Files
AsyncDisplayKit/examples/Swift/Sample/ViewController.swift
2016-09-24 12:31:18 -04:00

146 lines
4.8 KiB
Swift

//
// ViewController.swift
// Sample
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
import UIKit
import AsyncDisplayKit
final class ViewController: ASViewController<ASTableNode>, ASTableDataSource, ASTableDelegate {
struct State {
var itemCount: Int
var fetchingMore: Bool
static let empty = State(itemCount: 20, fetchingMore: false)
}
enum Action {
case beginBatchFetch
case endBatchFetch(resultCount: Int)
}
fileprivate(set) var state: State = .empty
init() {
super.init(node: ASTableNode())
node.delegate = self
node.dataSource = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("storyboards are incompatible with truth and beauty")
}
// MARK: ASTableView data source and delegate.
func tableView(_ tableView: ASTableView, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
// Should read the row count directly from table view but
// https://github.com/facebook/AsyncDisplayKit/issues/1159
let rowCount = self.tableView(tableView, numberOfRowsInSection: 0)
if state.fetchingMore && (indexPath as NSIndexPath).row == rowCount - 1 {
return TailLoadingCellNode()
}
let node = ASTextCellNode()
node.text = String(format: "[%ld.%ld] says hello!", (indexPath as NSIndexPath).section, (indexPath as NSIndexPath).row)
return node
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var count = state.itemCount
if state.fetchingMore {
count += 1
}
return count
}
func tableView(_ tableView: ASTableView, willBeginBatchFetchWith context: ASBatchContext) {
/// This call will come in on a background thread. Switch to main
/// to add our spinner, then fire off our fetch.
DispatchQueue.main.async {
let oldState = self.state
self.state = ViewController.handleAction(.beginBatchFetch, fromState: oldState)
self.renderDiff(oldState)
}
ViewController.fetchDataWithCompletion { resultCount in
let action = Action.endBatchFetch(resultCount: resultCount)
let oldState = self.state
self.state = ViewController.handleAction(action, fromState: oldState)
self.renderDiff(oldState)
context.completeBatchFetching(true)
}
}
fileprivate func renderDiff(_ oldState: State) {
let tableView = node.view
tableView?.beginUpdates()
// Add or remove items
let rowCountChange = state.itemCount - oldState.itemCount
if rowCountChange > 0 {
let indexPaths = (oldState.itemCount..<state.itemCount).map { index in
IndexPath(row: index, section: 0)
}
tableView?.insertRows(at: indexPaths, with: .none)
} else if rowCountChange < 0 {
assertionFailure("Deleting rows is not implemented. YAGNI.")
}
// Add or remove spinner.
if state.fetchingMore != oldState.fetchingMore {
if state.fetchingMore {
// Add spinner.
let spinnerIndexPath = IndexPath(row: state.itemCount, section: 0)
tableView?.insertRows(at: [ spinnerIndexPath ], with: .none)
} else {
// Remove spinner.
let spinnerIndexPath = IndexPath(row: oldState.itemCount, section: 0)
tableView?.deleteRows(at: [ spinnerIndexPath ], with: .none)
}
}
tableView?.endUpdates(animated: false, completion: nil)
}
/// (Pretend) fetches some new items and calls the
/// completion handler on the main thread.
fileprivate static func fetchDataWithCompletion(_ completion: @escaping (Int) -> Void) {
let time = DispatchTime.now() + Double(Int64(TimeInterval(NSEC_PER_SEC) * 1.0)) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {
let resultCount = Int(arc4random_uniform(20))
completion(resultCount)
}
}
fileprivate static func handleAction(_ action: Action, fromState state: State) -> State {
var state = state
switch action {
case .beginBatchFetch:
state.fetchingMore = true
case let .endBatchFetch(resultCount):
state.itemCount += resultCount
state.fetchingMore = false
}
return state
}
}