mirror of
https://github.com/HackPlan/AsyncDisplayKit.git
synced 2026-04-24 03:45:58 +08:00
[Travis CI] move carthageBuildTest to examples_extra to avoid Travis error
This commit is contained in:
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//
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// AppDelegate.h
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// Sample
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//
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// Created by Engin Kurutepe on 23/02/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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#import <UIKit/UIKit.h>
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (strong, nonatomic) UIWindow *window;
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@end
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@@ -0,0 +1,58 @@
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//
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// AppDelegate.m
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// Sample
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//
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// Created by Engin Kurutepe on 23/02/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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@import AsyncDisplayKit;
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#import "AppDelegate.h"
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@interface AppDelegate ()
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@end
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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@end
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{
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"images" : [
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{
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"idiom" : "iphone",
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"size" : "29x29",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "29x29",
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"scale" : "3x"
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},
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{
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"idiom" : "iphone",
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"size" : "40x40",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "40x40",
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"scale" : "3x"
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},
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{
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"idiom" : "iphone",
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"size" : "60x60",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "60x60",
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"scale" : "3x"
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}
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],
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"info" : {
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"version" : 1,
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"author" : "xcode"
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}
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}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="EHf-IW-A2E">
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<objects>
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<viewController id="01J-lp-oVM" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
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<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="53" y="375"/>
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</scene>
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</scenes>
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</document>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="tne-QT-ifu">
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<objects>
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<viewController id="BYZ-38-t0r" customClass="ViewController" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
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<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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40
examples_extra/CarthageBuildTest/CarthageExample/Info.plist
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40
examples_extra/CarthageBuildTest/CarthageExample/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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<string>Main</string>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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//
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// ViewController.h
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// Sample
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//
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// Created by Engin Kurutepe on 23/02/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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#import <UIKit/UIKit.h>
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@interface ViewController : UIViewController
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@end
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@@ -0,0 +1,47 @@
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//
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// ViewController.m
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// Sample
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//
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// Created by Engin Kurutepe on 23/02/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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@import AsyncDisplayKit;
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#import "ViewController.h"
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@interface ViewController ()
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@end
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@implementation ViewController
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- (void)viewWillAppear:(BOOL)animated {
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[super viewWillAppear:animated];
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CGSize screenSize = self.view.bounds.size;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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ASTextNode *node = [[ASTextNode alloc] init];
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node.attributedString = [[NSAttributedString alloc] initWithString:@"hello world"];
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[node measure:(CGSize){.width = screenSize.width, .height = CGFLOAT_MAX}];
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node.frame = (CGRect) {.origin = (CGPoint){.x = 100, .y = 100}, .size = node.calculatedSize };
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dispatch_async(dispatch_get_main_queue(), ^{
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[self.view addSubview:node.view];
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});
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});
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}
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@end
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27
examples_extra/CarthageBuildTest/CarthageExample/main.m
Normal file
27
examples_extra/CarthageBuildTest/CarthageExample/main.m
Normal file
@@ -0,0 +1,27 @@
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//
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// main.m
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// Sample
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//
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// Created by Engin Kurutepe on 23/02/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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||||
// of patent rights can be found in the PATENTS file in the same directory.
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||||
//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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||||
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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#import <UIKit/UIKit.h>
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#import "AppDelegate.h"
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int main(int argc, char * argv[]) {
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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