDefaultTransitionID = ASLayoutableContextInvalidTransitionID + 1;
static inline ASLayoutableContext _ASLayoutableContextMake(int32_t transitionID, BOOL needsVisualizeNode)
{
struct ASLayoutableContext context;
context.transitionID = transitionID;
context.needsVisualizeNode = needsVisualizeNode;
return context;
}
static inline BOOL _IsValidTransitionID(int32_t transitionID)
{
return transitionID > ASLayoutableContextInvalidTransitionID;
}
struct ASLayoutableContext const ASLayoutableContextNull = _ASLayoutableContextMake(ASLayoutableContextInvalidTransitionID, NO);
BOOL ASLayoutableContextIsNull(struct ASLayoutableContext context)
{
return !_IsValidTransitionID(context.transitionID);
}
ASLayoutableContext ASLayoutableContextMake(int32_t transitionID, BOOL needsVisualizeNode)
{
NSCAssert(_IsValidTransitionID(transitionID), @"Invalid transition ID");
return _ASLayoutableContextMake(transitionID, needsVisualizeNode);
}
// Note: This is a non-recursive static lock. If it needs to be recursive, use ASDISPLAYNODE_MUTEX_RECURSIVE_INITIALIZER
static ASDN::StaticMutex _layoutableContextLock = ASDISPLAYNODE_MUTEX_INITIALIZER;
static std::map<mach_port_t, ASLayoutableContext> layoutableContextMap;
static inline mach_port_t ASLayoutableGetCurrentContextKey()
{
return pthread_mach_thread_np(pthread_self());
}
void ASLayoutableSetCurrentContext(struct ASLayoutableContext context)
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
layoutableContextMap[key] = context;
}
struct ASLayoutableContext ASLayoutableGetCurrentContext()
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
const auto it = layoutableContextMap.find(key);
if (it != layoutableContextMap.end()) {
// Found an interator with above key. "it->first" is the key itself, "it->second" is the context value.
return it->second;
}
return ASLayoutableContextNull;
}
void ASLayoutableClearCurrentContext()
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
layoutableContextMap.erase(key);
}
/**
* Given an id<ASLayoutable>, set up layout options that are intrinsically defined by the layoutable.
*
* While this could be done in the layoutable object itself, moving the logic into this helper function
* allows a custom spec to set up defaults without needing to alter the layoutable itself. For example,
* image you were creating a custom baseline spec that needed ascender/descender. To assign values automatically
* when a text node's attribute string is set, you would need to subclass ASTextNode and assign the values in the
* override of setAttributeString. However, assigning the defaults via this function allows you to create a
* custom spec without the need to create a subclass of ASTextNode.
*
* @param layoutable The layoutable object to inspect for default intrinsic layout option values
*/
void ASLayoutableSetValuesForLayoutable(id<ASLayoutable> layoutable)
{
//ASDN::MutexLocker l(_propertyLock);
if ([layoutable isKindOfClass:[ASDisplayNode class]]) {
ASDisplayNode *displayNode = (ASDisplayNode *)layoutable;
displayNode.sizeRange = ASRelativeSizeRangeMake(ASRelativeSizeMakeWithCGSize(displayNode.preferredFrameSize), ASRelativeSizeMakeWithCGSize(displayNode.preferredFrameSize));
if ([layoutable isKindOfClass:[ASTextNode class]]) {
ASTextNode *textNode = (ASTextNode *)layoutable;
NSAttributedString *attributedString = textNode.attributedString;
if (attributedString.length > 0) {
CGFloat screenScale = ASScreenScale();
textNode.ascender = round([[attributedString attribute:NSFontAttributeName atIndex:0 effectiveRange:NULL] ascender] * screenScale)/screenScale;
textNode.descender = round([[attributedString attribute:NSFontAttributeName atIndex:attributedString.length - 1 effectiveRange:NULL] descender] * screenScale)/screenScale;
}
}
}
}
#pragma mark - ASLayoutOptionsForwarding
/**
* Both an ASDisplayNode and an ASLayoutSpec conform to ASLayoutable. There are several properties
* in ASLayoutable that are used when a node or spec is used in a layout spec.
* These properties are provided for convenience, as they are forwards to the node or spec's
* properties. Instead of duplicating the property forwarding in both classes, we
* create a define that allows us to easily implement the forwards in one place.
*
* If you create a custom layout spec, we recommend this stragety if you decide to extend
* ASDisplayNode and ASLayoutSpec to provide convenience properties for any options that your
* layoutSpec may require.
*/
#define ASEnvironmentLayoutOptionsForwarding \
- (ASEnvironmentLayoutOptionsState *)layoutOptionsState\
{\
return &(self.environmentCollection->layoutOptionsState);\
}\
- (void)propagateUpLayoutOptionsState\
{\
id<ASEnvironment> parent = [self parent];\
if (![parent supportsMultipleChildren]) {\
ASEnvironmentStatePropagateUp(parent, self.environmentCollection->layoutOptionsState);\
}\
}\
\
- (CGFloat)spacingAfter\
{\
return self.layoutOptionsState->spacingAfter;\
}\
\
- (void)setSpacingAfter:(CGFloat)spacingAfter\
{\
self.layoutOptionsState->spacingAfter = spacingAfter;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)spacingBefore\
{\
return self.layoutOptionsState->spacingBefore;\
}\
\
- (void)setSpacingBefore:(CGFloat)spacingBefore\
{\
self.layoutOptionsState->spacingBefore = spacingBefore;\
[self propagateUpLayoutOptionsState];\
}\
\
- (BOOL)flexGrow\
{\
return self.layoutOptionsState->flexGrow;\
}\
\
- (void)setFlexGrow:(BOOL)flexGrow\
{\
self.layoutOptionsState->flexGrow = flexGrow;\
[self propagateUpLayoutOptionsState];\
}\
\
- (BOOL)flexShrink\
{\
return self.layoutOptionsState->flexShrink;\
}\
\
- (void)setFlexShrink:(BOOL)flexShrink\
{\
self.layoutOptionsState->flexShrink = flexShrink;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASRelativeDimension)flexBasis\
{\
return self.layoutOptionsState->flexBasis;\
}\
\
- (void)setFlexBasis:(ASRelativeDimension)flexBasis\
{\
self.layoutOptionsState->flexBasis = flexBasis;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASStackLayoutAlignSelf)alignSelf\
{\
return self.layoutOptionsState->alignSelf;\
}\
\
- (void)setAlignSelf:(ASStackLayoutAlignSelf)alignSelf\
{\
self.layoutOptionsState->alignSelf = alignSelf;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)ascender\
{\
return self.layoutOptionsState->ascender;\
}\
\
- (void)setAscender:(CGFloat)ascender\
{\
self.layoutOptionsState->ascender = ascender;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)descender\
{\
return self.layoutOptionsState->descender;\
}\
\
- (void)setDescender:(CGFloat)descender\
{\
self.layoutOptionsState->descender = descender;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASRelativeSizeRange)sizeRange\
{\
return self.layoutOptionsState->sizeRange;\
}\
\
- (void)setSizeRange:(ASRelativeSizeRange)sizeRange\
{\
self.layoutOptionsState->sizeRange = sizeRange;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGPoint)layoutPosition\
{\
return self.layoutOptionsState->layoutPosition;\
}\
\
- (void)setLayoutPosition:(CGPoint)layoutPosition\
{\
self.layoutOptionsState->layoutPosition = layoutPosition;\
[self propagateUpLayoutOptionsState];\
}\
@implementation ASDisplayNode(ASLayoutOptionsForwarding)
ASEnvironmentLayoutOptionsForwarding
@end
@implementation ASLayoutSpec(ASLayoutOptionsForwarding)
ASEnvironmentLayoutOptionsForwarding
@end